Global Gaming Market: Size, Trends & Forecasts (2019-2023)
Scope of the Report
The report titled “Global Gaming Market: Size, Trends & Forecasts (2019-2023)” provides an in-depth analysis of the global gaming market by value, segments and growth. The report also consist of analysis of gaming market by value and segments in regions such as Americas and Europe.
Under competitive landscape, different players in the gaming market have been compared on the basis of revenue generated and market capitalization.
The report also assesses the key opportunities in the market and outlines the factors that are and will be driving the growth of the industry. Growth of the overall global gaming market has also been forecasted for the period 2019-2023, taking into consideration the previous growth patterns, the growth drivers and the current and future trends.
International Games Technology Plc., Paddy Power Betfair Plc, Scientific Games Corporation and The Stars Group are some of the key players operating in the global gaming market whose company profiling has been done in the report. In this segment of the report, business overview, financial overview and the business strategies of the companies are provided
Company Coverage
International Games Technology Plc.
Paddy Power Betfair Plc
Scientific Games Corporation
The Stars Group
Regional Coverage
America
Europe
Executive Summary
The gaming industry is a term interchangeably used for gambling industry. The term gaming is more preferred by companies operating within the gambling market. As for them it sounds sort of more legal to be known as a “gaming company” instead of a “gambling company”. Gambling is defined as any game or activity in the which a particular player risk his/ her money in the expectation of winning more money.
The global gaming market can be segmented on the basis of Product Type type and Platform Type type. The market can be bifurcated into casinos, lotteries, gaming machines, betting and bingo on the basis of Platform Type type. On the basis of Platform Type the market can be sub segmented into landbased and online categories.
The global gaming market is forecasted to showcase positive growth through the forecast period (2019-2023). The market growth is estimated to supported by various growth drivers such as increasing spending capability, legalization of gambling in countries such as US, rising penetration of smart devices, hike in internet penetration, and overall increase in global population especially within those lying in between the ages of 20-64 years.
The market is also confronted by some challenges such as the negative perceptions surrounding the gaming/ gambling market and lack of internet connectivity in developing countries. Emergence of bitcoins, growing number of mergers and acquisitions (M&A), use of augmented reality to enhance gaming experience and cloud gaming are some of the major trends existing in the market.
- 1. Executive Summary
- 2. Introduction
- 2.1 Gaming Industry: An Overview
- 2.2 Regulations on Gambling: An Overview
- Table 1: Summary of Gambling Regulations in Key Regions
- 2.3 Gaming Market Segments
- Table 2: Gaming Market Segments
- 2.3.1 On the Basis of Product Type
- Table 3: Gaming Market Segments on the Basis of Product Type
- 2.3.2 On the Basis of Platform Type
- Table 4: Gaming Market Segments on the Basis of Platform Type
- 3. Global Market Sizing
- 3.1 Global Gaming Market: An Analysis
- 3.1.1 Global Gaming Market by Value
- Table 5: Global Gaming Market by Value; 2013-2018 (US$ Billion)
- Table 6: Global Gaming Market by Value; 2019-2023 (US$ Billion)
- 3.1.2 Global Gaming Market by Region (America, Europe and Rest of the World)
- Table 7: Global Gaming Market by Region; 2018 (Percentage,%)
- 3.2 Global Gaming Market: Product Type Analysis
- 3.2.1 Global Gaming Market by Product Type
- Table 8: Global Gaming Market by Product Type; 2018 (Percentage,%)
- 3.2.2 Global Casino Gaming Market by Value
- Table 9: Global Casino Gaming Market by Value; 2013-2018 (US$ Billion)
- Table 10: Global Casino Gaming Market by Value; 2019-2023 (US$ Billion)
- 3.2.3 Global Lotteries Gaming Market by Value
- Table 11: Global Lotteries Gaming Market by Value; 2013-2018 (US$ Billion)
- Table 12: Global Lotteries Gaming Market by Value; 2019-2023 (US$ Billion)
- 3.2.4 Global Gaming Machine Market by Value
- Table 13: Global Gaming Machine Market by Value; 2013-2018 (US$ Billion)
- Table 14: Global Gaming Machine Market by Value; 2019-2023 (US$ Billion)
- 3.2.5 Global Betting Market by Value
- Table 15: Global Betting Market by Value; 2013-2018 (US$ Billion)
- Table 16: Global Betting Market by Value; 2019-2023 (US$ Billion)
- 3.2.6 Global Bingo/ Other Gaming Market by Value
- Table 17: Global Bingo/ Other Gaming Market by Value; 2013-2018 (US$ Billion)
- Table 18: Global Bingo/ Other Gaming Market by Value; 2019-2023 (US$ Billion)
- 3.3 Global Gaming Market: Platform Type Analysis
- 3.3.1 Global Gaming Market by Platform Type
- Table 19: Global Gaming Market by Platform Type; 2018 (Percentage,%)
- 3.3.2 Global Landbased Gaming Market by Value
- Table 20: Global Landbased Gaming Market by Value; 2013-2018 (US$ Billion)
- Table 21: Global Landbased Gaming Market by Value; 2019-2023 (US$ Billion)
- 3.3.3 Global Computer Gaming Market by Value
- Table 22: Global Computer Gaming Market by Value; 2013-2018 (US$ Billion)
- Table 23: Global Computer Gaming Market by Value; 2019-2023 (US$ Billion)
- 3.3.4 Global Mobile Gaming Market by Value
- Table 24: Global Mobile Gaming Market by Value; 2013-2018 (US$ Billion)
- Table 25: Global Mobile Gaming Market by Value; 2019-2023 (US$ Billion)
- 4. Regional Analysis
- 4.1 America Gaming Market: An Analysis
- 4.1.1 America Gaming Market by Value
- Table 26: America Gaming Market by Value; 2013-2018 (US$ Billion)
- Table 27: America Gaming Market by Value; 2019-2023 (US$ Billion)
- 4.2 America Gaming Market: Product Type Analysis
- 4.2.1 America Gaming Market by Product Type
- Table 28: America Gaming Market by Product Type; 2018 (Percentage,%)
- 4.2.2 America Casino Gaming Market by Value
- Table 29: America Casino Gaming Market by Value; 2013-2018 (US$ Billion)
- Table 30: America Casino Gaming Market by Value; 2019-2023 (US$ Billion)
- 4.2.3 America Lotteries Gaming Market by Value
- Table 31: America Lotteries Gaming Market by Value; 2013-2018 (US$ Billion)
- Table 32: America Lotteries Gaming Market by Value; 2019-2023 (US$ Billion)
- 4.3 America Gaming Market: Platform Type Analysis
- 4.3.1 America Gaming Market by Platform Type
- Table 33: America Gaming Market by Platform Type; 2017 (Percentage,%)
- 4.4 Europe Gaming Market: An Analysis
- 4.4.1 Europe Gaming Market by Value
- Table 34: Europe Gaming Market by Value; 2016-2018 (US$ Billion)
- Table 35: Europe Gaming Market by Value; 2019-2023 (US$ Billion)
- 4.4.2 Europe Gaming Market by Country
- Table 36: Europe Gaming Market by Country; 2018 (Percentage,%)
- 4.5 Italy Gaming Market: An Analysis
- 4.5.1 Italy Gaming Market by Value
- Table 37: Italy Gaming Market by Value; 2016-2018 (US$ Billion)
- Table 38: Italy Gaming Market by Value; 2019-2023 (US$ Billion)
- 4.6 Italy Gaming Market: Product Type Analysis
- 4.6.1 Italy Gaming Market by Product Type
- Table 39: Italy Gaming Market by Product Type; 2018 (Percentage,%)
- 4.6.2 Italy Lotteries Gaming Market by Value
- Table 40: Italy Lotteries Gaming Market by Value; 2016-2018 (US$ Billion)
- Table 41: Italy Lotteries Gaming Market by Value; 2019-2023 (US$ Billion)
- 4.7 Italy Gaming Market: Platform Type Analysis
- 4.7.1 Italy Gaming Market by Platform Type
- Table 42: Italy Gaming Market by Platform Type; 2017 (Percentage,%)
- 5. Market Dynamics
- 5.1 Growth Drivers
- 5.1.1 Improving Spending Capability Globally
- 5.1.2 Legalization of Gambling
- 5.1.3 Budding Internet Penetration
- Table 43: Number of Internet Users Worldwide ; 2012-2017 (Billion)
- 5.1.4 Hiking Penetration of Smart Devices
- Table 44: Global Mobile Devices and Connections; 2016-2021 (Billion)
- Table 45: Global Mobile Devices and Connections by Device Type; 2014-2019 (Percentage,%)
- 5.1.5 Growing Global Population
- Table 46: Global Population by Age Groups; 2015-2030 (Million)
- 5.2 Challenges
- 5.2.1 Lack of Internet Connectivity in Developing Countries
- 5.2.2 Negative Perceptions on Gaming
- 5.3 Market Trends
- 5.3.1 Potential of Augment Reality (AR) Technology in Online Gambling
- 5.3.2 Emergence of Bitcoin Gambling
- 5.3.3 Increasing Number of Mergers and Acquisitions (M&A)
- Table 47: List of Select M&A in the Gaming Market; 2015-2018
- 5.3.4 Cloud Gaming
- 6. Competitive Landscape
- 6.1 Global Gambling Market Players by Financial Comparison
- Table 48: Global Online Gambling Market Players by Financial Comparison; 2017
- 7. Company Profiles
- 7.1 International Game Technology Plc. (IGT)
- 7.1.1 Business Overview
- 7.1.2 Financial Overview
- Table 49: International Game Technology Total Revenue; 2013-2017 (US$ Billion)
- Table 50: International Games Technology Revenue by Segment; 2017 (Percentage, %)
- Table 51: International Games Technology Revenue by Region; 2017 (Percentage, %)
- 7.1.3 Business Strategy
- 7.2 Paddy Power Betfair Plc.
- 7.2.1 Business Overview
- 7.2.2 Financial Overview
- Table 52: Paddy Power Betfair Plc. Revenue; 2013-2017 (US$ Million)
- Table 53: Paddy Power Betfair Plc. Revenue by Operating Division; 2017 (Percentage,%)
- 7.2.3 Business Strategy
- 7.3 Scientific Games Corporation
- 7.3.1 Business Overview
- 7.3.2 Financial Overview
- Table 54: Scientific Games Corporation Total Revenue; 2013-2017 (US$ Billion)
- Table 55: Scientific Games Corporation Total Revenue by Segment; 2017
- Table 56: Scientific Games Corporation Total Revenue by Region; 2017
- 7.3.3 Business Strategy
- 7.4 The Stars Group
- 7.3.1 Business Overview
- 7.3.2 Financial Overview
- Table 57: The Star Group Revenue; 2014-2017 (US$ Billion)
- Table 58: The Star Group Revenue by Segments; 2017 (Percentage,%)
- 7.3.3 Business Strategy