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3D Gaming Consoles

3D Gaming Consoles

This report analyzes the worldwide markets for 3D Gaming Consoles in Thousand Units. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, and Rest of World. Annual estimates and forecasts are provided for the period 2014 through 2020. Market data and analytics are derived from primary and secondary research. Company profiles are primarily based on public domain information including company URLs. The report profiles 3 companies including many key and niche players such as -

Microsoft Corporation
Nintendo Co. Ltd.
Sony Computer Entertainment Inc.


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I. INTRODUCTION, METHODOLOGY &PRODUCT DEFINITIONS
Study Reliability and Reporting Limitations
Disclaimers
Data Interpretation & Reporting Level
Quantitative Techniques & Analytics
Product Definitions and Scope of Study
II. EXECUTIVE SUMMARY
1. INDUSTRY OVERVIEW
Video Games – A Prelude
Table 1: Worldwide Games Market by Type ofGames (2015E): Percentage Breakdown of Revenuesfor Casual Online Games, Handheld Console Games, Home Console Games, Massively Multiplayer Online Games, Mobile & Smartphone Games, PC Games,and Tablet Games (includes correspondingGraph/Chart)
Consumers Greet Arrival of Stereoscopic 3D Gaming Consoles with Fanfare
Following Initial Hype, Interest in S3D Gaming Wanes
Select Stereoscopic 3D Games Released for Gaming Consoles for the Period 2010-2014
Long-term Outlook for 3D Gaming Remains Bright
2015 Video Game Releases Supported by All Three Gaming Consoles (Xbox One, PlayStation 4 and Wii U)
Top 10 Games for 8th Generation Gaming Consoles - Xbox One, PlayStation 4 and Wii U
2. COMPETITION
Developments at Hardware & Content Level Boosts Opportunities for Video Games Software
Competition Intensifies in Home Console Market
Table 2: Worldwide Video Game Home ConsolesMarket by Leading Models (2015E & 2018P):Percentage Share Breakdown of Installed Basefor Microsoft Xbox One, Microsoft Xbox 360,Nintendo Wii, Nintendo Wii U, Sony PlayStation 2,Sony PlayStation 3, and Sony PlayStation 4(includes corresponding Graph/Chart)
Table 3: Worldwide 8th Generation Video GameHome Consoles Market by Leading Models (2015E): Percentage Breakdown of Lifetime Shipments throughQ1 2015 for Microsoft Xbox One, Nintendo Wii-U,and Sony PlayStation 4 (includes corresponding Graph/Chart)
Table 4: Worldwide 8th Generation Video GameConsoles Market by Leading Brands (2014 & Q1 2015): Percentage Breakdown of Unit Shipments for Microsoft Xbox One, Nintendo Wii-U, and Sony PlayStation 4 (includes corresponding Graph/Chart)
Table 5: Worldwide Video Game Consoles Marketby Leading Home and Handheld Console Models(2015E & 2018P): Percentage Share Breakdown ofDollar Sales for Microsoft Xbox 360, MicrosoftXbox One, Nintendo 3DS, Nintendo Wii U,Sony PlayStation 3, Sony PlayStation 4,Sony PS Vita and Others (includescorresponding Graph/Chart)
Manufacturers Deploy Various Marketing Tools to Upstage Rivals in Console War
Nintendo Leads Handheld Gaming Console Market
Table 6: Global Handheld Gaming Console Marketby Leading Model (2014 & 2015E): PercentageShare Breakdown of Unit Shipments for Nintendo3DS, Nintendo DS & DSi, Sony PlayStation Vita,and Sony PSP (includes correspondingGraph/Chart)
Nintendo 3DS Games Releases: 2015
Unity Leads Gaming Engine Market
Table 7: Worldwide Gaming Engine Market byLeading Players (2014): Market Share Breakdownfor Unity Technologies and Others (includes corresponding Graph/Chart)
Table 8: Worldwide Leading Game DevelopmentTools by User Base (2014): Percentage of Developers Using Adobe Air, Cocos2D, Customized Tools,In-house Coded, Unity, and Unreal Engine(includes corresponding Graph/Chart)
3. NOTEWORTHY TRENDS, GROWTH DRIVERS & CHALLENGES
3D Devices Market Continues to Balloon
3D Devices Manufacturers Turn Eyes to Adult Consumers
Stereoscopic 3D TVs Lose Sheen, Undermining User Interest in 3D Video Gaming
Table 9: Global 3D TVs Market by GeographicRegion (2015E & 2018P): Percentage ShareBreakdown of Annual Sales for Asia-Pacific,Canada, Europe, Japan, Latin America, US,and Rest of World (includescorresponding Graph/Chart)
Promising Technologies for New Generation of 3D TVs
3D Gaming - Major Growth Catalyst and Benefactor of 3D TV
GPU Makers Shift Focus Away from 3D Gaming
Emergence of 3D Smartphones Pose a Strong Threat to Handheld Gaming Consoles
Table 10: Global Market for Smart phones (2011 & 2015E): Breakdown of Annual Sales Figuresin Million Units by Geographic Region - US,Canada, Japan, Europe, Asia-Pacific,Latin America, and Rest of World (includescorresponding Graph/Chart)
Table 11: Global Market for Media Tablets:Annual Sales Figures in Million Unitsfor Years 2010, 2013 & 2018 (includescorresponding Graph/Chart)
Table 12: World Mobile Web Browsers Market (2011 & 2018): Percentage Breakdown of Number of MobileWeb Browser Users by Geographic Region/Countryfor Asia-Pacific, Canada, Europe, Japan,Latin America, US, and Rest of World (includes corresponding Graph/Chart)
Table 13: Percentage Breakdown of Time Spentby Users on Wireless Games by Location(includes corresponding Graph/Chart)
Table 14: Average Time Spent (In Minutes) onMobile Apps On Smartphones & TabletsWorldwide Per User Per Day: Breakdownby Category (includes correspondingGraph/Chart)
Table 15: World Market for 3D-Capable Devicesby Type (2014): Percentage Share Breakdown ofInstalled Base for 3D Desktop PCs & Notebooks,3D Gaming Consoles, 3D Media players,3D Portable Devices, and 3D TV Displays(includes corresponding Graph/Chart)
Table 16: Global Video Games Market byType (2014): Percentage Breakdown ofSales Revenues for Disc-based Games,Mobile Games, and Online Games(includes corresponding Graph/Chart)
Online Video Games Market Goes Beyond PCs as Web Enabled Mobile Phones, Tablets & Consoles Enter the Fray
Virtual Reality Makes a Strong Comeback, Offering Promising Avenue for 3D Gaming
New Immersive Technology Alliance to Drive the Future of Gaming Industry
Impact of Health Concerns on 3D Video Games
Product Lifecycle of 8th Generation Consoles Draws to a Close
Table 17: Product Lifecycle of Video GameConsoles of 6th, 7th and 8th Generations(includes corresponding Graph/Chart)
Game Consoles Remain Pricey Even as PCs Get Cheaper
Table 18: Launch Prices of Major GameConsoles (1977-2013) (includescorresponding Graph/Chart)
Hardcore Gamers Sustain Demand for Gaming Consoles
New Generation of Home Console Games Sustains Audience Interest with Unique Attributes
Popularity of Video Games Transcends Traditional Boundaries of Age and Gender
MMOGs Steal the Thunder from Console Games
Rising Game Development Costs Jeopardizes Developers’ Profitability
Table 19: Video Game Development Scenario:Average Expenditure, Team Size and No. of Daysby Platform (includes corresponding Graph/Chart)
Software Piracy Takes the Wind Out of the Market’s Sails
Table 20: Global Video Games Market (2014):Percentage Share Breakdown of Values Sales by Segment (includes corresponding Graph/Chart)
4. PRODUCT OVERVIEW
Overview of Stereoscopic 3D Technology
Active Shutter Technology
Polarized Passive 3D Technology
Autostereoscopic Technology
Stereoscopic 3D Capable Video Game Consoles
Evolution of 3D Video Game Consoles
Evolution of Home Game Consoles from First Generation to Eighth Generation: 1967-2015
A Glance at Key Specifications of 8th Generation Consoles
Pros and Cons of S3D Gaming
5. REGULATORY FRAMEWORK FOR VIDEO GAMES
Recreational Software Advisory Council (RSAC)
Entertainment Software Ratings Board (ESRB)
Pan European Games Information (PEGI)
6. PRODUCT INTRODUCTIONS
Sony Computer Entertainment to Unleash New Playstation®4
Microsoft Introduces 1TB Xbox One
Snail to Unveil OBox Gaming Console
Nintendo Introduces New 3DS and New 3DS XL
Sony to Launch Morpheus VR Headset in 2016
Oculus VR to Unveil Oculus Rift VR Headset in 2016
HTC Unveils First Virtual Reality Headset
SuperD Technology Introduces Glasses-Free 3D Gaming Machines
Nintendo Announces US Launch of Nintendo 3DS XL
Microsoft to Introduce HoloLens Virtual Reality Headset
Sony Computer Entertainment to Launch “Glacier White” Playstation®4(Ps4™)
Nintendo to Introduce Low-cost Gaming Console
Nintendo Releases 3DS and 3DS LL Handheld Consoles
Microsoft Unveils Xbox One in China
Sony to Release PlayStation 4 Console in China
Oculus VR Introduces Crescent Bay VR Headset Prototype
Microsoft to Unveil Xbox VR Headset
Snail Games USA Unveils W 3D Smartphone
Asus Launches GTX 750 and GTX 750 Ti 3D-gaming Graphics Cards
Sony Computer Entertainment Unveils PlayStation 4 Game Console
Microsoft Launches Xbox One
Avegant Introduces Avegant Glyph 3D VR Headset Prototype
7. RECENT INDUSTRY ACTIVITY
Crunching Koalas to Bring MouseCraft to Xbox One and Wii U
Facebook Acquires Oculus VR
Sony to Form Joint Ventures for PlayStation Consoles in China
YoYo Games and Sony Inks Collaboration Agreement
Sony Computer Entertainment Extends Partnership with Unity Technologies
NeuLion Inks Agreement with Microsoft
Nintendo to Merge Console and Handheld Development Divisions
8. FOCUS ON SELECT PLAYERS
Microsoft Corporation (US)
Nintendo Co. Ltd. (Japan)
Sony Computer Entertainment Inc. (Japan)
9. GLOBAL MARKET PERSPECTIVE
Table 21: World Recent Past, Current andFuture Analysis for 3D Gaming Consolesby Geographic Region - US, Canada, Japan,Europe, Asia-Pacific (excluding Japan), andRest of World Markets Independently Analyzedwith Annual Sales in Thousand Units forthe Years 2014 through 2020 (includescorresponding Graph/Chart)
Table 22: World 6-Year Perspective for3D Gaming Consoles by Geographic Region -Percentage Breakdown of Unit Sales forUS, Canada, Japan, Europe, Asia-Pacific(excluding Japan), and Rest of WorldMarkets for Years 2015 and 2020(includes corresponding Graph/Chart)
III. MARKET
1. THE UNITED STATES
A. Market Analysis
Current & Future Analysis
Video Games Software: Market Basics
Table 23: US Video Games Sector (2013): Percentage Share Breakdown of DollarSpending by Category (includescorresponding Graph/Chart)
Changing Demographics: A Primary Driver
Table 24: US Video Games Market byGender (2014): Percentage Share ofMale and Female Gamers (includescorresponding Graph/Chart)
Table 25: US Video Games Market by AgeGroup (2014): Percentage Share of GamersUnder 18 Years, 18-35 Years, and 36+ Years (includes corresponding Graph/Chart)
Table 26: US Video Games Market by Genres(2013): Percentage Share Breakdown ofVolume Sales for Action, Adventure, Casual,Family Entertainment, Fighting, Racing,Role Playing, Shooter, Sports Games,and Others (includes correspondingGraph/Chart)
Software for Leading Console Manufacturers Take the Major Share in Console Gaming Software Market
Publishers Keen on Enhancing Product Portfolio
Distribution Dynamics
Table 27: US Video Games Market (2014): Percentage Share Breakdown of Sales byPhysical and Digital Channels (includes corresponding Graph/Chart)
Traditional Stores
Retail Stores
Specialty Video Stores
Other
Digital Distribution Gathers Momentum
Factors Driving Revenue Growth
Hollywood and Video Games
Films Inspired by Games
Games Borrow from Films
Violent & Adult Theme Video Games: Cause for Concern
ESA: A Dedicated Platform for Interactive Game Publishers
Product Introductions
Strategic Corporate Developments
Microsoft Corporation – A Key US Console Manufacturer
B. Market Analytics
Table 28: US Recent Past, Current and FutureAnalysis for 3D Gaming Consoles MarketAnalyzed with Annual Sales in ThousandUnits for the Years 2014 through 2020(includes corresponding Graph/Chart)
2. CANADA
A. Market Analysis
Market Overview
Video Game Development to Seek New Highs
Regulatory Mechanism
B. Market Analytics
Table 29: Canadian Recent Past, Current andFuture Analysis for 3D Gaming ConsolesMarket Analyzed with Annual Sales in ThousandUnits for the Years 2014 through 2020(includes corresponding Graph/Chart)
3. JAPAN
A. Market Analysis
Current & Future Analysis
Overview
Unique Features of Japanese Gaming Industry
Expanding Demographics and New Markets to Revive Japanese Video Games Market
Big Players, Big Games
Japanese Cartoons ‘Anime’ Invade Video Games
Foreign Developers to Tap Japanese Market
Regulatory Mechanism
Table 30: Japanese 8th Generation Video Game Consoles Market by Leading Brands (2015): Percentage Breakdown of Lifetime Shipmentsthrough Q1 2015 for Microsoft Xbox One,Nintendo Wii U, and Sony PlayStation 4(includes corresponding Graph/Chart)
Product Introductions
Strategic Corporate Developments
Key Japanese Console Manfuacturers
B. Market Analytics
Table 31: Japanese Recent Past, Current andFuture Analysis for 3D Gaming ConsolesMarket Analyzed with Annual Sales inThousand Units for the Years 2014 through2020 (includes corresponding Graph/Chart)
4. EUROPE
A. Market Analysis
Current & Future Analysis
Overview of the European Video Games Industry
Overview of Video Game Market In Select Geographic Regions
France
Table 32: French Video Games Market bySegment (2014): Percentage Breakdown ofValue Sales for Console Games Software,Handheld Games Software, PC Games Software (Digital and Boxed), Online Games Subscriptions, and Wireless Games Software Markets(includes corresponding Graph/Chart)
Germany
Table 33: German Market for Video Gamesby Segment (2014): Percentage Breakdownof Value Sales for Console Games Software, Handheld Games Software, PC GamesSoftware (Digital and Boxed), Online Games Subscriptions, and Wireless Games SoftwareMarkets (includes corresponding Graph/Chart)
Italy
Table 34: Italian Market for Video Games by Segment (2014): Percentage Breakdown ofValue Sales for Console Games Software, Handheld Games Software, PC GamesSoftware (Digital and Boxed), OnlineGames Subscriptions, and WirelessGames Software Markets (includescorresponding Graph/Chart)
The United Kingdom
Overview
Table 35: UK Market for Video Games by Segment (2014): Percentage Breakdownof Value Sales for Console Games Software, Handheld Games Software, PC GamesSoftware (Digital and Boxed), OnlineGames Subscriptions, and WirelessGames Software Markets (includescorresponding Graph/Chart)
Distribution Scenario
Console Software Leads the Way for UK Games and Leisure Market
Advergaming to Target Right Customers
Market Trends & Issues
Educational Games Hold Out
Fantasy Themes Offer Fantastic Prospects
Pop Stars, Music & Video Games Combo Could Spell Success
Piracy: The Biggest Spoilsport
Entertainment & Leisure Software Publishers Association: Collective Identity
Spain
Online Gaming is Hot in Spain
Table 36: Spanish Market for VideoGames by Segment (2014): Percentage Breakdown of Value Sales for ConsoleGames Software, Handheld GamesSoftware, PC Games Software (Digitaland Boxed), Online Games Subscriptions,and Wireless Games SoftwareMarkets (includes correspondingGraph/Chart)
Russia
Table 37: Russian Market for Video Gamesby Segment (2014): Percentage Breakdownof Value Sales for Console Games Software, Handheld Games Software, PC GamesSoftware (Digital and Boxed), OnlineGames Subscriptions, and WirelessGames Software Markets (includescorresponding Graph/Chart)
Rest of Europe
Table 38: Rest of Europe Market for Video Games by Segment (2014): Percentage Breakdownof Value Sales for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Online Games Subscriptions, and Wireless Games Software Markets(includes corresponding Graph/Chart)
Product Introduction
Corporate Development
B. Market Analytics
Table 39: European Recent Past, Current andFuture Analysis for 3D Gaming ConsolesMarket Analyzed with Annual Sales inThousand Units for the Years 2014 through2020 (includes corresponding Graph/Chart)
5. ASIA-PACIFIC
A. Market Analysis
Current & Future Analysis
An Overview of Video Games Market in Asia-Pacific
Swift Growth Ahead for Online Video Games Industry in Asia-Pacific
Asia-The Hotbed for Multiplayer Gaming
Overview of Video Games Market In Select Geographic Regions
Australia
Table 40: Australian Video Games Market(2014): Percentage Share Breakdown of Gamersby Age Group (As a Proportion of Population) (includes corresponding Graph/Chart)
Table 41: Australian Video Games Market(2014): Percentage Share Breakdown ofGamers by Gender (includescorresponding Graph/Chart)
Table 42: Australian Market for Video Gamesby Segment (2014): Percentage Breakdown ofValue Sales for Console Games Software,Handheld Games Software, PC GamesSoftware (Digital and Boxed), Online Games Subscriptions, and Wireless Games SoftwareMarkets (includes corresponding Graph/Chart)
China
Industry Overview
Lifting of Ban to Prop Up Console Games Market
Table 43: Chinese Market for Video Gamesby Segment (2014): Percentage Breakdownof Value Sales for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Online Games Subscriptions, and Wireless Games Software Markets(includes corresponding Graph/Chart)
Licensing – A Strategy Driving Video Games Market in China
Piracy - A Serious Concern to the Chinese Market
Multiplayer Online Games Change Gaming Market
Domestic Players Face Increased Competition
China’s Transformation to Software Hub Helps Video Games Market
South Korea
Table 44: South Korean Market for VideoGames by Segment (2014): PercentageBreakdown of Value Sales for ConsoleGames Software, Handheld GamesSoftware, PC Games Software (Digitaland Boxed), Online Games Subscriptions,and Wireless Games Software Markets(includes corresponding Graph/Chart)
India
Indian Video Game Industry to Witness Tremendous Growth
India - A Preferred Destination for Developing Games
New Zealand
New Zealand: A Developers’ Paradise
Video Games Industry Set to Leap to Another Level
New Zealand Studios - Fast Making their Way into Global Stage
Table 45: New Zealand Video GamesMarket (2014): Percentage of GameDevices Used in Households (includes corresponding Graph/Chart)
Table 46: New Zealand Video GamesMarket (2014): Percentage ShareBreakdown of Gamers by Age Group(includes corresponding Graph/Chart)
Table 47: New Zealand Video GamesMarket (2014): Percentage ShareBreakdown of Gamers by Gender(includes corresponding Graph/Chart)
Rest of Asia-Pacific
Table 48: Rest of Asia-Pacific Market for Video Games by Segment (2014): Percentage Breakdown of Value Sales for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Online Games Subscriptions, and Wireless Games Software Markets(includes corresponding Graph/Chart)
Product Introductions
Corporate Development
B. Market Analytics
Table 49: Asia-Pacific Recent Past, Current andFuture Analysis for 3D Gaming Consoles Market Analyzed with Annual Sales in Thousand Unitsfor the Years 2014 through 2020 (includes corresponding Graph/Chart)
6. REST OF WORLD
A. Market Analysis
Current & Future Analysis
Overview of Select Markets
Latin America
Table 50: Latin American Market for Video Gamesby Geographic Region (2014): Percentage Breakdown of Value Sales for Brazil, Mexicoand Rest of Latin America Markets (includes corresponding Graph/Chart)
Table 51: Latin American Market for Video Games by Segment (2014): Percentage Breakdownof Value Sales for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Online Games Subscriptions,and Wireless Games Software Markets(includes corresponding Graph/Chart)
Brazil
Brazilian Video Games Industry Witnesses Significant Growth
Opportunities & Threats
Table 52: Brazilian Market for Video Gamesby Segment (2014): Percentage Breakdownof Value Sales for Console Games Software, Handheld Games Software, PC GamesSoftware (Digital and Boxed), OnlineGames Subscriptions, and WirelessGames Software Markets (includescorresponding Graph/Chart)
Mexico
Mexico - A Potential Market for Video Games
Table 53: Mexican Market for VideoGames by Segment (2014): Percentage Breakdown of Value Sales for ConsoleGames Software, Handheld GamesSoftware, PC Games Software (Digitaland Boxed), Online Games Subscriptions,and Wireless Games SoftwareMarkets (includes correspondingGraph/Chart)
Middle East
Table 54: Middle East Market for VideoGames by Segment (2014): PercentageBreakdown of Value Sales for ConsoleGames Software, Handheld GamesSoftware, PC Games Software (Digitaland Boxed), Online Games Subscriptions,and Wireless Games SoftwareMarkets (includes correspondingGraph/Chart)
B. Market Analytics
Table 55: Rest of World Recent Past,Current and Future Analysis for3D Gaming Consoles Market Analyzedwith Annual Sales in Thousand Units forthe Years 2014 through 2020(includes corresponding Graph/Chart)
IV. COMPETITIVE LANDSCAPE
Total Companies Profiled: 3 (including Divisions/Subsidiaries - 3)
The United States (1)
Japan (2)

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