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Region: All Regions > Global
Category: All Categories > Consumer Goods > Consumer Goods & Retailing > Consumer Electronics
(821 reports matching your criteria)
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3D Imaging Market [3D Modeling; 3D Scanning; 3D rendering; Layout and Animation; Image Reconstruction]: Global Advancements, Market Forecasts and Analysis (2013 - 2018)
6/8/2013 | published by: MarketsandMarkets
... thereby making its presence ubiquitous. 3D imaging solution has been commercialized in most of the products such as smartphones, TVs, animation, gaming, computers, cameras, camcorders and in medical sciences. As 3D imaging is a multidisciplinary ...  |  read more...
USD 4,650
Gamification Market [(Consumer Gamification, Enterprise Gamification) by Deployment (On-Premise, On-Demand); Application (Marketing, Sales, Hr, Support, and Development); Size (SMB, Enterprise)]: Worldwide Market Forecasts and Analysis (2013 - 2018)
6/8/2013 | published by: MarketsandMarkets
... particular brand in consumer gamification and engage employees with the organizational strategies and plans in employee gamification. The traditional way of engagement is to advertise the product or ideas and flash it across the portal ...  |  read more...
USD 4,650
Global Animation Industry: Strategies Trends & Opportunities
6/1/2013 | published by: Digital Vector
... animated entertainment has expanded with the increase in broadcasting hours by cable and satellite TV along with the growing popularity of the Internet. In the past, animation series were aimed at children aged nine and ...  |  read more...
USD 5,500
Global and China Passive Component Industry Report, 2012-2013
6/1/2013 | published by: Research in China
... 4. 24 Passive Component Companies; The passive component industry is estimated to generate the output value of USD21.7 billion in 2013, of which, the capacitor business will contribute around USD14.4 billion or 66%, the resistor ...  |  read more...
USD 2,100
Loudspeakers
6/1/2013 | published by: Global Industry Analysts
... separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East, and Latin America. Annual estimates and forecasts are provided for the period 2010 through 2018. Also, a six-year historic analysis is provided for ...  |  read more...
USD 4,950
Global CMOS Camera Lens Market 2012-2016
5/27/2013 | published by: TechNavio - Infiniti Research Ltd.
... for CMOS camera lens from mobile phone manufacturers. The Global CMOS Camera Lens market has also been witnessing an increased preference for smartphones. However, the lack of awareness on the advancement in technology could pose ...  |  read more...
USD 2,500
Facial Recognition Market [Emotion; Thermal; Mobile; Forensic; 2D; 3D; Cloud-based Facial Recognition]: Global Advancements, Emerging Applications, Business Models and Worldwide Market Forecasts and Analysis (2013 – 2018)
5/22/2013 | published by: MarketsandMarkets
... of the facial recognition market and the related submarket within the ecosystem. The report is focused to give a birds eye-view of the complete facial recognition industry with regards to technology and solutions, software, hardware ...  |  read more...
USD 4,650
U.S. and Worldwide Digital Camera 1Q13 Vendor Shares
5/19/2013 | published by: IDC
... in the U.S. and the global market. This study does not include digital camcorders or mobile devices with image capture functionality (camera phones). "The U.S. digital camera market continues to experience trends associated with maturity." ...  |  read more...
USD 3,500
Global Digital Media - Online and Mobile Entertainment are Key Drivers
5/13/2013 | published by: Paul Budde Communication Pty Ltd
... updating social networks, browsing interesting websites, watching online videos, downloading and listening to music, trialling new apps and participating in games and gambling - the online and mobile platforms now offers a myriad of services ...  |  read more...
USD 995
Global Games Consoles
4/30/2013 | published by: MarketLine
... including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Global games consoles market. Includes market size data, textual and graphical analysis of market ...  |  read more...
USD 350
Global Music and Video
4/30/2013 | published by: MarketLine
... leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Global music & video market. Includes market size data, textual and graphical ...  |  read more...
USD 350
Global Consumer Electronics
4/30/2013 | published by: MarketLine
... including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Global consumer electronics market. Includes market size data, textual and graphical analysis of market ...  |  read more...
USD 350
Analysis of the Global Consumer Video Devices Market
4/29/2013 | published by: Frost & Sullivan
... market are global growth in content consumption; growing adoption of higher-end devices in emerging economies; and, continued innovation in terms of new form-factors, new device classes, and transformative user experiences. The primary challenges are the ...  |  read more...
USD 6,000
Worldwide Gaming-Optimized Handheld, Smartphone, and Tablet Gaming 2013–2017 Forecast
4/22/2013 | published by: IDC
... and tablet game software sales through 2017, with some consideration given to the specifics of iOS, Android, and other operating system and distribution platforms. Regional breakdowns include North America, Western Europe, Asia/Pacific (Japan and APEJ), ...  |  read more...
USD 4,500
Global Haptic Touchscreen Market (2013 – 2018) By Components (Kinesthetic & Tactile Sensing, Actuators), Touch Technology (Resistive, Capacitive), Devices (Touchscreens, Input Devices), and Applications (Consumer Electronics, Automotive, Medical)
4/18/2013 | published by: MarketsandMarkets
... as compared to the other senses used in human computer interaction like audition and vision. The touch sensations are created by a haptic actuator embedded in the device. Some of the major companies dominating the ...  |  read more...
USD 4,650
Photographic Equipment: Global Industry Guide
4/2/2013 | published by: MarketLine
... leading players including key financial metrics and analysis of competitive pressures within the market. Features and benefits Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the ...  |  read more...
USD 1,495
Global Market for Digital Cameras
4/1/2013 | published by: Taiyou Research
... to be driven by increasing demand for digital single lens reflex (DSLR) cameras. The United States, Europe and Asia-Pacific collectively account for the largest share of the global market. Demand for digital cameras is likely ...  |  read more...
USD 500
3D Printing
4/1/2013 | published by: Global Industry Analysts
... End-Use markets: Consumer Products, Automotive, Medical, and Others. The report provides separate comprehensive analytics for the US, Europe, Asia-Pacific, and Rest of World. Annual estimates and forecasts are provided for the period 2009 through 2018. ...  |  read more...
USD 4,950
Global 3DTV Forecasts - 3rd edition
4/1/2013 | published by: Informa Media and Telecom
... into the mainstream, it now has to deliver compelling content combined with a high-quality viewing experience. 3DTV benefits from the backing of many key industry players: set manufacturers, content owners, broadcasters, platforms and operators. These ...  |  read more...
USD 1,752
Global Digital Camera Industry Outlook to 2017 – Emerging Markets, Next Big Destination for DSC Manufacturers
4/1/2013 | published by: Ken Research
... trends and developments and future projections of the Compact Point & Shoots, DSLRs and Mirrorless Interchangeable Lens Cameras (MILCs) as key segments of the market. The report also provides detailed explanation of the various macro ...  |  read more...
USD 1,040
Global 3D Printing Market: Trends & Opportunities (2012-2017)
4/1/2013 | published by: Daedal Research
... and future growth of 3D printing systems by products and services revenue stream. The report also profiles and analyzes the business strategies of the leading companies operating in the segment, including their expansion plans. Geographical ...  |  read more...
USD 800
Worldwide Digital Camera 2013–2017 Forecast
3/27/2013 | published by: IDC
... Asia/Pacific (excluding Japan), and the rest of the world (ROW). This study does not include digital camcorders or mobile phone cameras. "Camera vendors will increasingly focus on ultrazoom and interchangeable lens cameras to drive the ...  |  read more...
USD 4,500
Worldwide Digital Camcorder CY12 Vendor Shares
3/27/2013 | published by: IDC
... not include digital cameras, professional camcorders, or mobile devices with image capture functionality (camera phones). "The digital camcorder market faces a time of uncertainty." — Chris Chute, research director, Worldwide Digital Imaging Solutions and Services  |  read more...
USD 3,500
Global Game-based Learning Market 2012-2016
3/26/2013 | published by: TechNavio - Infiniti Research Ltd.
... educational games. The Global Game-based Learning market has also been witnessing the growth in gamification market. However, the limitations in commercial developments could pose a challenge to the growth of this market. TechNavio's report, the ...  |  read more...
USD 2,000
Global Cloud-based Gaming Market 2012-2016
3/26/2013 | published by: TechNavio - Infiniti Research Ltd.
... social media games and mobile games. The Global Cloud-based Gaming market has also been witnessing the increasing adoption of next-generation technologies. However, the requirement of high broadband speed could pose a challenge to the growth ...  |  read more...
USD 2,000
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