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Home > List All Publishers > Pearl Research
Pearl Research
Pearl Research focuses on the games and interactive entertainment market with a special focus on Asia Pacific region and emerging markets and sectors. We help companies size the games market, understand the market by providing deep marketplace analysis, provide competitive analysis, and assess any emerging opportunities. Pearl Research's reports contain forecasts, an executive summary, deep marketplace analysis, company profiles, conclusions and strategic recommendations. A typical report includes but is not limited to these areas: An executive summary highlighting major takeaways and key points Socio-economic overview Analysis more...
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Online Games Market in Vietnam
By: Pearl Research
Pearl Research forecasts the number of users playing online games market in Vietnam to exceed 10 million by 2011, driven by rising incomes, increasing PC and Internet penetration rates, and a large population of youth
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11/1/2008
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$4,000.00
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Online Games Market in Korea
By: Pearl Research
Pearl Research forecasts Korean online games to exceed $1.7 billion by 2011
Approximately 67% of Korean users in their 20s purchase paid digital content
San Francisco, CA, September 2, 2008, - Pearl Research forecasts
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9/1/2008
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$4,500.00
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The Phoenix Generation: Insights into China's Youth
By: Pearl Research
Pearl Researchfs China Youth Project is a
comprehensive and insightful lifestyle study
on Chinese youths ages 16 to 30.
The study identifies emerging trends,
attitudinal shifts and whatfs hot in games,
Internet, entertainment, technology, fashion,
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6/1/2008
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$3,500.00
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Phoenix Generation: Insights Into Chinese Consumers
By: Pearl Research
Consulting firm Pearl Research today released “The
Phoenix Generation: Insights into Chinese Consumers” a comprehensive lifestyle study focused
on Chinese consumers ages 16 to 30. Pearl Research’s study covers Internet and technology
product adoption and
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6/1/2008
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$3,500.00
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Games Market in China
By: Pearl Research
Pearl Research forecasts the online games market in China will exceed $3 billion in 2010. The market grew more than 60% to reach $1.66 billion in 2007. These findings are contained in Pearl Research’s exclusive
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3/1/2008
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$4,000.00
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Google versus Baidu
By: Pearl Research
Based on interviews with the Chinese youth demographic, Google continues to struggle with lower user awareness, compared to Chinese search engine Baidu. These findings are contained in consulting firm Pearl Research's new report "Baidu vs.
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1/1/2008
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$995.00
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Casual Games Market
By: Pearl Research
The report is becoming the industry standard for casual games information. This exclusive 60-page report covers worldwide market sizing, business models, industry dynamics and top products and companies. Highlights from the 2007 Casual Games Study:
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12/1/2007
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$4,000.00
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The Phoenix Generation: Insights into China’s Youth
By: Pearl Research
About This Study
Pearl Research’s China Youth Project is a
comprehensive and insightful lifestyle study
on Chinese youths ages 16 to 30.
The study identifies emerging trends,
attitudinal shifts and what’s hot in games,
Internet,
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more...
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10/1/2007
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$3,500.00
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Games Market in Asia: Online Game Publishers
By: Pearl Research
Pearl Research estimates that the top-10 online game publishers in Asia generated more than $2.0 billion in revenues in 2006. This figure is expected to exceed $2.5 billion by 2008. These findings are contained
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8/1/2007
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$4,000.00
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Online Games Market in Taiwan
By: Pearl Research
Pearl Research's exclusive 76+ page report analyzes the emergence of Taiwan's online gaming market. Pearl Research estimates the online games market in Taiwan, inclusive of MMORPG and casual games will exceed $300 million in
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4/20/2007
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$4,000.00
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Games Market/Game Development and Outsourcing in China
By: Pearl Research
Pearl Research's exclusive 120+ page report analyzes the emergence of China as both a consumer and producer of games and interactive entertainment.
China's games market, inclusive of online, packaged PC and console, is
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1/15/2007
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$6,000.00
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The Games Market in Korea
By: Pearl Research
Games Market in Korea an in-depth analysis of the opportunities in the $1 billion plus Korean games market.
With innovative business models, diverse game content and a sophisticated telecommunication infrastructure, the Korean games market has
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7/1/2006
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$6,000.00
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Online Games Market in India
By: Pearl Research
The Online Games Market in India is an in-depth strategic analysis of the emerging online games market in India. This report contains projections, insights, and deep marketplace analysis on one of the fastest-growing segments
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4/1/2006
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$2,500.00
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