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Recent Teens (13-19) Research for March 2015


The CHILDWISE Monitor Report 2015
Topics: Children, Teens (13-19), General Entertainment
CHILDWISE Monitor Report 2015 - Computers and the Internet
Topics: Children, Teens (13-19), Personal Computers
CHILDWISE Monitor Report 2015 - Music
Topics: Children, Teens (13-19), Music
CHILDWISE Monitor Report 2015 - Children's Equipment
Topics: Children, Teens (13-19), Toys and Games
CHILDWISE Monitor Report 2015 - Children's Purchasing
Topics: Children, Teens (13-19), Consumer Goods, General Product Consumption
CHILDWISE Monitor Report 2015 - Sports
Topics: Children, Teens (13-19), Sports & Recreation
CHILDWISE Monitor Report 2015 - Careers and Education
Topics: Teens (13-19), K-12
CHILDWISE Monitor Report 2015 - Websites and Applications
Topics: Children, Teens (13-19)
CHILDWISE Monitor Report 2015 - Gaming and Games Consoles
Topics: Children, Teens (13-19), Video Games, Toys and Games
CHILDWISE Monitor Report 2015 - Mobile Phones
Topics: Children, Teens (13-19), Cell Phones
CHILDWISE Monitor Report 2015 - Television Viewing
Topics: Children, Teens (13-19), Television
CHILDWISE Monitor Report 2015 - Reading
Topics: Children, Teens (13-19), Books
CHILDWISE Monitor Report 2015 - Money
Topics: Children, Teens (13-19), Personal Finance
CHILDWISE Monitor Report 2015 - Activities
Topics: Children, Teens (13-19)
CHILDWISE Monitor Report 2015 - Current Affairs
Topics: Children, Teens (13-19)
Young people’s mental health
Topics: Teens (13-19), Mental Health, CNS/Neurology
Teens OnTrack August 2014
Topics: Teens (13-19), Video Games, Music, Books
Teens OnTrack September 2014
Topics: Teens (13-19), Video Games, Music, Books
Kids OnTrack : March 2014
Topics: Children, Teens (13-19), Entertainment
Regions: United Kingdom
Kids OnTrack : April 2014
Topics: Children, Teens (13-19), Entertainment
Regions: United Kingdom
Kids OnTrack : May 2014
Topics: Children, Teens (13-19), Sports & Recreation, Technology, Entertainment
Regions: United Kingdom
Teens OnTrack February 2014
Topics: Teens (13-19), Video Games, Entertainment
Teens OnTrack March 2014
Topics: Teens (13-19), Video Games, Entertainment
Consumer Goods: Consumer Lifestyles in Sweden
Topics: Teens (13-19), Adults (18-55), Census, General Product Consumption, Food & Beverage
Regions: Sweden
Youth and Handset Brands
Topics: Teens (13-19), Smart Phone
Win Hearts and Minds of Customers
Topics: Teens (13-19), Smart Phone
Youth and Handset Pricing
Topics: Teens (13-19), Smart Phone
Youth Strategy: HTC, Motorola, Sony
Topics: Teens (13-19), Smart Phone
Youth and Mobile Operators
Topics: Teens (13-19), Smart Phone, Social Networking
Youth and Prepaid Market
Topics: Teens (13-19), Smart Phone, Billing & Cards
Youth and Mobile Music Services
Topics: Teens (13-19), Smart Phone, Music
Youth and Social Media Marketing
Topics: Marketing, Teens (13-19), Social Networking
Youth and Mobile Video
Topics: Teens (13-19), Home Video & Video-on-Demand (VoD)
Identifying Brand Fans
Topics: Teens (13-19)
Marketing Metrics for Mobile Brands
Topics: Marketing, Teens (13-19)
The Disconnected Generation
Topics: Teens (13-19), Social Networking
Active & Passive Communication
Topics: Teens (13-19), Smart Phone, Social Networking
Brands, Fans and Emotion
Topics: Teens (13-19), Social Networking
Dynamics of Community
Topics: Teens (13-19), Communities, Entertainment
End of Customer Segmentation
Topics: Teens (13-19), Music
Apple Customer Experience
Topics: Teens (13-19), Smart Phone, Tablet PC
Youth, Mobile and Influence
Topics: Teens (13-19), Smart Phone
Youth, Mobile and Retail
Topics: Teens (13-19), Smart Phone
Teens and the Future of Social Media
Topics: Teens (13-19), Social Networking
Youth and Mobile Pricing
Topics: Teens (13-19), Smart Phone
Teens OnTrack July 2014
Topics: Teens (13-19), Music
Teens OnTrack June 2014
Topics: Teens (13-19), Video Games, Toys and Games, Entertainment, Books
Retail for Mobile Brands
Topics: Teens (13-19), E-Commerce & Online Retailing
Co-creation with Young Fans
Topics: Teens (13-19)
Teens OnTrack April 2014
Topics: Teens (13-19), Video Games, Entertainment


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