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Mobile Entertainment Services

Published by: Berg Insight

Published: Dec. 1, 2009


Table of Contents


1 Introduction

2 Music

2.1 Products and packaging

2.1.1 Traditional music products

2.1.2 New digital music products

2.2 Distribution channels

2.2.1 Downloading

2.2.2 Streaming

2.3 Geographical markets

2.3.1 United States

2.3.2 United Kingdom

2.3.3 France

2.3.4 Germany

2.3.5 Japan

2.3.6 South Korea

2.3.7 China

2.3.8 Brazil

2.3.9 Uganda

2.4 Industry players

2.4.1 Mobile operators

2.4.2 Handset manufacturers

2.4.3 Device manufacturers

2.4.4 Internet Service Providers

2.4.5 Content aggregators

2.4.6 Online industry players

2.5 Challenges and recommendations

2.5.1 Finding the right business model for digital music

2.5.2 Merging to the mobile arena

2.5.3 The role of the music company

2.5.4 The role of the mobile operator

3 Gaming

3.1 The mobile handset as a gaming platform

3.2 The player

3.3 Mobile game concepts

3.3.1 Mobile versions of online games

3.3.2 Location sensitivity

3.3.3 Mixed reality

3.3.4 Multiplayer games

3.3.5 Natural interfaces

3.3.6 Ad-funded games

3.3.7 Virtual products

3.4 Business models

3.4.1 Value chain

3.4.2 Distribution

3.4.3 Application stores

3.4.4 Pricing

3.5 Recommendations

4 TV and video

4.1 The next step in the evolution of television

4.2 Broadcasting technologies

4.2.1 Streaming over mobile networks

4.2.2 3GPP: IMB, MBMS and TDtv

4.2.3 Analogue receivers in handsets

4.2.4 DAB-based technologies: T-DMB, DAB-IP

4.2.5 DVB-based technologies: DVB-H and DVB-IP

4.2.6 MediaFLO

4.2.7 ISDB-T (One-Seg)

4.2.8 ATSC-M/H

4.2.9 WiFi and WiMAX

4.3 Strategies

4.3.1 Unicast or broadcast

4.3.2 Industry players and business models

4.3.3 Content innovation

4.3.4 Financing

4.4 Challenges and recommendations

4.4.1 Regulations

4.4.2 Technology

4.4.3 Business models and strategies

4.4.4 Content and usage

5 Strategic advice to mobile entertainment providers

5.1 Network operators

5.2 Content producers and aggregators

Glossary

Abstract

Mobile Entertainment Services is a comprehensive report analysing the evolution of music, games and television for mobile devices.

This strategic research report from Berg Insight provides you with 140 pages of unique business intelligence and expert commentary on which to base your business decisions.

This report will allow you to understand:
  • Users - how are they consuming mobile entertainment today and in the future?
  • Music - how can the mobile industry benefit from the ongoing digital revolution in the music industry?
  • Gaming - will the mobile handset become a major gaming platform?
  • Television - what does it take to deliver an attractive user-experience on mobile handsets?
  • Strategies - how should mobile operators and other industry players position themselves in entertainment?


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