E-Sports Global Market Report 2024

E-Sports Global Market Report 2024

Including: 1) By Type: Database Operation Management; Database Maintenance Management 2) By Deployment: Cloud; On-Premise 3) By End User: BFSI [Banking and Financial Services]; IT & Telecommunication; Media & Entertainment; Healthcare Covering: Activision Blizzard Inc.; Modern Times Group MTG AB; Tencent; Valve Corporation; Electronic Arts Inc.


E-Sports Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on e-sports market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase
  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia – Ukraine war’s impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.
Description:

Where is the largest and fastest growing market for e-sports? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The e-sports market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.
  • The impact of higher inflation in many countries and the resulting spike in interest rates.
  • The continued but declining impact of covid 19 on supply chains and consumption patterns.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope

Markets Covered:1) By Type: Database Operation Management; Database Maintenance Management

2) By Deployment: Cloud; On-Premise

3) By End User: BFSI [Banking and Financial Services]; IT & Telecommunication; Media & Entertainment; Healthcare; Other End-Users

Companies Mentioned: Activision Blizzard Inc.; Modern Times Group MTG AB; Tencent; Valve Corporation; Electronic Arts Inc.

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: PDF, Word and Excel Data Dashboard.

Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order.


1. Executive Summary
2. E-Sports Market Characteristics
3. E-Sports Market Trends And Strategies
4. E-Sports Market - Macro Economic Scenario
4.1. Impact Of High Inflation On The Market
4.2. Ukraine-Russia War Impact On The Market
4.3. COVID-19 Impact On The Market
5. Global E-Sports Market Size and Growth
5.1. Global E-Sports Market Drivers and Restraints
5.1.1. Drivers Of The Market
5.1.2. Restraints Of The Market
5.2. Global E-Sports Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
5.3. Global E-Sports Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)
6. E-Sports Market Segmentation
6.1. Global E-Sports Market, Segmentation By Game, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
Multiplayer Online Battle Arena (MOBA)
Real Time Strategy
First Person Shooter
Fighting And Sports
6.2. Global E-Sports Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
PC
Console
Mobile
Other Platforms
6.3. Global E-Sports Market, Segmentation By Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
Sponsorship
Advertising
Merchandise & Tickets
Publisher Fees
Media Rights
7. E-Sports Market Regional And Country Analysis
7.1. Global E-Sports Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
7.2. Global E-Sports Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8. Asia-Pacific E-Sports Market
8.1. Asia-Pacific E-Sports Market Overview
Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific E-Sports Market, Segmentation By Game, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.3. Asia-Pacific E-Sports Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.4. Asia-Pacific E-Sports Market, Segmentation By Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
9. China E-Sports Market
9.1. China E-Sports Market Overview
9.2. China E-Sports Market, Segmentation By Game, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.3. China E-Sports Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.4. China E-Sports Market, Segmentation By Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
10. India E-Sports Market
10.1. India E-Sports Market, Segmentation By Game, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.2. India E-Sports Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.3. India E-Sports Market, Segmentation By Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11. Japan E-Sports Market
11.1. Japan E-Sports Market Overview
11.2. Japan E-Sports Market, Segmentation By Game, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.3. Japan E-Sports Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.4. Japan E-Sports Market, Segmentation By Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12. Australia E-Sports Market
12.1. Australia E-Sports Market, Segmentation By Game, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.2. Australia E-Sports Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.3. Australia E-Sports Market, Segmentation By Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13. Indonesia E-Sports Market
13.1. Indonesia E-Sports Market, Segmentation By Game, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.2. Indonesia E-Sports Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.3. Indonesia E-Sports Market, Segmentation By Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14. South Korea E-Sports Market
14.1. South Korea E-Sports Market Overview
14.2. South Korea E-Sports Market, Segmentation By Game, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.3. South Korea E-Sports Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.4. South Korea E-Sports Market, Segmentation By Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15. Western Europe E-Sports Market
15.1. Western Europe E-Sports Market Overview
15.2. Western Europe E-Sports Market, Segmentation By Game, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.3. Western Europe E-Sports Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.4. Western Europe E-Sports Market, Segmentation By Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16. UK E-Sports Market
16.1. UK E-Sports Market, Segmentation By Game, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.2. UK E-Sports Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.3. UK E-Sports Market, Segmentation By Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17. Germany E-Sports Market
17.1. Germany E-Sports Market, Segmentation By Game, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.2. Germany E-Sports Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.3. Germany E-Sports Market, Segmentation By Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18. France E-Sports Market
18.1. France E-Sports Market, Segmentation By Game, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.2. France E-Sports Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.3. France E-Sports Market, Segmentation By Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19. Italy E-Sports Market
19.1. Italy E-Sports Market, Segmentation By Game, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.2. Italy E-Sports Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.3. Italy E-Sports Market, Segmentation By Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20. Spain E-Sports Market
20.1. Spain E-Sports Market, Segmentation By Game, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.2. Spain E-Sports Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.3. Spain E-Sports Market, Segmentation By Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21. Eastern Europe E-Sports Market
21.1. Eastern Europe E-Sports Market Overview
21.2. Eastern Europe E-Sports Market, Segmentation By Game, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.3. Eastern Europe E-Sports Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.4. Eastern Europe E-Sports Market, Segmentation By Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22. Russia E-Sports Market
22.1. Russia E-Sports Market, Segmentation By Game, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.2. Russia E-Sports Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.3. Russia E-Sports Market, Segmentation By Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23. North America E-Sports Market
23.1. North America E-Sports Market Overview
23.2. North America E-Sports Market, Segmentation By Game, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.3. North America E-Sports Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.4. North America E-Sports Market, Segmentation By Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24. USA E-Sports Market
24.1. USA E-Sports Market Overview
24.2. USA E-Sports Market, Segmentation By Game, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.3. USA E-Sports Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.4. USA E-Sports Market, Segmentation By Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25. Canada E-Sports Market
25.1. Canada E-Sports Market Overview
25.2. Canada E-Sports Market, Segmentation By Game, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.3. Canada E-Sports Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.4. Canada E-Sports Market, Segmentation By Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26. South America E-Sports Market
26.1. South America E-Sports Market Overview
26.2. South America E-Sports Market, Segmentation By Game, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.3. South America E-Sports Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.4. South America E-Sports Market, Segmentation By Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27. Brazil E-Sports Market
27.1. Brazil E-Sports Market, Segmentation By Game, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.2. Brazil E-Sports Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.3. Brazil E-Sports Market, Segmentation By Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28. Middle East E-Sports Market
28.1. Middle East E-Sports Market Overview
28.2. Middle East E-Sports Market, Segmentation By Game, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.3. Middle East E-Sports Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.4. Middle East E-Sports Market, Segmentation By Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29. Africa E-Sports Market
29.1. Africa E-Sports Market Overview
29.2. Africa E-Sports Market, Segmentation By Game, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.3. Africa E-Sports Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.4. Africa E-Sports Market, Segmentation By Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
30. E-Sports Market Competitive Landscape And Company Profiles
30.1. E-Sports Market Competitive Landscape
30.2. E-Sports Market Company Profiles
30.2.1. Activision Blizzard Inc.
30.2.1.1. Overview
30.2.1.2. Products and Services
30.2.1.3. Strategy
30.2.1.4. Financial Performance
30.2.2. Modern Times Group MTG AB
30.2.2.1. Overview
30.2.2.2. Products and Services
30.2.2.3. Strategy
30.2.2.4. Financial Performance
30.2.3. Tencent
30.2.3.1. Overview
30.2.3.2. Products and Services
30.2.3.3. Strategy
30.2.3.4. Financial Performance
30.2.4. Valve Corporation
30.2.4.1. Overview
30.2.4.2. Products and Services
30.2.4.3. Strategy
30.2.4.4. Financial Performance
30.2.5. Electronic Arts Inc.
30.2.5.1. Overview
30.2.5.2. Products and Services
30.2.5.3. Strategy
30.2.5.4. Financial Performance
31. E-Sports Market Other Major And Innovative Companies
31.1. Nintendo
31.2. Team SoloMid (TSM)
31.3. Cloud9
31.4. Take-Two Interactive
31.5. Riot Games Inc.
31.6. Nazara Technology
31.7. Jetsynthesys
31.8. Nodwin Group
31.9. Gaming Monk
31.10. Neon Gaming Studio
31.11. Viacom 18
31.12. Sony
31.13. Xbox
31.14. BenQ
31.15. Electronic Arts
32. Global E-Sports Market Competitive Benchmarking
33. Global E-Sports Market Competitive Dashboard
34. Key Mergers And Acquisitions In The E-Sports Market
35. E-Sports Market Future Outlook and Potential Analysis
35.1 E-Sports Market In 2028 - Countries Offering Most New Opportunities
35.2 E-Sports Market In 2028 - Segments Offering Most New Opportunities
35.3 E-Sports Market In 2028 - Growth Strategies
35.3.1 Market Trend Based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic And Forecast Inflation Rates
36.4. Research Inquiries
36.5. The Business Research Company
36.6. Copyright And Disclaimer

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