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Digital Home

Published by: IDATE

Published: Jan. 1, 2010 - 63 Pages


Table of Contents


1. Executive Summary

1.1. Main findings

1.2. Key components of the digital home

1.3. Player strategies

1.4. Different views of the digital home

1.5. The digital home roadmap

1.6. The digital home devices market in Europe



2. Components of the digital home

2.1. Growth of the digital content market

2.1.1. The world broadband market

2.1.2. World TV market

2.1.3. World video game market

2.1.4. World music market

2.2. The pillars of the digital home

2.2.1. Internet and the home network

More and more Internet-ready CE devices

Network technologies unifying the home network

2.2.2. User interface: uniformity and convergence

Circulating content indoors

Web content adapting to the devices

2.2.3. Processing power serving home network applications

2.3. The technical conditions for the development of the digital home

2.3.1. Interface standardisation

Project Canvas, the limits of a proprietary solution

HbbTV, convergence through open standards

2.3.2. Consensus on interoperability

DLNA, a benchmark standard for interoperability

Open IPTV Forum, open source for unifying TV over IP

SoftAtHome, a proprietary solution

UPnP, simplifying network creation

2.3.3. The issue of bandwidth inside the digital home

2.3.4. Increasingly mature wireless technologies

Wi-Fi 8.11n

WiGig Alliance

WHDI

2.4. The device-centric digital home

2.4.1. Digital home device classification

Digital Media Server (DMS)

Digital Media Player (DMP)

Digital Media Renderer (DMR)

Digital Media Controller (DMC)

Digital Media Printer (DMPr)

2.4.2. Features of digital home devices

2.5. Inner workings of the digital home

2.5.1. The smartphone as the control interface for the digital home

2.5.2. The TV as digital home management device

2.5.3. The smartphone for accessing content stored at home

2.5.4. The Internet for storing digital home content

2.5.5. The touch-screen tablet as universal remote control

2.5.6. The connected STB as digital home control centre

2.5.7. The multimedia GPS for controlling digital home content



3. Organisation & industry strategies

3.1. Digital home market players: an overview

3.2. Trends amongst digital home market players

3.2.1. Consumer electronics: develop interconnection between products and integrate content services into the devices

3.2.2. Pay-TV operators: fleshing out their offer with OTT content and services to maintain control of the TV environment

3.2.3. Game console manufacturers: integrate services and transform the console into a media centre

3.2.4. Multimedia box manufacturers: integrated box + content offer

3.2.5. IT sector: promote the multimedia server

3.2.6. ISPs: integrate the digital home functions

3.2.7. Home automation: integrate multimedia into home automation networks

3.2.8. Technical facilitators: impose a Web-oriented OS on devices

Functionalities offered by Kadoo

3.3. Digital home development scenarios

3.3.1. The five views of the digital home

3.3.2. Key factors that will shape the way the digital home is organized

Where to store the content?

What type of controller for digital home solutions?

TV or box?

Proprietary content?

Direct or indirect business models

3.3.3. The digital home roadmap

3.3.4. Strengths and weaknesses of the different digital home market players

3.3.5. Specific effects on the content industry

3.3.6. Specific effects on the telecom industry



4. Digital home device market estimates

4.1. Methodology

Market segments for which estimates are provided

Estimate methodology

Countries and regions

4.2. Market outlook

4.2.1. Connected device sales forecasts for the United States

4.2.2. Connected device sales forecasts for Europe

4.2.3. Connected device sales forecasts for Japan



Tables

Table 1: Sales of connected devices to retailers in Europe, 2009-2013

Table 2: Penetration rate in French households for various types of equipment

Table 3: Fixed broadband subscribers, by region

Table 4: Internet market revenue, by region

Table 5: Television market, by region

Table 6: Fixed and handheld console market, by region

Table 7: Music market, by region

Table 8: The main 802.11 Wi-Fi standards

Table 9: Device features

Table 10: CE industry players’ views and goals

Table 11: Examples of brand universes

Table 12: Examples of services integrated with devices

Table 13: Pay-TV operators’ view of the market and goals

Table 14: Game console manufacturers’ view of the market and goals

Table 15: Services incorporated into consoles’ online solutions

Table 16: Features of the different views of the digital home

Table 17: Sales of connected devices to retailers in the United States, 2009-2013

Table 18: Sales of connected devices to retailers in the United States, 2009-2013

Table 19: Sales of connected devices to retailers in Europe, 2009-2013

Table 20: Sales of connected devices to retailers in Europe, 2009-2013

Table 21: Sales of connected devices to retailers in Japan, 2009-2013

Table 22: Sales of connected devices to retailers in Japan, 2009-2013



Figures

Figure 1: Breakdown of music sales by medium

Figure 2: 4HomeMedia user interface

Figure 3: Toshiba’s JournE Touch tablet

Figure 4: Neotion Pocket Recorder card

Figure 5: Dailymotion’s TV home page

Figure 6: Screenshot of a Transpond application

Figure 7: The BBC’s iPlayer interface

Figure 8: How HbbTV works

Figure 9: The digital home according to the DLNA

Figure 10: The Awox VoD Box

Figure 11: Netgem’s Netbox 8160

Figure 12: The digital home according to SoftAtHome

Figure 13: The ZvBox 150

Figure 14: Graphic rendering on a PC from the Spawn HD-720

Figure 15: Orange Tabbee

Figure 16: Archos 5 Internet Tablet

Figure 17: Overview of the industries involved in the digital home market

Figure 18: Multimedia box manufacturers’ view of the market and goals

Figure 19: Examples of device-service combos

Figure 20: IT industry players’ view of the market and goals

Figure 21: Telecom industry players’ view of the market and goals

Figure 22: Home automation players’ view of the market and goals

Figure 23: Technical facilitators’ view of the market and goals

Figure 24: The different views of the digital home

Figure 25: Market players’ positioning with respect to the different views of the digital home

Figure 26: Roadmap of the digital home

Figure 27: The different players’ prominence in the digital home market



Cases

Case 1: Content acquisition when on the move, for later consumption in the home

Case 2: Acquiring content from the TV for instant viewing on another device

Case 3: Accessing content stored at home when on the move

Case 4: Simultaneous access to content stored online

Case 5: The tablet as content management device

Case 6: Programming recordings remotely

Case 7: Acquiring content when nearby for later consumption at home

Abstract

The digital home, which is incorporating the latest innovations in devices and networks at an ever increasing pace, is now one of the main focal points for all industry players. This report examines the changing shape of this sector and the outlook for the connected devices market, which will be worth 149 billion EUR in 2013.

Key questions

  • What is the medium-term roadmap for the digital home?
  • Interoperability: are international consortia achieving their objectives?
  • What innovative applications are taking shape in and around the digital home?
  • Which device offers the greatest guarantees for taking hold as the central content delivery component: tablet, TV, computer, home gateway, STB (set-top box)?
  • Connected or browser-based user interfaces, the key to winning over consumers?
  • What are the most likely development scenarios for the digital home, in terms of content and technical configuration?
  • What are the central issues for the key market players: pay-TV providers, Internet giants, video game console makers, telcos, equipment manufacturers?
  • What are the most promising business models?

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