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Published by: eMarketer
Published: Jul. 1, 2003 - 139 Pages
Table of Contents
Methodology
The eMarketer Difference
The Benefits of eMarketer’s Aggregation Approach
“Benchmarking” and Projections
I Introduction
A. Key issues within the Global Education & Training Market
II The Learning Markets
A. Size of the Education & Training Market
III Defining E-Learning
IV The Promise of E-Learning
V Why E-Learning
VI E-Learning in Practice
VII Measuring the Effectiveness of E-Learning
VIII Does E-Learning Work
IX Trends in E-Learning
X E-Learning Market Forecasts
A. Worldwide E-Learning
B. E-learning in the US
C. E-Learning in Canada, Europe & Asia-Pacific
XI Survey Data on e-Learning
A. Adoption & Usage of E-Learning
B. LMS & LCMS Adoption
C. E-Learning Content
D. Barriers to E-Learning
XII The Education Markets
A. K-12
B. Postsecondary
C. Professional/Corporate
D. Learning for Personal Enrichment
XIII E-Learning Suppliers
A. Technology Providers
B. Content Providers
C. Services
D. Investment and Market Values
XIV Conclusion
XV Selected Sources
Index of Charts
AbstractTechnology is transforming education around the world. Though e-learning companies were not doing well by the end of 2002, business is picking up this year, as schools, governments and corporations around the world are increasingly adopting e-learning applications.
Presenting a comprehensive aggregation and analysis of forecast and survey data, the E-Learning report answers the following questions as they pertain to the listed sectors:
US K-12 sector
What measures are being taken to ensure teachers are proficient with e-learning tools?
What are the issues surrounding online testing?
Today's students are growing up with the Internet. How has this affected e-learning adoption in the schools?
Postsecondary education
Do the levels of demand match supply for postsecondary education?
How are universities creating e-learning programs (pricing, advertising)?
Who is interested in online postsecondary education?
Professional/Corporate education
How are corporations adopting e-learning applications and procedures, and which business lines are taking advantage of such options?
How are governments and the military adopting e-learning solutions?
How are simulation and edutainment applications being integrated?
The report also addresses the overall question regarding e-learning options versus classroom instruction -- is human interaction absolutely necessary?
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