Recreation Global Market Briefing 2021: Covid 19 Impact and Recovery

Recreation Global Market Briefing 2021: Covid 19 Impact and Recovery

The global recreation market grew from $1119.44 billion in 2015 to $1253.26 billion in 2020 at a CAGR of 2.28%. The global recreation market is expected to grow from $1253.26 billion in 2020 to $1916.34 billion in 2025 at a CAGR of 8.86%.

Recreation Global Market Briefing 2021: Covid 19 Impact and Recovery provides strategists, marketers and senior management with the critical information they need to assess the global recreation sector.

Reasons to Purchase

Fully updated for 2021 including the impact of the Covid 19/ Novel Coronavirus.
Identify growth segments and opportunities.
Facilitate decision making on the basis of historic and forecast data and key trends
Develop strategies based on likely future developments.
Gain a global perspective on the development of the market.

Description

Recreation Global Market Briefing 2021: Covid 19 Impact and Recovery from the Business Research Company covers market characteristics, size and growth, segmentation, regional breakdowns, trends and strategies for this market.

The market characteristics section of the report defines and explains the market.

The market size section gives the recreation market revenues, covering both the historic growth of the market and forecasting the future.

Market segmentations break down the key sub sectors which make up the market. The regional breakdowns section gives the size of the market geographically.

The trends and strategies section highlights the likely future developments in the recreation market and suggests approaches.

Scope

Markets Covered: Amusements; Arts; Sports

Companies Mentioned: China Sports Lottery; China Welfare Lottery; The Walt Disney Company; Live Nation Entertainment, Inc.; Sociedad Estatal Loterías y Apuestas del Estado S.A.

Geographic scope: Asia Pacific, North America, Western Europe, Eastern Europe, South America, Middle East, Africa

Countries: Australia, China, Hong Kong, India, Indonesia, Japan, South Korea, Malaysia, New Zealand, Philippines, Singapore, Thailand, Vietnam, Canada, USA, Mexico, Argentina, Brazil, Chile, Colombia, Peru, Venezuela, Austria, Belgium, Denmark, Finland, France, Germany, Ireland, Italy, Netherlands, Norway, Portugal, Spain, Sweden, Switzerland, UK, Czech Republic, Poland, Romania, Russia, Israel, Saudi Arabia, Turkey, UAE, Egypt, Nigeria, South Africa

Time series: Five years historic and forecast

Data: Market value in $ billions.

Data segmentations: Regional breakdowns, key sub segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.


1. Recreation Market Characteristics
2. Recreation Market Trends And Strategies
2.1. Virtual Reality (VR) And Augmented Reality (AR) In Amusement Parks
2.2. Analytics For Pricing Tickets
2.3. Robots In Theme Parks
2.4. Sustainable Practices Within Operations
2.5. Investments In Amusement Park Thrill Roller Coaster Rides
3. Recreation Market Historic Growth
4. Recreation Market Forecast Growth
5. Recreation Market Segmentation
5.1. Global Recreation Market, Split By Segment, 2020, $ Billion
5.2. Global Recreation Market, Historic And Forecast, Split By Segment, 2015-2025
6. Recreation Market Geography Regional Comparison
6.1. Global Recreation Market, Split By Region, 2020, $ Billion
6.2. Global Recreation Market, Historic And Forecast Growth Rate, Split By Region, 2015-2025
6.3. Asia Pacific Recreation Market Analysis
6.3.1. Asia Pacific Recreation Market, 2015–2025
6.3.2. Asia Pacific Recreation Market, Split By Country, 2020
6.3.3. Asia Pacific Recreation Market, Historic And Forecast Growth Rate, Split By Country, 2015-2025
6.3.4. Asia Pacific Recreation Market, Per Capita Average Expenditure, By Country, 2020, USD($)
6.4. North America Recreation Market Analysis
6.4.1. North America Recreation Market, 2015–2025
6.4.2. North America Recreation Market, Split By Country, 2020
6.4.3. North America Recreation Market, Historic And Forecast Growth Rate, Split By Country, 2015-2025
6.4.4. North America Recreation Market, Per Capita Average Expenditure, By Country, 2020, USD($)
6.5. Western Europe Recreation Market Analysis
6.5.1. Western Europe Recreation Market, 2015–2025
6.5.2. Western Europe Recreation Market, Split By Country, 2020
6.5.3. Western Europe Recreation Market, Historic And Forecast Growth Rate, Split By Country, 2015-2025
6.5.4. Western Europe Recreation Market, Per Capita Average Expenditure, By Country, 2020, USD($)
6.6. Eastern Europe Recreation Market Analysis
6.6.1. Eastern Europe Recreation Market, 2015–2025
6.6.2. Eastern Europe Recreation Market, Split By Country, 2020
6.6.3. Eastern Europe Recreation Market, Historic And Forecast Growth Rate, Split By Country, 2015-2025
6.6.4. Eastern Europe Recreation Market, Per Capita Average Expenditure, By Country, 2020, USD($)
6.7. South America Recreation Market Analysis
6.7.1. South America Recreation Market, 2015–2025
6.7.2. South America Recreation Market, Split By Country, 2020
6.7.3. South America Recreation Market, Historic And Forecast Growth Rate, Split By Country, 2015-2025
6.7.4. South America Recreation Market, Per Capita Average Expenditure, By Country, 2020, USD($)
6.8. Africa Recreation Market Analysis
6.8.1. Africa Recreation Market, 2015–2025
6.8.2. Africa Recreation Market, Split By Country, 2020
6.8.3. Africa Recreation Market, Historic And Forecast Growth Rate, Split By Country, 2015-2025
6.8.4. Africa Recreation Market, Per Capita Average Expenditure, By Country, 2020, USD($)
6.9. Middle East Recreation Market Analysis
6.9.1. Middle East Recreation Market, 2015–2025
6.9.2. Middle East Recreation Market, Split By Country, 2020
6.9.3. Middle East Recreation Market, Historic And Forecast Growth Rate, Split By Country, 2015-2025
6.9.4. Middle East Recreation Market, Per Capita Average Expenditure, By Country, 2020, USD($)
7. Recreation Market Competitive Landscape
7.1. Company Profiles
7.2. The Walt Disney Company
7.2.1. Company Overview
7.2.2. Disney Offers Products And Services Across Industries
7.2.3. Disney Financial Performance
7.3. Live Nation Entertainment, Inc.
7.3.1. Company Overview
7.3.2. Live Nation Offers Products And Services Across Industries
7.3.3. Live Nation Financial Performance
7.4. LAS VEGAS SANDS CORP
7.4.1. Company Overview
7.4.2. Las Vegas Offers Products And Services Across Industries
7.4.3. Las Vegas Financial Performance
8. Appendix
8.1. Market Data Sources
8.2. NAICS Definition Of The Industry Covered In This Report
8.3. Research Methodology
8.4. Abbreviations
8.5. Currencies
8.6. Research Inquiries
8.7. The Business Research Company
9. Copyright And Disclaimer

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