PC Games Global Market Opportunities And Strategies To 2030

PC Games Global Market Opportunities And Strategies To 2030

PC Games Global Market Opportunities And Strategies To 2030 from The Business Research Company provides the strategists, marketers and senior management with the critical information they need to assess the global PC games market.

Reasons to Purchase

  • Outperform competitors using accurate up to date demand-side dynamics information.
  • Identify growth segments for investment.
  • Facilitate decision making on the basis of historic and forecast data and the drivers and restraints on the market.
  • Create regional and country strategies on the basis of local data and analysis.
  • Stay abreast of the latest customer and market research findings
  • Benchmark performance against key competitors.
  • Develop strategies based on likely future developments.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Gain a global perspective on the development of the market.
Description:

Where is the largest and fastest growing market for the PC games market? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The global PC games market opportunities and strategies to 2030 report from the Business Research Company answers all these questions and many more.

The report covers the following chapters
  • Executive Summary –The executive summary section of the report gives a brief overview and summary of the report
  • Report Structure – This section gives the structure of the report and the information covered in the various sections.
  • Introduction -The introduction section of the report gives brief introduction about segmentation by geography and segmentation by type.
  • Market Characteristics –The market characteristics section of the report defines and explains the PC games market. This chapter includes different goods covered in the report and basic definitions.
  • Global Market Size And Growth – This section contains the global historic (2015-2019) and forecast (2023, 2025 and 2030) market values, and drivers and restraints that support and restrain the growth of the market in the historic and forecast periods.
  • Regional And Country Analysis – This section contains the historic (2015-2019), forecast (2023, 2025 and 2030) market value and growth and market share comparison by region and countries.
  • Market Segmentation –This section contains the market values (2015-2029, 2023, 2025 and 2030) and analysis for different segments in the market.
  • Regional Market Size And Growth–This section contains the region’s market size (2019), historic and forecast (2015-2019, 2023, 2025 and 2030) market values, and growth and market share comparison of major countries within the region. This report includes information on all the regions (Asia Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa).
  • Competitive Landscape – This section covers details on the competitive landscape of the global PC games market, estimated market shares and company profiles of the leading players.
  • Key Mergers And Acquisitions – This chapter gives the information on recent mergers and acquisitions in the market covered in the report. This section gives key financial details of mergers and acquisitions which have shaped the market in recent years.
  • Trends And Strategies – This chapter describes the major trends shaping the global PC games market. This section highlights likely future developments in the market and suggests approaches companies can take to exploit these opportunities.
  • Future Outlook and Potential Analysis – This section includes conclusions and recommendations based on findings of the research. This section gives information on growth opportunities across countries, segments and strategies to be followed in those markets. It gives an understanding of where there is significant business to be gained by competitors in the next five years.
  • Appendix – This section includes details on the NAICS codes covered, abbreviations and currencies codes used in this report.
Markets Covered:

By Type: Online Microtransaction; Digital; Physical

By Type Of Genre: Action; Shooter; Sport; Role Playing; Fighting; Adventure; Racing; Strategy; Other

Companies Mentioned: Tencent Holdings Limited; Activision Blizzard, Inc.; NetEase, Inc.; Sony Corporation; Electronic Arts Inc.

Countries: China, India, Japan, Australia, Indonesia, South Korea, USA, Brazil, UK, Germany, France, Russia

Regions: Asia Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

Time series: Two five-year periods, one three-year period, and one six-year period.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.


1. PC Games Market Executive Summary
2. Table of Contents
3. List of Figures
4. List of Tables
5. Report Structure
6. Introduction
6.1.1. Segmentation By Geography
6.1.2. Segmentation By Type
6.1.3. Segmentation By Type Of Genre
7. PC Games Market Characteristics
8. Market Segmentation By Type
8.1.1. Physical
8.1.2. Online/Microtransaction
8.1.3. Digital
9. Market Segmentation By Type Of Genre
9.1.1. Shooter
9.1.2. Action
9.1.3. Sports
9.1.4. Role-Playing
9.1.5. Adventure
9.1.6. Racing
9.1.7. Fighting
9.1.8. Strategy
9.1.9. Others
10. Global PC Games Market Size And Growth
11. Historic And Forecast Market Growth, Value ($ Million)
11.1.1. Historic Drivers Of The Market 2015-2019
11.1.2. Historic Restraints On The Market 2015-2019
11.1.3. Forecast Drivers Of The Market 2019-2022
11.1.4. Forecast Restraints On The Market 2019-2022
12. Global PC Games Market Segmentation
13. Global PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
14. Global PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
15. PC Games Market, Regional And Country Analysis
16. Global PC Games Market, By Region, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
17. Global PC Games Market, By Country, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
18. Asia-Pacific PC Games Market
19. Asia-Pacific PC Games Market Overview
19.1.1. Region Information
19.1.2. Market Information
19.1.3. Background Information
19.1.4. Regulatory Bodies
19.1.5. Regulations
19.1.6. Associations
19.1.7. Taxes Levied
19.1.8. Corporate Tax
19.1.9. Investments
19.1.10. Major Companies
20. Asia-Pacific PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million
21. Asia-Pacific PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
22. Asia-Pacific PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
23. Asia-Pacific PC Games Market: Country Analysis
24. China PC Games Market
25. China PC Games Market Overview
25.1.1. Country Information
25.1.2. Market Information
25.1.3. Background Information
25.1.4. Regulatory Bodies
25.1.5. Regulations
25.1.6. Associations
25.1.7. Taxes Levied
25.1.8. Corporate Tax
25.1.9. Investments
25.1.10. Major Companies
26. China PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million
27. China PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
28. China PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
29. India PC Games Market
30. India PC Games Market Overview
30.1.1. Country Information
30.1.2. Market Information
30.1.3. Background Information
30.1.4. Regulatory Bodies
30.1.5. Regulations
30.1.6. Associations
30.1.7. Taxes Levied
30.1.8. Corporate Tax
30.1.9. Investments
30.1.10. Major Companies
31. India PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million
32. India PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
33. India PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
34. Japan PC Games Market
35. Japan PC Games Market Overview
35.1.1. Region Information
35.1.2. Market Information
35.1.3. Background Information
35.1.4. Regulatory Bodies
35.1.5. Regulations
35.1.6. Associations
35.1.7. Taxes Levied
35.1.8. Corporate Tax
35.1.9. Major Companies
36. Japan PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million
37. Japan PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
38. Japan PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
39. Australia PC Games Market
40. Australia PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million
41. Australia PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
42. Australia PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
43. Indonesia PC Games Market
44. Indonesia PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million
45. Indonesia PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
46. Indonesia PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
47. South Korea PC Games Market
48. South Korea PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million
49. South Korea PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
50. South Korea PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
51. Western Europe PC Games Market
52. Western Europe PC Games Market Overview
52.1.1. Region Information
52.1.2. Market Information
52.1.3. Background Information
52.1.4. Government Initiatives
52.1.5. Regulations
52.1.6. Regulatory Bodies
52.1.7. Associations
52.1.8. Corporate Tax Structure
52.1.9. Investments
52.1.10. Major Companies
53. Western Europe PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million
54. Western Europe PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
55. Western Europe PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
56. Western Europe PC Games Market: Country Analysis
57. UK PC Games Market
58. UK PC Games Market Overview
58.1.1. Region Information
58.1.2. Market Information
58.1.3. Background Information
58.1.4. Government Initiatives
58.1.5. Regulations
58.1.6. Regulatory Bodies
58.1.7. Associations
58.1.8. Taxes Levied
58.1.9. Corporate Tax Structure
58.1.10. Investments
58.1.11. Major Companies
59. UK PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million
60. UK PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
61. UK PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
62. Germany PC Games Market
63. Germany PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million
64. Germany PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
65. Germany PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
66. France PC Games Market
67. France PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million
68. France PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
69. France PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
70. Eastern Europe PC Games Market
71. Eastern Europe PC Games Market Overview
71.1.1. Region Information
71.1.2. Market Information
71.1.3. Background Information
71.1.4. Government Initiatives
71.1.5. Regulations
71.1.6. Regulatory Bodies
71.1.7. Associations
71.1.8. Taxes Levied
71.1.9. Corporate Tax Structure
71.1.10. Investments
71.1.11. Major Companies
72. Eastern Europe PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million
73. Eastern Europe PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
74. Eastern Europe PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
75. Eastern Europe PC Games Market: Country Analysis
76. Russia PC Games Market
77. Russia PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million
78. Russia PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
79. Russia PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
80. North America PC Games Market
81. North America PC Games Market Overview
81.1.1. Region Information
81.1.2. Market Information
81.1.3. Background Information
81.1.4. Government Initiatives
81.1.5. Regulations
81.1.6. Regulatory Bodies
81.1.7. Associations
81.1.8. Corporate Tax Structure
81.1.9. Investments
81.1.10. Major Companies
82. North America PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million
83. North America PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
84. North America PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
85. North America PC Games Market: Country Analysis
86. USA PC Games Market
87. USA PC Games Market Overview
87.1.1. Country Information
87.1.2. Market Information
87.1.3. Background Information
87.1.4. Regulations
87.1.5. Regulatory Bodies
87.1.6. Associations
87.1.7. Corporate Tax Structure
87.1.8. Investments
87.1.9. Major Companies
88. USA PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million
89. USA PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
90. USA PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
91. South America PC Games Market
92. South America PC Games Market Overview
92.1.1. Region Information
92.1.2. Market Information
92.1.3. Background Information
92.1.4. Government Initiatives
92.1.5. Regulations
92.1.6. Regulatory Bodies
92.1.7. Associations
92.1.8. Corporate Tax Structure
92.1.9. Investments
92.1.10. Major Companies
93. South America PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million
94. South America PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
95. South America PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
96. South America PC Games Market: Country Analysis
97. Brazil PC Games Market
98. Brazil PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million
99. Brazil PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
100. Brazil PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
101. Middle East PC Games Market
102. Middle East PC Games Market Overview
102.1.1. Region Information
102.1.2. Market Information
102.1.3. Background Information
102.1.4. Regulatory Bodies
102.1.5. Regulations
102.1.6. Associations
102.1.7. Taxes Levied
102.1.8. Corporate Tax
102.1.9. Investments
102.1.10. Major Companies
103. Middle East PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million
104. Middle East PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
105. Middle East PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
106. Africa PC Games Market
107. Africa PC Games Market Overview
107.1.1. Region Information
107.1.2. Market Information
107.1.3. Background Information
107.1.4. Regulatory Bodies
107.1.5. Regulations
107.1.6. Associations
107.1.7. Taxes Levied
107.1.8. Taxes Levied
107.1.9. Corporate Tax
107.1.10. Investments
107.1.11. Major Companies
108. Africa PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million
109. Africa PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
110. Africa PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)
111. Global PC Games Market Competitive Landscape
112. Company Profiles
113. Tencent Holdings Limited
113.1.1. Company Overview
113.1.2. Products And Services
113.1.3. Business Strategy
113.1.4. Financial Overview
114. Activision Blizzard Inc
114.1.1. Company Overview
114.1.2. Products And Services
114.1.3. Business Strategy
114.1.4. Financial Overview
115. NetEase, Inc.
115.1.1. Company Overview
115.1.2. Products And Services
115.1.3. Business Strategy
115.1.4. Financial Overview
116. Sony Corporation
116.1.1. Company Overview
116.1.2. Products And Services
116.1.3. Business Strategy
116.1.4. Financial Overview
117. Electronic Arts Inc
117.1.1. Company Overview
117.1.2. Products And Services
117.1.3. Business Strategy
117.1.4. Financial Overview
118. Key Mergers And Acquisitions In The PC Games Market
119. Google Acquired Typhoon Studios
120. Modus Games Acquired The Balance Inc.
121. Microsoft Acquired Game Studio Double Fine
122. Phoenix Games Acquired Well Played Games
123. Zynga Acquired Small Giant Games
124. Microsoft Acquired Two Video Game Studios inXile Entertainment and Obsidian Entertainment
125. Electronic Arts Inc. Acquired Respawn Entertainment
126. PC Games Market Trends And Strategies
127. Adoption of Virtual Reality (VR) And Augmented Reality (AR) Technologies
128. Rise In Games-As-A-Service (GaaS)
129. Independent Developers And Publishers
130. In-Game Advertising
131. New Game And Business Models Aim For In-Game Purchases
132. PC Games Market Future Outlook and Potential Analysis
133. Global PC Games Market In 2023 – Countries Offering Most New Opportunities
134. Global PC Games Market In 2023- Segments Offering Most New Opportunities
135. Global PC Games Market In 2023 – Growth Strategies
135.1.1. Market Trend Based Strategies
135.1.2. Competitor Strategies
136. PC Games Market, Conclusions And Recommendations
137. Conclusions
138. Recommendations
138.1.1. Product
138.1.2. Place
138.1.3. Price
138.1.4. Promotion
138.1.5. People
139. Appendix
140. Market Data Sources
141. Research Methodology
142. Currencies
143. Research Inquiries
144. The Business Research Company
145. Copyright and Disclaimer

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook
Cookie Settings