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Techtrak I - US

Published by: Mintel International Group Ltd.

Published: Feb. 1, 2009 - 105 Pages


Table of Contents


SCOPE AND THEMES

What you need to know

Definition

Data sources

Sales data

Consumer survey data

Abbreviations and terms

Abbreviations

Terms

EXECUTIVE SUMMARY

Internet drawing media hours away from other sources

Broadcast still dominates video consumption, but future for broadcast looks bleak

Americans browse more than they read

The bell tolls for CDs: MP3 playback beats CD playback

Online gaming exceeds console and handheld gaming combined

Data-based communications exceeding voice by phone time

$75K-99Ks more important to tech adoption than over-$100Ks

Laptop/desktop killers: Netbooks, MIDs and Smartphones

Netbooks

MIDs

Smartphones

Cloud computing to propel Netbooks, Smartphones, MIDs

Closing time for copper wire as overflow minutes handled through IM

TIME COMPETITION

Competition between video sources

Figure 1: Media consumption (video) based on hours per person, 2003-07

Figure 2: Media consumption (other) based on hours per person, 2003-07

Online video serving different purpose than television programming

Internet drawing media hours away from TV, magazines, radio, newspapers

Figure 3: Attitudes related to internet and enterntainment, April 2001-June 2008

Death by a thousand cuts

Figure 4: Radio and newspaper daily usage, May 03 - June 2008

Time spent on video, audio, reading, and techno-communications

Figure 5: Weekly hours spent watching video, by media, November 2008

A new generation of electronic readers

Use of electronic readers

Innovations and Innovators: E-readers

Figure 6: Weekly hours spent reading, by medium, November 2008

Listening to MP3s surpasses listening to CDs, but traditional radio still king

PC is now the primary piece of audio equipment

Innovations: Philips FW-i1000

Figure 7: Weekly hours spent listening to audio, by medium, November 2008

Online gaming amounts to lion’s share of video game time spend

Figure 8: Weekly hours spent playing video games, by format, November 2008

Changing face of socializing

Figure 9: Weekly hours spent using different technologies to socialize, November 2008

Presence of and comfort with PCs still growing

Figure 10: Use of computer at work, April 2001-June 2008

Figure 11: Computer ownership, April 01-June 08

Figure 12: Internet use at home and work, April 2008

Number of PCs per household slowly rising

Figure 13: Number of PCs in household, June 2002-May 2003

Innovations: MIDs from Samsung and Asus

Figure 14: Hours spent at home using PC, April 2001-June 2008

DEMOGRAPHIC ANALYSIS OF TIME COMPETITION

No time for prime time among younger adults

Figure 15: Weekly hours spent watching video content, by age, November 2008

Print losing youth audience

Figure 16: Weekly hours spent doing reading-related activities, by age, November 2008

Figure 17: Weekly hours spent listening to music in different formats, by age, November 2008

25-34s spend more time gaming than 18-24s

Figure 18: Weekly hours spent playing video games in different formats, by age, November 2008

No time for niceties: youngest adults don’t like to dial

Figure 19: Weekly hours spent using technology to socialize, by age, November 2008

Gender, video, reading, and techno communications

Figure 20: Weekly hours spent watching video, by gender, November 2008

Figure 21: Weekly hours spent listening to audio, by gender, November 2008

Women hung up on voice

Figure 22: Weekly hours spent using different technologies to socialize, by gender, November 2008

Figure 23: Weekly hours spent doing reading-related activities, by gender, November 2008

Capitalizing on women’s interest in casual gaming and print

Figure 24: Weekly hours spent playing video games, by gender, November 2008

No time for games among over-$100Ks

Figure 25: Weekly hours spent playing video games, by household income, November 2008

TIME COMPETITION BY HOUSEHOLD INCOME

Get this business machine away from my leisure hours

Portable entertainment appeals more to $75K-99Ks than to over-$100Ks

Leisure hour competition more fierce in higher income groups

Services that appeal to over-$75Ks

Data by household income

Figure 26: Hours spent in reading-related activities, by household income, November 2008

Figure 27: Weekly hours spent watching video content, by household income, November 2008

Figure 28: Weekly hours spent listening to music in different formats, by household income, November 2008

ACTIVITY PENETRATION

Introduction

PC usage varies with age

Figure 29: Selected purposes for which PC is used in household, by age, February 2007-March 2008

Web reading more popular than books, magazines, or newspapers

Figure 30: Penetration for use of reading/browsing activities, by type of media, November 2008

Figure 31: Penetration for music/audio listening, by type of activity, November 2008

Figure 32: Penetration for video usage, by format, November 2008

Figure 33: Penetration for gaming activities, by format, November 2008

Innovation and innovators: The Peek

Figure 34: Penetration for technocommunications, by activity, November 2008

DOLLAR COMPETITION

The PC under siege from the smartphone

Hardware and communications as competing sectors

Innovator: Cloud computing presents business opportunity

Competition within communications

Landline sales and subscriptions in decline

Instant messaging provides multi-content, multi-user communication

Innovation and Innovators: Belkin’s Skype Wi-Fi phone

High-income respondents most likely to have non-standard landlines

Figure 35: Attitudes towards communication, by age, November 2008

Figure 36: Attitudes towards communication, by household income, November 2008

ELECTRONICS STORES

Circuit City goes under

Figure 37: Electronics stores shopped at in the last three months, April 2001-June 2008

Best Buy and RadioShack respond to economic downturn

Online presentation

Sales and promotions

Customer service

Free shipping and in-store pick-up

Increasing focus on research and value in tech purchases spells trouble ahead

Figure 38: Attitudes towards shopping for electronic equipment, April 2001-June 2008

TECH FUTURE

Mobile computing and the death of the traditional PC

Peripherals make phones and portable viewing more comfortable

Waiting for OLED

Innovation and Innovators: Sony first out of the gate with OLED

Innovation and Innovators: Roll-up and virtual keyboards for the business traveler

Substantial interest in roll-up keyboards and video goggles

Figure 39: Interest in mobility hardware, by gender, November 2008

Portability peripherals highly desirable to under-35s

Figure 40: Interest in mobility hardware, by age, November 2008

Figure 41: Interest in mobility hardware, by household income, November 2008

Striking interest in TUI, but prices need to fall

Figure 42: Interest in touchpad computer screen, by age, November 2008

STORAGE AND SUBSCRIPTIONS

Introduction

Subscriptions, streaming, and cloud storage

Innovator: Netflix bypasses PCs, connects directly to televisions

Innovator: TiVo wants to turn your PC into a DVR

Entertainment subscriptions

Subscription services data

Figure 43: Monthly subscriptions, by gender, November 2008

Figure 44: Monthly subscriptions, by age, November 2008

Figure 45: Monthly subscriptions, by household income, November 2008

Substantial competition in (still emerging) online storage market

Figure 46: Selected file-hosting services, by feature, 2008

Opportunities in portable hard drives

Portable hard drive penetration tables

Figure 47: Ownership of portable hard drive, by gender, November 2008

Figure 48: Ownership of portable hard drive, by age, November 2008

Figure 49: Ownership of portable hard drive, by household income, November 2008

Innovator: Seagate bypasses PC

Back-up services await marketing push

Figure 50: Interest in off-site automatic content back-up services, by age, November 2008

PCs still the primary storage site for content

Men need bigger, harder drives

Content storage on PCs

Figure 51: Content storage on a PC, by type of content, November 2008

Figure 52: Content storage on a PC, by gender, November 2008

Figure 53: Content storage on a PC, by age, November 2008

Figure 54: Content storage on a PC, by household income, November 2008

Content storage on cell phones

Figure 55: Content storage on a cell phone, by type of content, November 2008

Figure 56: Content storage on a cell phone, by gender, November 2008

Figure 57: Content storage on a cell phone, by age, November 2008

Figure 58: Content storage on a cell phone, by household income, November 2008

Content storage on MP3 players

Figure 59: Content storage on an MP3 player, by type of content, November 2008

Figure 60: Content storage on an MP3 player, by gender, November 2008

Figure 61: Content storage on an MP3 player, by age, November 2008

Figure 62: Content storage on an MP3 player, by household income, November 2008

PC PERIPHERALS

A recession-proof CE arena

Room for continued growth in USB flash drives, webcams, disc burners

Figure 63: Household ownership of PC peripherals, June 2002- June 2008

INTERNET USAGE

Three quarters of Americans online

Figure 64: Internet access, 2000-08

Faster and faster

Innovation: speed rules when it comes to routers

Online respondents buying into speed

Figure 65: Attitudes towards communcation, by household income, November 2008

Always on with 4G

Portable connectivity

Portable connectivity tables

Figure 66: Attitudes towards communcation, by age, November 2008

Figure 67: Attitudes towards communcation, by household income, November 2008

Mommy’s little helper—an electronic device?

Figure 68: Non-work online activities, by gender, November 2008

Netbooks to appeal to 18-24 year olds

Email on the way out?

Figure 69: Non-work online activities, by age, November 2008

Reading and shopping for wealthy consumers

Figure 70: Non-work online activities, by household income, November 2008

RACE AND HISPANIC ORIGIN

Introduction

Time competition

Figure 71: Weekly hours spent watching video content, by race/Hispanic origin, November 2008

Figure 72: Hours spent doing reading-related activities, by race/Hispanic origin, November 2008

Figure 73: Weekly hours spent listening to audio, by race/Hispanic origin, November 2008

Figure 74: Weekly hours spent using tech to socialize, by race/Hispanic origin, November 2008

Figure 75: Weekly hours spent playing video games, by race/Hispanic origin, November 2008

Interest in new tech products

Figure 76: Interest in fitness and touchscreen tech, by race/Hispanic origin, November 2008

Entertainment subscriptions, cellular and wireless laptop internet access

Figure 77: Monthly subscriptions, by race/Hispanic origin, November 2008

Figure 78: Attitudes towards communcation, by race/Hispanic origin, November 2008

APPENDIX: ADDITIONAL CONSUMER TABLES BY GENDER

Figure 79: Weekly hours spent doing reading-related activities, by gender, November 2008

Figure 80: Weekly hours spent playing video games, by gender, November 2008

APPENDIX: MEDIA CONSUMPTION AMONG UNDER-35S BY GENDER AND MINORITY STATUS

Reading/browsing

Figure 81: Weekly reading and browsing among under-35s, by race/Hispanic origin, November 2008

Figure 82: Weekly reading and browsing among under-35s, by gender, November 2008

Techno communications

Figure 83: Weekly hours spent using tech to socialize, among under-35s, by race/Hispanic origin, November

2008

Figure 84: Weekly hours spent using tech to socialize, among under-35s, by gender, November 2008

Video

Figure 85: Weekly hours spent watching video, among under-35s, by race/Hispanic origin, November 2008

Figure 86: Weekly hours spent watching video, among under-35s, by gender, November 2008

Audio

Figure 87: Weekly hours spent listening to audio, by custom consumer groups under 35, November 2008

Figure 88: Weekly hours spent listening to audio, among under-35s, by gender, November 2008

APPENDIX: CONTENT STORAGE AMONG MINORITY RESPONDENTS

Content storage

Figure 89: Content storage on a PC, by race/Hispanic origin, November 2008

Figure 90: Content storage on an MP3 player, by race/Hispanic origin, November 2008

Figure 91: Content storage on a cell phone, by race/Hispanic origin, November 2008

APPENDIX: TRADE ASSOCIATIONS

Abstract

Consumer's Relationship with the Internet

Mintel’s approach in this section goes beyond merely identifying trends. We apply trends from Mintel's trend tool, Inspire, to understand the wider implications of cultural changes, gaining insight into how companies and brands can translate these into on-the-ground opportunities relevant for technological innovations.

The gap between science fiction and science fact is vanishing

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