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Console and Handheld Gaming Software

Console and Handheld Gaming Software

This report analyzes the worldwide markets for Console and Handheld Gaming Software in US$ Million by the following Segments: Console Gaming Software, and Handheld Gaming Software. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East & Africa, and Latin America. Annual estimates and forecasts are provided for the period 2016 through 2024. Also, a five-year historic analysis is provided for these markets. Market data and analytics are derived from primary and secondary research. Company profiles are primarily based on public domain information including company URLs. The report profiles 91 companies including many key and niche players such as -

Activision Blizzard, Inc.
Activision Publishing, Inc.
Arkane Studios SASU
Atlus Co., Ltd.
Bethesda Game Studios
Capcom Co., Ltd.

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I. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS
II. EXECUTIVE SUMMARY
1. INDUSTRY OVERVIEW
Console Gaming Still Remains One Among the Most Popular Gaming Platforms
Table 1: With a 30% Share, Console Games Still Remains One of the Most Popular Gaming Platforms in the Video Games Industry: % Revenue Share of Gaming Platforms Worldwide for the Year 2017E (includes corresponding Graph/Chart)
Hardcore Gamers: The Prime Customer Target for Console Gaming
Table 2: Males in the 13 to 34 Age Group Rank as Primary Target Customers for Console Gaming: Demographic Breakdown (in %) of Hardcore Gamers Taking “Call of Duty” as an Illustrative Example (includes corresponding Graph/Chart)
Table 3: Enduring Appetite for Console Games as Evidenced by Gamer Distribution Across Platforms Bodes Well for Market Growth: Global Number of Gamers (In Million) by Platform for the Year 2017 (includes corresponding Graph/Chart)
Table 4: Projected 7% Increase in Population in the 13-34 Age Group to Support Future Growth of Console Gaming: Global Population of People in the 13 to 34 Age Group (In Billion) for the Years 2017, 2025, 2030, 2035 and 2040 (includes corresponding Graph/Chart)
The Battle Between PC Gaming and Console Gaming Intensifies
As the Average Gamer Get Older, Strategy Console Games Grow in Popularity
Table 5: Aging Gamers Trigger Changes in Gaming Habits and Behaviors Bringing Strategy Based Console Games into the Spotlight: Average Age of Video Gamers for the Years 2015 & 2017 (includes corresponding Graph/Chart)
Table 6: Percentage Breakdown of Number of Gamers by Age Group for the Year 2017 (includes corresponding Graph/Chart)
Console Game Giants Look to Tap into the Casual Gaming Boom
Table 7: The US$63 Billion Casual Game Opportunity Drives Console Vendors to Focus More Closely at the Casual Gamer: Global Games Market (In US$ Billion) by Hardcore/Traditional and Social/Casual Games for the Years 2015, 2017 & 2020 (includes corresponding Graph/Chart)
Console Vendors Attempt to Enable Cross- Console & Cross-Platform Multiplayer Game Playability
Console Gaming to Receive a Boost from the Ingress of Virtual Reality Technology
Table 8: Against the Backdrop of Robust Penetration of Virtual Reality in the Video Games Industry, VR Integration is Forecast to be Integral to the Future of Console Gaming: Global VR Video Gaming Revenues (In US$ Billion) for the Years 2015, 2018 & 2020 (includes corresponding Graph/Chart)
Table 9: Consoles, the Second Largest Device Platform for VR Gaming Technology: % Breakdown of Global VR Gaming Revenue by Device Platforms (includes corresponding Graph/Chart)
Non-Gaming Feature Innovation in Consoles Expands the Audience Base to Non-Gamers, Casual Gamers & Women
Interest Surrounding the Use of Game Consoles for Rehabilitation Grows
Continuous Innovations in 8th Generation Consoles to Spur Opportunities for Growth in the Market
Nintendo: The First Company to Innovate the Handheld Console
Xbox Live and Kinect Set Apart Xbox 360
Microsoft Xbox One Positioned as a Mass Device to Attract Non-Gamers
Competition
Sony: The Undisputed Leader of the Console Games Market
Table 10: Percentage Breakdown (%) of Leading Players in the Global Console Games Market for the Year 2017E (includes corresponding Graph/Chart)
Table 11: Global Console Games Market (2016): Percentage Breakdown (%) of Market Share of Console Models (includes corresponding Graph/Chart)
How Real is the Threat of Mobile Gaming?
Although a Key Factor Responsible for Intensifying the Competitive Heat, Mobile Gaming is Not a True Replacement for Console Games
Table 12: Growing Cross Play Between Mobile and Consoles Dilutes the Threat of Substitution: % of Console Gamers in the U.S. also Gaming on Smartphones and Tablets for the Years 2016, 2017 and 2018 (includes corresponding Graph/Chart)
Piracy in the Console Games Market: A Review
Rising Game Development Costs Jeopardizes Developers’ Profitability
Table 13: Video Game Development Scenario: Average Expenditure, Team Size and No. of Days by Platform (includes corresponding Graph/Chart)
Market Outlook
2. PRODUCT OVERVIEW
3. PRODUCT INTRODUCTIONS/INNOVATIONS
Sumo Digital to Launch Crackdown 3 Console Game
Electronic Arts to Launch Crackdown 3 Console Game
Nintendo Launches Handheld Games
Guerrilla to Launch Horizon Zero Dawn: The Frozen Wilds
Codemasters Introduces DiRT 4 Console and PC Game
Bandai Namco Launches Tekken 7 for Consoles
Codemasters and Koch Media Unveils Micro Machines World Series Game
Sega Unveils Hatsune Miku: Project Diva Future Tone
Arc System Works and Aksys Games Unveil Guilty Gear Xrd REV 2
Saber Interactive Unveils NBA Playgrounds
Rain Games and SOEDESCO Launch New Action Puzzle Game
Sword Twin Studios Unveils 2D Action Platformer
NIS America Launches Danganronpa 1•2 Reload
Videocult Launches Rain World on PS4 and PC
WB Games and TT Games Unveil LEGO Worlds
Square Enix Launches I Am Setsuna Gaming Title
Bandai Namco Unveils Digimon Game
The Behemoth Unveils Pit People Game
Square Enix Unveils Nier: Automata
Microids and Artefacts Studio Introduce Moto Racer 4
Sony Unveils PlayStation 4 Fate/Extella Edition
Molasses and Curve Launch The Flame in the Flood Game
Razer Takes Over OUYA
Ubisoft Launches Far Cry Primal
4. FOCUS ON SELECT GLOBAL PLAYERS
Activision Blizzard, Inc. (USA)
Activision Publishing, Inc. (USA)
Arkane Studios SASU (France)
Atlus Co., Ltd. (Japan)
Bethesda Game Studios (USA)
Capcom Co., Ltd. (Japan)
CD Projekt S.A. (Poland)
ConcernedApe (USA)
Crystal Dynamics, Inc. (USA)
Electronic Arts, Inc. (USA)
Giant Sparrow (USA)
Guerrilla B.V. (The Netherlands)
HAL Laboratory, Inc. (Japan)
Housemarque Oy (Finland)
id Software LLC (USA)
Infinite Fall (USA)
Kojima Productions Co., Ltd. (Japan)
Koei Tecmo Holdings Co., Ltd. (Japan)
Mercury Steam Entertainment S.L. (Spain)
Microsoft Corporation (USA)
Microsoft Studios (USA)
NetherRealm Studios (USA)
Next Level Games Inc. (Canada)
Nintendo Co. Ltd. (Japan)
Playground Games (UK)
Respawn Entertainment, LLC (USA)
Sony Interactive Entertainment LLC (USA)
Square Enix Holdings Co. Ltd. (USA)
Ubi Soft Entertainment S.A (France)
5. GLOBAL MARKET PERSPECTIVE
Table 14: World Recent Past, Current and Future Analysis for Console and Handheld Gaming Software by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa, and Latin America Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 15: World Historic Review for Console and Handheld Gaming Software by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa, and Latin America Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
Table 16: World 14-Year Perspective for Console and Handheld Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa, and Latin America Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)
Table 17: World Recent Past, Current and Future Analysis for Console Gaming Software by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa, and Latin America Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 18: World Historic Review for Console Gaming Software by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa, and Latin America Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
Table 19: World 14-Year Perspective for Console Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa, and Latin America Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)
Table 20: World Recent Past, Current and Future Analysis for Handheld Gaming Software by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa, and Latin America Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 21: World Historic Review for Handheld Gaming Software by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa, and Latin America Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
Table 22: World 14-Year Perspective for Handheld Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa, and Latin America Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)
III. MARKET
1. THE UNITED STATES
A. Market Analysis
Outlook
Product Launches
Key Players
B. Market Analytics
Table 23: US Recent Past, Current and Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 24: US Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
Table 25: US 14-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software, and Handheld Gaming Software Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)
2. CANADA
A. Market Analysis
Outlook
Product Launch
Next Level Games Inc. – A Key Canadian Player
B. Market Analytics
Table 26: Canadian Recent Past, Current and Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 27: Canadian Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
Table 28: Canadian 14-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software, and Handheld Gaming Software Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)
3. JAPAN
A. Market Analysis
Outlook
Product Launches
Key Players
B. Market Analytics
Table 29: Japanese Recent Past, Current and Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 30: Japanese Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
Table 31: Japanese 14-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software, and Handheld Gaming Software Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)
4. EUROPE
A. Market Analysis
Outlook
B. Market Analytics
Table 32: European Recent Past, Current and Future Analysis for Console and Handheld Gaming Software by Geographic Region - France, Germany, Italy, UK, Spain, Russia, and Rest of Europe Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 33: European Historic Review for Console and Handheld Gaming Software by Geographic Region - France, Germany, Italy, UK, Spain, Russia, and Rest of Europe Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
Table 34: European 14-Year Perspective for Console and Handheld Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia, and Rest of Europe Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)
Table 35: European Recent Past, Current and Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 36: European Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
Table 37: European 14-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software, and Handheld Gaming Software Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)
4a. FRANCE
A. Market Analysis
Outlook
Key Players
B. Market Analytics
Table 38: French Recent Past, Current and Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 39: French Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
Table 40: French 14-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software, and Handheld Gaming Software Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)
4b. GERMANY
A. Market Analysis
Outlook
B. Market Analytics
Table 41: German Recent Past, Current and Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 42: German Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
Table 43: German 14-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software, and Handheld Gaming Software Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)
4c. ITALY
A. Market Analysis
Outlook
B. Market Analytics
Table 44: Italian Recent Past, Current and Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 45: Italian Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
Table 46: Italian 14-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software, and Handheld Gaming Software Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)
4d. THE UNITED KINGDOM
A. Market Analysis
Outlook
Product Launches
Playground Games – A Key Player in the UK
B. Market Analytics
Table 47: UK Recent Past, Current and Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 48: UK Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
Table 49: UK 14-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software, and Handheld Gaming Software Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)
4e. SPAIN
A. Market Analysis
Outlook
Mercury Steam Entertainment S.L. – A Spanish Player
B. Market Analytics
Table 50: Spanish Recent Past, Current and Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 51: Spanish Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
Table 52: Spanish 14-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software, and Handheld Gaming Software Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)
4f. RUSSIA
A. Market Analysis
Outlook
B. Market Analytics
Table 53: Russian Recent Past, Current and Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 54: Russian Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
Table 55: Russian 14-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software, and Handheld Gaming Software Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)
4g. REST OF EUROPE
A. Market Analysis
Outlook
Product Launches
Key Players
B. Market Analytics
Table 56: Rest of Europe Recent Past, Current and Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 57: Rest of Europe Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
Table 58: Rest of Europe 14-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software, and Handheld Gaming Software Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)
5. ASIA-PACIFIC
A. Market Analysis
Outlook
B. Market Analytics
Table 59: Asia-Pacific Recent Past, Current and Future Analysis for Console and Handheld Gaming Software by Geographic Region - Australia, China, South Korea and Rest of Asia-Pacific Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 60: Asia-Pacific Historic Review for Console and Handheld Gaming Software by Geographic Region - Australia, China, South Korea and Rest of Asia-Pacific Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
Table 61: Asia-Pacific 14-Year Perspective for Console and Handheld Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for Australia, China, South Korea and Rest of Asia-Pacific Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)
Table 62: Asia-Pacific Recent Past, Current and Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 63: Asia-Pacific Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
Table 64: Asia-Pacific 14-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software, and Handheld Gaming Software Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)
5a. AUSTRALIA
A. Market Analysis
Outlook
B. Market Analytics
Table 65: Australian Recent Past, Current and Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 66: Australian Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
Table 67: Australian 14-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software, and Handheld Gaming Software Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)
5b. CHINA
A. Market Analysis
Outlook
B. Market Analytics
Table 68: Chinese Recent Past, Current and Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 69: Chinese Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
Table 70: Chinese 14-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software, and Handheld Gaming Software Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)
5c. SOUTH KOREA
A. Market Analysis
Outlook
B. Market Analytics
Table 71: South Korean Recent Past, Current and Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 72: South Korean Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
Table 73: South Korean 14-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software, and Handheld Gaming Software Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)
5d. REST OF ASIA-PACIFIC
A. Market Analysis
Outlook
B. Market Analytics
Table 74: Rest of Asia-Pacific Recent Past, Current and Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 75: Rest of Asia-Pacific Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
Table 76: Rest of Asia-Pacific 14-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software, and Handheld Gaming Software Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)
6. MIDDLE EAST & AFRICA
A. Market Analysis
Outlook
B. Market Analytics
Table 77: Middle East & African Recent Past, Current and Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 78: Middle East & African Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
Table 79: Middle East & African 14-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software, and Handheld Gaming Software Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)
7. LATIN AMERICA
A. Market Analysis
Outlook
B. Market Analytics
Table 80: Latin American Recent Past, Current and Future Analysis for Console and Handheld Gaming Software by Geographic Region - Brazil, Mexico, and Rest of Latin American Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 81: Latin American Historic Review for Console and Handheld Gaming Software by Geographic Region - Brazil, Mexico, and Rest of Latin American Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
Table 82: Latin American 14-Year Perspective for Console and Handheld Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for Brazil, Mexico, and Rest of Latin American Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)
Table 83: Latin American Recent Past, Current and Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 84: Latin American Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
Table 85: Latin American 14-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software, and Handheld Gaming Software Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)
7a. BRAZIL
A. Market Analysis
Outlook
B. Market Analytics
Table 86: Brazilian Recent Past, Current and Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 87: Brazilian Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
Table 88: Brazilian 14-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software, and Handheld Gaming Software Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)
7b. MEXICO
A. Market Analysis
Outlook
B. Market Analytics
Table 89: Mexican Recent Past, Current and Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 90: Mexican Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
Table 91: Mexican 14-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software, and Handheld Gaming Software Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)
7c. REST OF LATIN AMERICA
A. Market Analysis
Outlook
B. Market Analytics
Table 92: Rest of Latin America Recent Past, Current and Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 93: Rest of Latin America Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software, and Handheld Gaming Software Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
Table 94: Rest of Latin America 14-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software, and Handheld Gaming Software Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)
IV. COMPETITIVE LANDSCAPE Total Companies Profiled: 91 (including Divisions/Subsidiaries - 104)
The United States (51)
Canada (5)
Japan (14)
Europe (31)
- France (6)
- Germany (1)
- The United Kingdom (7)
- Italy (2)
- Spain (1)
- Rest of Europe (14)
Asia-Pacific (Excluding Japan) (3)

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