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Toys and Games in Singapore

Toys and Games in Singapore

Overall, toys and games saw stronger growth in 2017 than in the previous year, as the Singaporean economy improved, and consumers became more optimistic about spending. In traditional toys and games, notable growth was seen in interactive and Science, Technology, Engineering and Maths (STEM) toys. In particular, board game fever continued in 2017, which led games and puzzles to see the fastest growth in traditional toys and games. In video games, the great success of Nintendo Switch infused vita...

Euromonitor International's Toys and Games in Singapore report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2013-2017, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2022 illustrate how the market is set to change.

Product coverage: Traditional Toys and Games, Video Games.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.

Euromonitor International has over 40 years' experience of publishing market research reports, business reference books and online information systems. With offices in London, Chicago, Singapore, Shanghai, Vilnius, Dubai, Cape Town, Santiago, Sydney, Tokyo and Bangalore and a network of over 800 analysts worldwide, Euromonitor International has a unique capability to develop reliable information resources to help drive informed strategic planning.


TOYS AND GAMES IN SINGAPORE
Euromonitor International
June 2018
LIST OF CONTENTS AND TABLES
Executive Summary
Stronger Value Growth for Toys and Games in 2017
Education Fever Sweeps Toys and Games
Nintendo Switch Records Great Success, Revitalising Overall Video Games
Internet Retailing Grows, Yet Traditional Stores Still Have Their Place
Toys and Games Is Expected To Grow Steadily To 2022
Market Data
Table 1 Sales of Toys and Games by Category: Value 2012-2017
Table 2 Sales of Toys and Games by Category: % Value Growth 2012-2017
Table 3 NBO Company Shares of Toys and Games: % Value 2013-2017
Table 4 LBN Brand Shares of Toys and Games: % Value 2014-2017
Table 5 Distribution of Toys and Games by Format: % Value 2012-2017
Table 6 Forecast Sales of Toys and Games by Category: Value 2017-2022
Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2017-2022
Sources
Summary 1 Research Sources
Headlines
Prospects
Interactive and Stem Toys See the Fastest Growth
Action Figures and Accessories Recovers, Although Struggles To Find A Strong Driver for Future Growth
Internet Retailing Grows, Whilst Traditional Toys and Games Stores Remains the Solid Leader
Competitive Landscape
Hasbro Picks Up, Whilst Lego and Mattel See Soft Performances
Rookie of the Year Goes To Lol Surprise!
Independent Local Designers Emerge in Games and Puzzles
Category Data
Table 8 Sales of Traditional Toys and Games by Category: Value 2012-2017
Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2012-2017
Table 10 Sales of Traditional Toys and Games by Demographic: % Value 2012-2017
Table 11 Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2012-2017
Table 12 Sales of Traditional Toys and Games by Electronic vs Non-Electronic: % Value 2012-2017
Table 13 NBO Company Shares of Traditional Toys and Games: % Value 2013-2017
Table 14 LBN Brand Shares of Traditional Toys and Games: % Value 2014-2017
Table 15 Distribution of Traditional Toys and Games by Format: % Value 2012-2017
Table 16 Forecast Sales of Traditional Toys and Games by Category: Value 2017-2022
Table 17 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2017-2022
Table 18 Forecast Sales of Traditional Toys and Games by Demographic: % Value 2017-2022
Table 19 Forecast Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2017-2022
Headlines
Prospects
Nintendo Switch Revives Video Games
Gaming Accessories Declines Due To the Decline of Toys-to-life
Video Games Software Going Digital
Competitive Landscape
Sony Leads Hardware, Whilst Maxsoft Shows the Fastest Growth
Mobile Games Publishers Perform Well Due To the Surge of Mobile Games
Video Arcades Revive With the Increasing Popularity of Vr and Ar
Category Data
Table 20 Sales of Video Games by Category: Value 2012-2017
Table 21 Sales of Video Games by Category: % Value Growth 2012-2017
Table 22 NBO Company Shares of Video Games: % Value 2013-2017
Table 23 LBN Brand Shares of Video Games: % Value 2014-2017
Table 24 NBO Company Shares of Video Games Hardware: % Value 2013-2017
Table 25 LBN Brand Shares of Video Games Hardware: % Value 2014-2017
Table 26 NBO Company Shares of Video Games Software: % Value 2013-2017
Table 27 LBN Brand Shares of Video Games Software: % Value 2014-2017
Table 28 Distribution of Video Games by Format: % Value 2012-2017
Table 29 Distribution of Video Games Hardware by Format: % Value 2012-2017
Table 30 Distribution of Video Games Software by Format: % Value 2012-2017
Table 31 Distribution of Video Games Software (Physical) by Format: % Value 2012-2017
Table 32 Distribution of Video Games Software (Digital) by Format: % Value 2012-2017
Table 33 Forecast Sales of Video Games by Category: Value 2017-2022
Table 34 Forecast Sales of Video Games by Category: % Value Growth 2017-2022

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