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Online and Interactive Gambling - UK

Published by: Mintel International Group Ltd.

Published: Jul. 1, 2009 - 205 Pages


Table of Contents


Issues in the Market

Main issues

Definition

Abbreviations



Future Opportunities

The right facts at our fingertips

Mintel Inspire

Opportunity

Ready for the next media revolution?

Mintel Inspire

Opportunity

Game of opinions can woo women

Opportunity

Third place a better than each-way bet

Mintel Inspire

Opportunity

Create, share, engage

Mintel Inspire

Opportunity



Market in Brief

Small stakes add up to a £1.45 billion market

Sports betting the market leader - but the race has a long way to run

Broadband penetration: Access more areas

Interactive TV is not dead, it’s just resting

Mobile’s potential moves closer to becoming reality

Gambling in the recession: Not as well insulated as it thinks it is?

Problem gambling still the industry’s number-one image problem

Consumers want to keep it real

Advertising succeeds in building brands



Internal Market Environment

Key points

Internet access: Broadband widens the market

Figure 1: Average broadband speeds, 2006-08

Internet usage: Unhooking the fixed line

Figure 2: Access to the internet, by platform, 2007-08

Decline of iTV masks magic potential of the box

Digital TV penetration

Figure 3: UK multi-channel TV penetration, by platform, 2005-09*

Figure 4: Trends in digital TV usage, 2007-09

Mobile phone usage: 3G cast in the broadband role

Figure 5: Estimated share of 3G subscriptions, 2005-08

Mobile phone networks get on board

Smartphones creating potential for growth...

Figure 6: Mobile phone features used, 2004-08

... and iPhone example can turn potential into reality

Mobile internet lets gamblers act on impulse

Figure 7: Methods of accessing the internet when away from home or work, July 2008

Legislation and regulation

Future legislation: An offshore levy…

... or an extended domestic one?

Europe-wide legislation unlikely in near future

Gambling addiction: The industry’s problem?

Figure 8: Callers to GamCare helpline, 2006-07

An image problem of social irresponsibility



Broader Market Environment

Key points

Recession-proofing: Historic precedents are good...

Figure 9: Trends in selected areas of discretionary expenditure, at current and constant prices, 1989-94

... but current gamblers will not sustain growth alone

Figure 10: Spending cutbacks, April 2009

New gamblers affluent - but at greater risk of churn

Figure 11: Gambling habits of UK adults, by level of education and occupational status, 2007

Demographic trends: Online gambling to by-pass the ageing society

Figure 12: Type of gamblers, by age, 2007

Figure 13: Forecast adult population trends, by lifestage, 2004-14

Mobile take-up laying ground for a handset gambling boom

Figure 14: Demographic profile of PC-based and mobile internet active audiences, by age, Q3, 2008

Recession to keep it a man’s world wide web?

Figure 15: Type of gamblers, by gender, 2007



Competitive Context

Key points

Online v offline gambling: No family feud

Figure 16: Type of gamblers, by age, 2007

Platform competition: Are the PC’s days of dominance numbered?

Figure 17: Participation in remote gambling, by platform, 2006-08

Internal competition: The new battleground of B2B

Betting shop business pushes gambling towards the leisure podium

Figure 18: Consumer expenditure on selected leisure goods and activities, 2003-08

Figure 19: Spending cutbacks, April 2009



Strengths and Weaknesses in the Market

Strengths

Weaknesses



Who’s Innovating?

Key points

Reality bites

Handset-to-handset combat

DIY gaming

Developing a social side

Turning fantasy players into real-life bettors

Slot branding goes reel-to-reel



Market Size and Forecast

Key points

Approaching three million gamblers spending almost £1.5 billion

Figure 20: UK online and interactive gambling market size, by value* and volume, 2005-14

Growing importance as well as value



Segment Performance

Key points

Sports betting: Popularity provides the motive, technology creates the opportunity

Figure 21: UK online and interactive gambling market, by segment, 2005-09

Britons stick to what their trusted brands know

Player volume patterns mirror variations in value

Figure 22: Popularity of gambling activities taken part in remotely, 2006-08



Market Share

Key points

Sportsbook specialists lead the field

Figure 23: UK online and interactive gambling market, by operators’ market share, 2009

Fragmentation sets stage for M&A activity



Companies and Products

Key points

Major operators

Multi-sector, multi-product operators

Ladbrokes

Figure 24: Ladbrokes eGaming gross win and net revenues, 2005-08

Figure 25: Ladbrokes eGaming key performance indicators, 2006-08

Figure 26: Ladbrokes eGaming performance, by product, 2007-08

William Hill

Figure 27: William Hill key financial data, 2007-08

Online-focused operators

Bet365

Figure 28: Bet365 turnover and profit, 2005 and 2008

Sky Bet

Figure 29: Sky Bet revenues 2007 and 2008*

Sportingbet

Figure 30: Sportingbet revenues, by product, 2007 and 2008*

Figure 31: Sportingbet revenues, by region, 2008*

888

Figure 32: 888 revenues, by product, 2007 and 2008

Figure 33: 888 total operating income, by region, 2007 and 2008

32Red

Figure 34: 32Red key financial data and performance indicators, 2007 and 2008

PartyGaming

Figure 35: PartyGaming net revenues, 2007 and 2008

Figure 36: PartyGaming key performance indicators, 2007 and 2008

Cashcade

Player-to-player operators

Betfair

Figure 37: Betfair key financial performance, 2007 and 2008



Brand Elements

Key points

Brand map

Figure 38: Attitudes towards and usage of online gambling brands, June 2009

Brand qualities of online gambling brands

All about the profits?

Figure 39: Personalities of various online gambling brands, June 2009

Experience of online gambling brands

Ladbrokes and William Hill most popular

Figure 40: Consumer usage of various online gambling brands, June 2009

Brand intentions for online gambling brands

Web specialists edge on consideration

Figure 41: Consideration of various online gambling brands, June 2009

Brand satisfaction for online gambling brands

Betfair and Ladbrokes most excellent

Figure 42: Satisfaction with various online gambling brands, June 2009

Brand commitment to online gambling brands

Online specialists most likely to alienate

Figure 43: Commitment to various online gambling brands, June 2009

Ladbrokes.com

What the consumer thinks

Figure 44: Attitudes towards the Ladbrokes.com brand, June 2009

Betfair

What the consumer thinks

Figure 45: Attitudes towards the Betfair brand, June 2009

William Hill

What the consumer thinks

Figure 46: Attitudes towards the William Hill brand, June 2009



Brand Communication and Promotion

Key points

New players stake big

Figure 47: Top 20 online gaming brands, by adspend, 2005-08

Human touch reaches offline

Attention turns to affiliates

Google returns to the table



How We Gamble Online

Key points

Emulating the Lottery: Odds are it won’t be you

Figure 48: Gambling on the internet for real money, April 2009

Betting to give TV its most sporting chance

Sports betting well-placed to become a regular fixture

Event betting not so special

Mobile still awaiting the call

Figure 49: Devices used to gamble online in the past 12 months, April 2009

Online and mobile gamblers buy in to platform convergence

Early adoption can open up new key markets

Breadth of products’ appeal will shape their mobile offerings



Online v Offline Gambling

Key points

Online gambling: An equal opportunities provider

Figure 50: Gambling done in person in the last 12 months, April 2009

Mobile could go to the dogs

Figure 51: Most popular gambling done in person in the last 12 months, by devices used to gamble online, April 2009

Figure 52: Next most popular gambling done in person in the last 12 months, by devices used to gamble online, by, April 2009

The online gambler: A creature of offline habits

Casino players spurn bingo advances and turn to sports betting



Where We Gamble Online

Key points

Offline brands trusted in a climate of online suspicion

Figure 53: Websites used to gamble online in the last 12 months, April 2009

Advertisers out to buy reputation

Betfair benefits from wider web trends

Pureplay online players best placed to go multi-platform



How We Gamble in the Recession

Key points

Almost half of online gamblers cutting back

Figure 54: Gambling habits and the recession, April 2009

Recession-proofing: Demographics favour offline over online

Newcomers vulnerable to recessionary churn

Mobile must stand alone to build a solid future

Bingo and pools ripe for a return to their roots



What We Think About Online Gambling

Key points

No new nation of gamblers...

Figure 55: Statements on online gambling, April 2009

... but existing punters may risk developing problem habits

A solitary experience shared: New definitions of social gambling required

Mobile gambling: Consumers are ready to be convinced

Casino players trust neither the house nor themselves

Bingo players stop talking to strangers

Wider public fear for financial health over online safety

Figure 56: Statements on gambling, April 2009

Cashless society creating opportunity for mobile...

...but carrying cash helps many players stay in control



Appendix - Broader Market Environment

Figure 57: Trends in personal disposable income and consumer expenditure, 2004-14

Figure 58: Trends in the age structure of the UK population, by gender, 2004-14

Figure 59: Forecast adult population trends, by socio-economic group, 2004-14

Figure 60: UK household sizes, 2004-14



Appendix - How We Gamble Online

Figure 61: Most popular gambling done in person in the last 12 months, by demographic sub-group, April 2009

Figure 62: Next most popular gambling done in person in the last 12 months, by demographic sub-group, April 2009

Figure 63: Devices used to gamble online in the past 12 months, by demographic sub-group, April 2009

Figure 64: Devices used to gamble online in the past 12 months, by most popular gambling done in person in the last 12 months, April 2009

Figure 65: Devices used to gamble online in the past 12 months, by next most popular gambling done in person in the last 12 months, April 2009

Figure 66: Devices used to gamble online in the past 12 months, by devices used to gamble online in the past 12 months, April 2009



Appendix - Online v Offline Gambling

Figure 67: Gambling on the internet for real money, by demographic sub group, April 2009

Figure 68: Gambling done in person in the last 12 months, by gambling on the internet for real money, April 2009

Figure 69: Devices used to gamble online in the past 12 months, by gambling on the internet for real money, April 2009

Figure 70: Gambling on the internet for real money, by gambling on the internet for real money, April 2009

Figure 71: Gambling on the internet for real money, by demographic sub-group, April 2009

Figure 72: Gambling done in person in the last 12 months, by gambling on the internet for real money, April 2009

Figure 73: Devices used to gamble online in the past 12 months, by gambling on the internet for real money, April 2009

Figure 74: Gambling on the internet for real money, by gambling on the internet for real money, April 2009

Figure 75: Gambling on the internet for real money, by demographic sub-group, April 2009

Figure 76: Gambling done in person in the last 12 months, by gambling on the internet for real money, April 2009

Figure 77: Devices used to gamble online in the past 12 months, by gambling on the internet for real money, April 2009

Figure 78: Gambling on the internet for real money, by gambling on the internet for real money, April 2009

Figure 79: Gambling on the internet for real money, by gambling on the internet for real money, April 2009



Appendix - Where We Gamble Online

Figure 80: Most popular websites used to gamble online in the last 12 months, by demographic sub-group, April 2009

Figure 81: Next most popular websites used to gamble online in the last 12 months, by demographic sub-group, April 2009

Figure 82: Other websites used to gamble online in the last 12 months by demographic sub-group, April 2009 (continued)

Figure 83: Websites used to gamble online in the last 12 months, by demographic sub-group, April 2009

Figure 84: Most popular gambling done in person in the last 12 months, by websites used to gamble online in the last 12 months, April 2009

Figure 85: Next most popular gambling done in person in the last 12 months, by websites used to gamble online in the last 12 months, April 2009

Figure 86: Other gambling done in person in the last 12 months, by websites used to gamble online in the last 12 months, April 2009

Figure 87: Devices used to gamble online in the past 12 months, by most popular websites used to gamble online in the last 12 months, April 2009

Figure 88: Devices used to gamble online in the past 12 months, by next most popular websites used to gamble online in the last 12 months, April 2009

Figure 89: Devices used to gamble online in the past 12 months, by other websites used to gamble online in the last 12 months, April 2009

Figure 90: Most popular websites used to gamble online in the last 12 months, by websites used to gamble online in the last 12 months, April 2009

Figure 91: Next most popular websites used to gamble online in the last 12 months, by websites used to gamble online in the last 12 months, April 2009

Figure 92: Other websites used to gamble online in the last 12 months, by websites used to gamble online in the last 12 months, April 2009

Figure 93: Websites used to gamble online in the last 12 months, by gambling on the internet for real money, April 2009

Figure 94: Websites used to gamble online in the last 12 months, by gambling on the internet for real money, April 2009



Appendix - How We Gamble in the Recession

Figure 95: Gambling habits and recession, by demographic sub-group, April 2009

Figure 96: Gambling habits and recession, by most popular gambling done in person in the last 12 months, April 2009

Figure 97: Gambling habits and recession, by next most popular gambling done in person in the last 12 months, April 2009

Figure 98: Gambling habits and recession, by devices used to gamble online in the past 12 months, April 2009

Figure 99: Gambling habits and recession, by gambling on the internet for real money, April 2009

Figure 100: Gambling habits and recession, by gambling on the internet for real money, April 2009

Figure 101: Gambling habits and recession, by most popular websites used to gamble online in the last 12 months, April 2009

Figure 102: Gambling habits and recession, by next most popular websites used to gamble online in the last 12 months, April 2009

Figure 103: Gambling habits and recession, by other websites used to gamble online in the last 12 months, April 2009



Appendix - What We Think About Online Gambling

Figure 104: Most popular statements on online gambling, by demographic sub-group, April 2009

Figure 105: Next most popular statements on online gambling, by demographic sub group, April 2009

Figure 106: Statements on online gambling, by most popular gambling done in person in the last 12 months, April 2009

Figure 107: Statements on online gambling, by next most popular gambling done in person in the last 12 months, April 2009

Figure 108: Statements on online gambling, by devices used to gamble online in the past 12 months, April 2009

Figure 109: Statements on online gambling, by gambling on the internet for real money, April 2009

Figure 110: Statements on online gambling, by gambling on the internet for real money, April 2009

Figure 111: Statements on online gambling, by most popular websites used to gamble online in the last 12 months, April 2009

Figure 112: Statements on online gambling, by next most popular websites used to gamble online in the last 12 months, April 2009

Figure 113: Statements on online gambling, by other websites used to gamble online in the last 12 months, April 2009

Figure 114: Most popular statements on online gambling, by statements on online gambling, April 2009

Figure 115: Next most popular statements on online gambling, by statements on online gambling, April 2009

Figure 116: Statements on online gambling, by gambling habits and recession, April 2009

Statements regarding gambling

Figure 117: Most popular statements on gambling by demographic sub-group, April 2009

Figure 118: Next most popular statements on gambling, by demographic sub group, April 2009

Figure 119: Statements on gambling, by most popular gambling done in person in the last 12 months, April 2009

Figure 120: Statements on gambling, by next most popular gambling done in person in the last 12 months, April 2009

Figure 121: Statements on gambling, by devices used to gamble online in the past 12 months, April 2009

Figure 122: Statements on gambling. by gambling on the internet for real money, April 2009

Figure 123: Statements on gambling, by gambling on the internet for real money, April 2009

Figure 124: Statements on gambling, by most popular websites used to gamble online in the last 12 months, April 2009

Figure 125: Statements on gambling, by next most popular websites used to gamble online in the last 12 months, April 2009

Figure 126: Statements on gambling, by other websites used to gamble online in the last 12 months, April 2009

Figure 127: Most popular statements on gambling by statements on gambling, April 2009

Figure 128: Next most popular statements on gambling, by statements on gambling, April 2009

Figure 129: Statements on gambling, by gambling habits and recession, April 2009

Figure 130: Statements on online gambling, by most popular statements on gambling, April 2009

Figure 131: Statements on online gambling, by next most popular statements on gambling, April 2009

Abstract

Is Online and Interactive Gambling More Attractive to Casual or Hardcore Gamblers?

Only a very small minority of UK adults actually participate in online gambling, but very few will be unaware of its existence and a large majority will have formed some sort of opinion about it. For many non-gaming brands, the normalisation of gambling in general led by the success of the National Lottery, and the introduction of the Gambling Act 2005, have raised their interest in its online sector as a valuable new source of revenue. But for many consumers, and sections of the opinion-leading press, remote gambling is a dangerous vice set to bring addiction and ruin to millions.

What is clear is that online and interactive gambling is already a significant leisure market sector and is set to gain further from wider trends in society towards participation in web-based entertainment and the huge untapped opportunities that exist on the under-developed mobile and interactive TV platforms. Approaching 3 million UK adults now gamble online, a quarter of them new gamblers, and contribute almost £1.5 billion to annual gambling industry revenues. Continued growth is not automatic though; these new gamblers are far more vulnerable than established ones to churn during the recession, and consumer fears about the dangers of betting and gaming online remain a significant barrier to expanding participation.

This report examines both the supply and demand sides of this still emerging market and assesses consumer attitudes towards online and interactive gambling as a guide to its future prospects. In so doing, it tests the hypothesis that “the online and interactive gambling market does not yet have the established player base to insulate it from the recession in the way the offline sector traditionally has been, but its potential for product, platform and penetration growth means it will continue to expand rapidly throughout the current crisis”.

Main issues

  • Who gambles online?
  • What platforms do consumers want to be able to gamble on?
  • How popular are the main online gambling products?
  • What impact is the recession having on consumers’ willingness to gamble?
  • How can the industry tackle public concerns over risks of problem gambling?
  • What brands do consumers favour when gambling online?
  • How do our online gambling habits differ from our offline ones?



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