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UK Computer Games Retailing 2008

Published by: Verdict Research Ltd

Published: Nov. 18, 2008 - 42 Pages


Table of Contents


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VERDICT VIEW

CATALYST

SUMMARY

MARKET OVERVIEW

Definition

Key Drivers

Market Size and Forecast

Market components 2008

Channels of distribution

Key issues

Wider demographic

Resilience to consumer downturn

Pre-owned

Age review

Limiting the cyclical nature of the market

Product innovations

Issues with EUK

CHANNEL DYNAMICS AND KEY PLAYERS

Specialists

Independents

Pureplay independents

Non-Specialists

Grocers

Pureplay online retailers

Key Players - SWOT Analyses of video games offers

Amazon

Argos

Asda

Blockbuster

Game group

HMV

Play.com

Tesco

Toys R Us

Woolworths

Zavvi

OUTLOOK

Long term outlook

Online/Digital distribution

In-store product production

Changing role of developers

New consoles

Technological innovation

Piracy

New revenue streams

General outlook

Conclusions

List of Tables

Table 1: Video games & consoles market - key drivers 2007/08

Table 2: Video games & consoles market size estimates 2003-2008 and growth forecast to 2013

Table 3: Video games & consoles channels of distribution 2003 & 2008e

Table 4: Widening demographic of video games

Table 5: Major independent video games specialists 2008

List of Figures

Figure 1: Video games & consoles market component breakdown 2006, 2007 and 2008e

Figure 2: Video games & consoles key issues 2008

Figure 3: Pre-owned trading cycle 2008

Figure 4: Major channels for video game retailing 2008

Figure 5: Independent online video games retailers 2008

Figure 6: Amazon SWOT analysis 2008

Figure 7: Argos SWOT analysis 2008

Figure 8: Asda SWOT analysis 2008

Figure 9: Blockbuster SWOT analysis 2008

Figure 10: Game group SWOT analysis 2008

Figure 11: HMV SWOT analysis 2008

Figure 12: Play.com SWOT analysis 2008

Figure 13: Tesco SWOT analysis 2008

Figure 14: Toys R Us SWOT analysis 2008

Figure 15: Woolworths SWOT analysis 2008

Figure 16: Zavvi SWOT analysis 2008

Figure 17: Video games & consoles long term issues

Figure 18: Video games & consoles forecast growth rates 2008 - 2013


Abstract

Introduction

Verdict Research: UK Video Games and Consoles Retailing 2008 is forecast to experience massive growth over the next five years, bringing in new retailers to market and driving expansion plans among existing players. This report analyses the market dynamics, growth trends and drivers and looks at the key distribution channels and the leading retailers.

Scope
  • Market size and sources of growth 2003-2008 and forecasts through to 2013.
  • Channels of distribution including specialists, non-specialists, grocers and pureplay online retailers.
  • Profiles of the strengths and weaknesses of leading retailers within those channels and their future outlook
  • Why video games spending is defying the downturn
Highlights

In 2008 we believe video games sales will overtake music & video sales for the first time. Video games are proving themselves the stand-out performer in a sluggish retail environment, enjoying explosive growth at odds with other sectors. When this upsurge is over, video games will find itself a more significant contributor to the retail market.

The reason for this is growth in the demographic, driven by technological innovation. Although leading specialist Game and a number of well-run independents are well-placed to profit on the buoyant market, other retailers are also keen to benefit with grocers, online retailers and non-specialists all ramping up their participation in the sector.

The medium term prospects of the market are strong with the current generation of consoles set to see a peak in hardware sales in early 2009 and then enjoying strong software sales - driven by a widely installed console base, into the next decade. The accessories market will also continue growing rapidly, driven by innovation and new technology.

Reasons to Purchase
  • Assess the breakdown of the market - software, hardware and accessories sales, for the last three years and forecasts to 2013.
  • Analyse the key issues and drivers of the market such as pre-owned software, technological innovations and broadening appeal to new customer groups.
  • Understand the key strengths, weaknesses, opportunities and threats of the leading retailers in the market.


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