Serious Games Global Market Report 2022

Serious Games Global Market Report 2022

Serious Games Global Market Report 2022 from The Business Research Company provides the strategists, marketers and senior management with the critical information they need to assess the global serious games market.

This report focuses on serious games market which is experiencing strong growth. The report gives a guide to the serious games market which will be shaping and changing our lives over the next ten years and beyond, including the markets response to the challenge of the global pandemic.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 12+ geographies.
  • Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market research findings.
  • Benchmark performance against key competitors.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order.
Description:

Where is the largest and fastest growing market for the serious games? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Serious Games market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography. It places the market within the context of the wider serious games market, and compares it with other markets.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, the influence of the COVID-19 virus and forecasting its growth.
  • Market segmentations break down market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
  • The serious games market section of the report gives context. It compares the serious games market with other segments of the serious games market by size and growth, historic and forecast. It analyses GDP proportion, expenditure per capita, serious games indicators comparison.
Scope

Markets Covered: 1) By Gaming Platform: Smartphone; Console; PC; Other Platforms

2) By Application: Simulation and Training; Research and Planning; Advertising and Marketing; Human Resources; Other Applications

3) By Industry Vertical: Education; Healthcare; Aerospace and Defense; Government; Retail; Media and Entertainment; Other Verticals

Companies Mentioned: BreakAway Ltd.; Designing Digitally Inc.; Triseum LLC; Revelian; Promotion Software GmbH

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order.


1. Executive Summary
2. Serious Games Market Characteristics
3. Serious Games Market Trends And Strategies
4. Impact Of COVID-19 On Serious Games
5. Serious Games Market Size And Growth
5.1. Global Serious Games Historic Market, 2016-2021, $ Billion
5.1.1. Drivers Of The Market
5.1.2. Restraints On The Market
5.2. Global Serious Games Forecast Market, 2021-2026F, 2031F, $ Billion
5.2.1. Drivers Of The Market
5.2.2. Restraints On the Market
6. Serious Games Market Segmentation
6.1. Global Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
Smartphone
Console
PC
Other Platforms
6.2. Global Serious Games Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
Simulation and Training
Research and Planning
Advertising and Marketing
Human Resources
Other Applications
6.3. Global Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
Education
Healthcare
Aerospace and Defense
Government
Retail
Media and Entertainment
Other Verticals
7. Serious Games Market Regional And Country Analysis
7.1. Global Serious Games Market, Split By Region, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
7.2. Global Serious Games Market, Split By Country, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
8. Asia-Pacific Serious Games Market
8.1. Asia-Pacific Serious Games Market Overview
Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
8.3. Asia-Pacific Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
9. China Serious Games Market
9.1. China Serious Games Market Overview
9.2. China Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F,$ Billion
9.3. China Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F,$ Billion
10. India Serious Games Market
10.1. India Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
10.2. India Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
11. Japan Serious Games Market
11.1. Japan Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
11.2. Japan Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
12. Australia Serious Games Market
12.1. Australia Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
12.2. Australia Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
13. Indonesia Serious Games Market
13.1. Indonesia Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
13.2. Indonesia Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
14. South Korea Serious Games Market
14.1. South Korea Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
14.2. South Korea Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
15. Western Europe Serious Games Market
15.1. Western Europe Serious Games Market Overview
15.2. Western Europe Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
15.3. Western Europe Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
16. UK Serious Games Market
16.1. UK Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
16.2. UK Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
17. Germany Serious Games Market
17.1. Germany Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
17.2. Germany Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
18. France Serious Games Market
18.1. France Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
18.2. France Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
19. Eastern Europe Serious Games Market
19.1. Eastern Europe Serious Games Market Overview
19.2. Eastern Europe Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
19.3. Eastern Europe Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
20. Russia Serious Games Market
20.1. Russia Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
20.2. Russia Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
21. North America Serious Games Market
21.1. North America Serious Games Market Overview
21.2. North America Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
21.3. North America Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
22. USA Serious Games Market
22.1. USA Serious Games Market Overview
22.2. USA Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
22.3. USA Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
23. South America Serious Games Market
23.1. South America Serious Games Market Overview
23.2. South America Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
23.3. South America Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
24. Brazil Serious Games Market
24.1. Brazil Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
24.2. Brazil Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
25. Middle East Serious Games Market
25.1. Middle East Serious Games Market Overview
25.2. Middle East Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
25.3. Middle East Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
26. Africa Serious Games Market
26.1. Africa Serious Games Market Overview
26.2. Africa Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
26.3. Africa Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
27. Serious Games Market Competitive Landscape And Company Profiles
27.1. Serious Games Market Competitive Landscape
27.2. Serious Games Market Company Profiles
27.2.1. BreakAway Ltd
27.2.1.1. Overview
27.2.1.2. Products and Services
27.2.1.3. Strategy
27.2.1.4. Financial Performance
27.2.2. Designing Digitally Inc
27.2.2.1. Overview
27.2.2.2. Products and Services
27.2.2.3. Strategy
27.2.2.4. Financial Performance
27.2.3. Triseum LLC
27.2.3.1. Overview
27.2.3.2. Products and Services
27.2.3.3. Strategy
27.2.3.4. Financial Performance
27.2.4. Revelian
27.2.4.1. Overview
27.2.4.2. Products and Services
27.2.4.3. Strategy
27.2.4.4. Financial Performance
27.2.5. Promotion Software GmbH
27.2.5.1. Overview
27.2.5.2. Products and Services
27.2.5.3. Strategy
27.2.5.4. Financial Performance
28. Key Mergers And Acquisitions In The Serious Games Market
29. Serious Games Market Future Outlook and Potential Analysis
30. Appendix
30.1. Abbreviations
30.2. Currencies
30.3. Research Inquiries
30.4. The Business Research Company
30.5. Copyright And Disclaimer

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