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The American Gamer: 2008 Survey ResultsPublished by: IDC Published: Feb. 6, 2009 - 38 Pages Table of ContentsTable of Contents IDC Opinion In This Study Methodology Situation Overview Figure: Respondents Who Play Games Figure: Respondents by Gender Figure: Respondents by Age Figure: Respondents by Employment Status Figure: Platform Used to Play Games by Respondents Who Play Games at Work Figure: Respondents by Number of Household Residents Figure: Type of Online Social Media Accessed by Respondents Table: Consumer Electronic Devices Owned by Respondents The Multiplatform Gamer Figure: Favorite Gaming Platform Table: Favorite Game Platform by Gender and Age (% of Respondents) Table: Gamer Type by Gender and Age (% of Respondents) Figure: Frequency of Gameplay by Device Table: Preference for Playing Games by Platform (% of Respondents) Figure: Connection Status of Console Table: Reason for Playing Games by Gender and Age (% of Respondents) Videogame Console Gamers Figure: Videogame Console Used Most Often by Gender Table: Connection Status of Videogame Console by Brand and Model (% of Respondents) Table: Typical Length of Console Gaming Session by Gender and Age (% of Respondents) Table: Top 10 Genres of Games Played on Videogame Console by Gender and Age (% of Respondents) Console Purchase Influencers Figure: Factors Influencing Purchase of Videogame Console Figure: Accessories Purchased for Videogame Console in the Past Six Months Table: Videogame Console Brand and Model Most Likely to Be Purchased Within the Next 12 Months by Gender (% of Respondents) PC Is the Biggest Platform for Gaming Figure: Respondents Who Use PCs to Play Games Table: PC Gaming Frequency by Gender and Age (% of Respondents) Table: Typical Length of PC Gaming Session by Gender and Age (% of Respondents) Table: Top 10 Genres of Games Played on PCs by Gender and Age (% of Respondents) Figure: Type of PC Most Likely to Be Purchased Within the Next 12 Months Table: Importance of Gaming in the PC Purchase Decision by Gender and Age (% of Respondents) American Gamers on the Go Figure: Reason for Playing Games on Mobile Device Figure: Gameplay on Mobile Device Figure: Gameplay on iPhone Figure: Importance of Gaming in the Selection of a Mobile Device by Age Figure: Handheld Device Used Most Often by Gender Table: Typical Length of Handheld Gaming Session by Gender and Age (% of Respondents) Table: Top 10 Genres of Games Played on Handhelds by Gender and Age (% of Respondents) Discovering New Videogames Figure: Methods of Exposure to New Videogames Figure: Purchase Locations for New Videogames Future Outlook Essential Guidance Learn More Related Research Synopsis AbstractThis IDC study of the adult American gamer is a result of primary research data collected from IDC's 2008 U.S. Gamer Survey. "Our survey finds that the two out of three adult Americans who are gamers are social consumers looking for entertaining experiences to share with friends, family, and strangers across multiple platforms," says Billy Pidgeon, research manager of IDC's Consumer Markets: Gaming service. "The adult American gamer comprises a market that can no longer be segmented as hardcore and casual and is underserved in key sectors such as online PC and mobile phones." Get Full Details About This Report >> |
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