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Despite Slowing Console Sales, Online Gaming Subscriber Growth

Published by: In-Stat

Published: Mar. 10, 2009 - 23 Pages


Table of Contents


Executive Summary

Introduction

Console Online Gaming

Microsoft Xbox Live

Live Marketplace

Video Marketplace

Live Arcade

Xbox Originals

New Xbox Experience

Conclusions

Forecast

Sony Online

PS2 Online

PS3 Online

Conclusions

Forecast

Nintendo

GameCube Online

Wii Online

Conclusions

Forecast

Handheld Online Gaming

Nintendo

DS Background

Online

Conclusions

Forecast

Sony

PSP Background

Online

Conclusions

Forecast

Conclusions

Methodology

Related In-Stat Reports

List of Tables

Table 1. Worldwide Broadband Subscribers, 2004 to 2012 (Subscribers in Millions)

Table 2. Xbox Live Subscriber and Revenue Forecast, 2005 to 2013

Table 3. PlayStation Online Subscriber and Revenue Forecast, 2005 to 2013

Table 4. Nintendo Online Subscriber and Revenue Forecast, 2005 to 2013

Table 5. Nintendo DS Online Gaming Forecast, 2005 to 2013

Table 6. Sony PSP Online Gaming and Revenue Forecast, 2005 to 2013

List of Figures

Figure 1. Console and Handheld Online Gaming Subscribers, 2005 to 2013

Abstract

The game console business is extremely costly, and coupled with a dismal economy, Microsoft, Nintendo, and Sony each have turned to online gaming to generate additional revenue. Clearly, in order to take advantage of online gaming, consumers must own a game console. While game console shipments are entering a decline, subscription growth to online game services is expected to occur as a result of the sizable video game console installed base and a growing consumer awareness and comfort with online gaming. From 2005 to 2013, annualized growth of console and handheld subscribers combined will be 20.4%.

In-Stat’s latest gaming report contains forecasts for online game subscribers annually through 2013 for online-capable game console and handheld consoles. Forecasts for each console include an annual console installed base, the number of subscribers (free or paid), subscription revenue, paid download revenue, and online advertising revenue. This report does not forecast PC online gaming or casual gaming. Analyses are provided for the online console strategies of Microsoft, Nintendo, and Sony, as well as the online handheld strategies of Nintendo and Sony.

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