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Published by: Datamonitor
Published: Nov. 3, 2009
Table of Contents
- EXECUTIVE SUMMARY
- CHAPTER 1 Market Overview
- 1.1 Market Definition
- 1.2 Research Highlights
- 1.3 Market Analysis
- CHAPTER 2 Market Value
- CHAPTER 3 Market Segmentation I
- CHAPTER 4 Market Segmentation II
- CHAPTER 5 Five Forces Analysis
- 5.1 Summary
- 5.2 Buyer Power
- 5.3 Supplier Power
- 5.4 New Entrants
- 5.5 Substitutes
- 5.6 Rivalry
- CHAPTER 6 Leading Companies
- 6.1 Electronic Arts
- 6.2 Activision Blizzard, Inc
- 6.3 UBI Soft Entertainment SA
- 6.4 Konami Corporation
- CHAPTER 7 Market Forecasts
- 7.1 Market Value Forecast
- CHAPTER 8 Macroeconomic Indicators
- CHAPTER 9 Appendix
- 9.1 Methodology
- 9.2 Industry Associations
- 9.3 Related Datamonitor Research
- LIST OF TABLES
- Table 1: Spain Games Software Market Value: $ million, 2004-2008
- Table 2: Spain Games Software Market Segmentation I: % Share, by Value, 2008
- Table 3: Spain Games Software Market Segmentation II: % Share, by Value, 2008
- Table 4: Key Facts: Electronic Arts
- Table 5: Key Financials: Electronic Arts
- Table 6: Key Facts: Activision Blizzard, Inc
- Table 7: Key Facts: UBI Soft Entertainment SA
- Table 8: Key Facts: Konami Corporation
- Table 9: Key Financials: Konami Corporation
- Table 10: Spain Games Software Market Value Forecast: $ million, 2008-2013
- Table 11: Spain Size of Population (million) , 2004-2008
- Table 12: Spain GDP (Constant 2000 Prices, $ billion), 2004-2008
- Table 13: Spain Inflation, 2004-2008
- Table 14: Spain Exchange Rate, 2004-2008
AbstractDatamonitor's Games Software in Spain industry profile is an essential resource for top-level data and analysis covering the Games Software industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information.
Scope - Contains an executive summary and data on value, volume and/or segmentation
- Provides textual analysis of the industry’s recent performance and future prospects
- Incorporates in-depth five forces competitive environment analysis and scorecards
- Includes a five-year forecast of the industry
- The leading companies are profiled with supporting key financial metrics
- Supported by the key macroeconomic and demographic data affecting the market
Highlights - Detailed information is included on market size, measured by value and/or volume
- Five forces scorecards provide an accessible yet in depth view of the market’s competitive landscape
Why you should buy this report - Spot future trends and developments
- Inform your business decisions
- Add weight to presentations and marketing materials
- Save time carrying out entry-level research
Market Definition
The games software market consists of the total revenues generated through the sale of console games and PC and Mac games. Console games includes the software that are used in the game console hardware like Nintendo Gamecube, Playstation, Xbox, Xbox 360. This also includes the software that is used in the wireless or portable handheld devices like Nintendo DS, mobile and personal digital assistants (pdas), Playstation Portable (pap) and Game Boy Advance.
This category excludes the revenue generated through the sales of game consoles and handheld devices. The PC and MAc games includes PC games and Mac games and excludes online games such as casual games, massively multi player online role play games (mmorg). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2008 annual average exchange rates.
For the purpose of this report Europe is deemed to comprise of Belgium, the Czech Republic, Denmark, France, Germany, Hungary, Italy, Netherlands, Norway, Poland, Romania, Russia, Spain, Sweden, the Ukraine and the United Kingdom.
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