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Published by: Mintel International Group Ltd.
Published: Jul. 1, 2009 - 68 Pages
Table of Contents
- SCOPE AND THEMES
- What you need to know
- Definition
- Data sources
- Consumer survey data
- Consumer Research
- Primary data analysis
- Sampling
- Online surveys
- Phone surveys
- Greenfield Online
- Interactive Tracking Systems (Itracks)/Survey Sampling International (SSI)
- Global Market Insite (GMI)
- Secondary data analysis
- Experian Simmons National Consumer Studies
- Advertising Creative
- Abbreviations and terms
- Abbreviations
- EXECUTIVE SUMMARY
- Insights and opportunities
- Products/entertainment for parents and kids
- Reconnecting the family
- Kids take the wheel
- Helping kids avoid childhood stress
- Growing kid and teen demographics will fuel the nag factor
- Number of kids increases
- Teen population flatlines
- Growth of HHs without children far outpaces that of HHs with children
- Hispanic and Asian kid populations increase more than white and black populations
- Who has the most pester power?
- Young kids ask for more, older kids get what they want more
- Hispanic kids more likely to get what they want
- Venues of influence
- Most kids get to frequently shop at their favorite stores
- Mass merchandisers, bookstores represent key retailers for the nag factor; toy stores challenge the power of the
- pest
- Online influence
- Most kids ask their parents for stuff online
- Video games, toys/games, music, and electronics top the list for stuff kids want online
- Top allowance earners
- Amount of allowance is tied to age; allowances have mixed impact on pester power
- Kids who are used to getting what they want are more likely to receive higher allowances
- Four in 10 kids aged 6-11 get money as needed
- Pesterers’ influence on family purchasing decisions
- Kids who are used to getting what they want are more likely to influence electronics purchases
-
and purchases of snacks/takeout food/fast food
- Word-of-mouth potential of pesterers
- Kids who usually get what they want are often peer leaders
- Favorite activities of pesterers
- Most kids age 6-11 get to choose their entertainment most/some of the time
- TV is still king, but video games and online chatting gain heavy following
- Advertising to kids
- Web marketing
- YouTube video ads
- Advergaming
- DEMOGRAPHICS OF TEENS AND KIDS
- Key points
- Kid and teen demographics
- Figure 1: Population by age, 2004-14
- Figure 2: Households by presence of children, 1998-2008
- Hispanic and Asian child populations grow fastest
- Hispanic spending power grows
- Figure 3: U.S. race and Hispanic origin child population, by age, 2003-14
- WHO HAS THE MOST PESTER POWER?
- Key points
- Figure 4: Frequency with which kids ask parents to buy them something, by gender and age, April 2009
- Figure 5: Frequency with which kids ask parents to buy them something, by race and Hispanic origin, April 2009 17
- Figure 6: Frequency with which kids get what they ask for from their parents, by gender and age, April 2009
- Figure 7: Frequency with which kids get what they ask for from their parents, by race and Hispanic origin, April
- 2009
- VENUES OF INFLUENCE
- Key points
- Figure 8: Frequency with which kids get to shop at their favorite stores, by gender and age, October 2007-
- December 2008
- Figure 9: Frequency with which kids get to shop at their favorite stores, by race and Hispanic origin, October
- 2007-December 2008
- Retail environments
- Figure 10: Frequency with which kids are most likely to get what they ask their parents for at specific retail
- locations, by gender and age, April 2009
- Figure 11: Frequency with which kids are most likely to get what they ask their parents for at specific retail
- locations, by race and Hispanic origin, April 2009
- ONLINE INFLUENCE
- Key points
- Figure 12: Percentage of kids who ask parents to buy them something on the internet, by gender and age, April
- 2009
- Figure 13: Items kids ask their parents to buy them on the internet, by gender and age, April 2009
- Figure 14: Items kids ask their parents to buy them on the internet, by race and Hispanic origin, April 2009
- TOP ALLOWANCE EARNERS
- Key points
- Figure 15: Amount of kids’ weekly allowance, by gender and age, April 2009
- Figure 16: Amount of kids’ weekly allowance, by race and Hispanic origin, April 2009
- Figure 17: Amount of kids’ weekly allowance, by kids who get what they ask their parents for most of the time,
- some of the time, or never, April 2009
- Figure 18: Incidence of weekly or monthly allowance, by gender and age, October 2007-December 2008
- Figure 19: Incidence of weekly or monthly allowance, by race and Hispanic origin, October 2007-December
- 2008
- Figure 20: Incidence of allowance or money for chores among teens, by gender and age, October 2007-
- December 2008
- PESTERERS’ INFLUENCE ON FAMILY PURCHASING DECISIONS
- Key points
- Electronics
- Figure 21: Ways kids helped parents make HH electronics purchase decisions, by kids who get what they ask
- their parents for most of the time, some of the time, or never, April 2009
- Snack/takeout food items
- Figure 22: Ways kids helped parents make HH snack/takeout food items purchase decisions, by kids who get
- what they ask their parents for most of the time, some of the time, or never, April 2009
- Figure 23: Frequency with which child picks where to eat out, by gender and age, October 2007-December
- 2008
- Figure 24: Frequency with which child picks where to eat out, by race and Hispanic origin, October 2007-
- December 2008
- WORD-OF-MOUTH POTENTIAL OF PESTERERS
- Key points
- Figure 25: Level of pesterer peer influence, by kids who get what they ask their parents for most of the time,
- some of the time, or never, April 2009
- FAVORITE ACTIVITIES OF PESTERERS
- Key points
- Figure 26: Frequency with which kids get to choose the entertainment they go to, by gender and age, October
- 2007-December 2008
- Electronic pastimes
- Figure 27: Weekly hours spent on electronic activities, by kids who get what they ask their parents for most of
- the time, some of the time, or never, April 2009
- Other activities
- Figure 28: Weekly hours spent on activities, by kids who get what they ask their parents for most of the time,
- some of the time, or never, April 2009
- ADVERTISING AND PROMOTION
- OVERVIEW
- Concerns lead to a backlash
- Figure 29: Media expenditures of leading toy companies, 2008
- WEB MARKETING
- Figure 30: Items kids ask their parents to buy them on the internet, April 2009
- Video games
- Company websites
- YouTube videos
- ADVERGAMING
- TV ADS
- Apple iPhone 3G
- Figure 31: Apple iPhone 3G television ad, June 2009
- Disney Parks
- Figure 32: Disney Parks television ad, June 2009
- McDonald’s
- Figure 33: McDonald’s television ad, June 2009
- Nickelodeon
- Figure 34: Nickelodeon television ad, June 2009
- Cartoon Network
- Figure 35: Cartoon Network television ad, June 2009
- Nintendo Wii Fit
- Figure 36: Nintendo Wii Fit television ad, June 2009
- APPENDIX: OTHER USEFUL CONSUMER TABLES
- Venues of influence
- Figure 37: Frequency with which kids are most likely to get what they ask their parents for at other
- environments, by gender and age, April 2009
- Figure 38: Frequency with which kids are most likely to get what they ask their parents for at other
- environments, by race and Hispanic origin, April 2009
- Online influence
- Figure 39: Percentage of kids who ask parents to buy them something on the internet, by race and Hispanic
- origin, April 2009
- Favorite activities of pesterers
- Figure 40: Frequency with which kids get to choose the entertainment they go to, by race and Hispanic origin,
- October 2007-December 2008
- APPENDIX: TRADE ASSOCIATIONS
AbstractOne of the key ways for marketers to increase the potential for parents to buy their kids the items they ask for is to market kids’ products that parents will also enjoy.
Kids’ TV programming is one arena where the interests of kids and their parents are being increasingly served. For example, the Nick Jr. show Yo Gabba Gabba! has been likened to hip ‘70s kids’ programs such as The Electric Company and the more recent Pee-wee’s Playhouse. The show mixes content designed for 2-5-year-olds with musical appearances by contemporary popular groups such as The Roots, the Ting Tings, and Jimmy Eat World, which are likely to attract not only kids’ parents, but even young adults without children.
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