This Frost & Sullivan research service provides an in-depth analysis of the US DoD training and simulation market. It also examines the drivers and restraints and provides a competitive analysis of the market participants. The total DoD training and simulation budget is forecast to increase over the fiscal years defense plan (FYDP) to make up for training shortfalls in previous years. Significant reductions in live training spending will not occur for several years, as the optimal balance of mixed reality training will be continuously evaluated. The continuing trend toward live, virtual, and constructive (LVC), or mixed reality training, is the main driver for investment and innovation in the military training and simulation industry.
Surface combat training
Fixed wing training
Ground combat training
Rotary wing training
Mixed Reality Training is Set to Dominate DoD Training and Simulation Market
The DoD training and simulation budget is projected to increase steadily, in accordance with the Fiscal Years Defense Plan (FYDP), to compensate for the training shortfalls in the previous years. In addition, the research development test and evaluation (RDT&E) funding for the advanced T-X trainer program in the Air Force is poised to increase, which will further enhance the training and simulation market.
There is a constant need for a large number of combat-ready troops and assets, due to the crises in Eastern Europe and the Middle East. This demand can be tapped by employing robust mixed reality exercises and portable equipment in training and simulation. Mixed reality training is poised to become a prominent trend in the military training and simulation market, driving investments and innovation. This will enhance the opportunities for the virtual reality (VR) and augmented reality (AR) device suppliers. VR systems, which currently dominate the training landscape, will soon extend its application scope into virtual environments. Meanwhile, innovations in AR technology will enhance its see-through capability to support features such as normal vestibular function and haptic feedback. Eventually, AR will outstrip VR and lead the training and simulation market.
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