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Mobile Business and the 2008 Olympics: Analysis & Insight

Published by: Visiongain

Published: Aug. 5, 2008


Table of Contents


1. Introduction

Chart 1.1. Olympic Revenue Generated, 1993-2004

Chart 1.2: Olympic Games Broadcaster Countries and Territories, 1980-2006

Chart 1.3: Olympic Winter Games Broadcaster Countries and Territories, 1980-2006


1.1. Focus Of This Report




2. World Audience

Chart 2.1: Summer Olympic Games Worldwide Audiences, 1988-2004

Chart 2.2: Winter Olympic Games Worldwide Audiences, 1992-2008

Chart 2.3: Olympics Broadcasting Rights, 1996-2008

Chart 2.4: Athens 2004 Olympics Opening Ceremony Audience

2.1. Athens 2004

2.2. Torino 2006 Olympic Winter Games

Chart 2.5: Olympic Winter Games Broadcast Revenue, 1998-2006

Chart 2.6: Salt Lake City 2002 v Torino 2006 Broadcast Hours Comparison

2.2.1. Telia Sonera and YLE TV

2.2.2. Telenor and NRK

2.2.3. NBC

Table 2.1: Countries Where MobiTV Is Available

2.2.4. WiBro Trial

2.2.5. iTorino

2.2.6. I-play

2.3. Worldwide Audience Overview




3. Beijing 2008

3.1. Technology At The Olympics

3.1.1. Mobile TV

3.1.1.1. Telegent Systems

3.1.1.2. Testing

Table 3.1: Mobile TV Channels Available From KPN

3.1.1.3. Mobile TV Standards

3.1.1.3.1. CDMB

3.1.1.3.2. CMMB

Table 3.2: Chinese Cities Where CMMB Has Been Trialled

3.1.1.3.3. T-MMB

3.1.2. 3G 3.1.2.1. TD-SCDMA

Table 3.3: Cities Where China Mobile Trialled TD-SCDMA

3.1.3. LBS

Chart 3.1: World LBS Revenue 2008-2013

3.1.3.1. GyPSii

3.1.3.2. Emergency Services

3.1.4. Services For Visitors

3.1.4.1. PandaPhone

Table 3.4: PandaPhone Service Details

3.1.4.2. Cellhire

3.1.4.3. i-TravelChina

Table 3.5: i-TravelChina Service Details

3.1.4.4. SmartTrans

3.1.4.5. Fonerent

Table 3.6: Fonerent Service Details

3.1.4.6. Hotels

3.1.4.7. Subways

3.1.4.7.1. Andrew Wireless Soultions

3.1.5. Mobile Alerts

3.1.5.1. 4info

Table 3.7: 4Info Partners

3.1.6. Mobile Gaming

3.1.6.1. Glu and Sega

3.1.6.2. Unofficial Games

Chart 3.2: Mobile Gaming Revenue, 2008-2013

3.1.7. Wallpapers

3.1.8. Mobile Advertising

3.1.8.1. McDonald's

3.2. Beijing Olympics Overview




4. Operators, Distributors and Manufacturers

4.1. Subscriber Ban

4.2. Olympics in Asia and Australasia

4.2.1. China Mobile

Table 4.1: China Mobile Olympic Games Services

4.2.2. China Unicom

4.2.3. mInfo

4.2.4. CCTV.com

4.2.5. Telstra

4.2.5.1. m.Net

4.2.6. TVNZ

4.3. Olympics in the USA

4.3.1. AT&T

4.3.2. NBC Universal

4.3.2.1. Verizon

4.3.3. Other US Mobile Services

4.3.3.1. Yahoo

4.3.3.2. Plusmo

4.3.3.3. MobiTV

4.4. Olympics in Europe

4.4.1. BBC

4.4.2. MTS

4.4.3. KPN

4.4.4. Olympics in Spain

4.4.5. KIT Digital

4.5. Olympics in South America

4.5.1. Terra

4.6. Manufacturers

4.6.1. Samsung

Table 4.2: TOP Sponsors

Table 4.3: Olympic Events Which Samsung Will Sponsor

Figure 4.1: Samsung E848

Figure 4.2: Samsung P318

Figure 4.3: Samsung m530

Chart 4.1: Samsung Brand Value

Chart 4.2: Samsung Handset Shipments, Q1 07-Q1 08

4.6.2. Sharp

4.7. Fight Against Piracy

4.8. Operators, Distributors and Manufacturers Overview





5. Olympic Outlook

5.1. Vancouver Winter Olympics 2010

5.1.1. CTV Globemedia and Rogers Media

Chart 5.1: CTV Globemedia and Rogers Media Olympic Rights

5.2. London 2012

5.2.1. Mobile TV

5.2.1.1. L Band Spectrum Auction

Table 5.1: Qualcomm's Rivals in L Band Spectrum Auction

5.2.1.2. Mobile TV Trial

5.2.1.3. London 2012 Mobile TV Overview

Chart 5.2: Mobile TV Survey Results

Chart 5.3: World Mobile TV Usage, 2008-2013

5.2.2. Advertising

5.2.2.1. Bluepod Media

5.2.3. Cashless Olympics

5.2.4. Social Networking and Camera Phones

Chart 5.4: World Video Phone Forecast, 2008-2013

5.3. Future Overview




6. Conclusions and Recommendations

Chart 6.1: Olympic Revenue Broadcast Generation, 2000-2014

6.1. Test-Bed

6.1.1. Mobile TV

Chart 6.2: Mobile TV Subscribers, 2008-2013

6.1.2. LBS

6.2. 3G

Chart 6.3: World 3G Users, 2008-2013

6.3. Recommendations

6.3.1. For Olympic Organising Committees

6.3.2. For Advertisers

6.3.3. For Broadcasters

6.3.4. For Operators

6.3.5. For Manufacturers

6.3.6. For Content Producers




Companies Listed

4Info

Adsmedia

Alltel

Andrew Wireless Solutions

Arqiva

AT&T

Atos Origin

BBC

Bell Mobility

Bluepod Media

BOCOG

CCTV.com

CECT

Cellhire

Centennial

China Mobile

China Netcom

China Telecom

China Unicom

Claro

CNBC

CNN

CNSA

COC

Coca-Cola

CommScope

CTV Globemedia

ePortal

ESPN

FIFA

Fonerent

Fox

Futonia

General Electric

GeoSentric

Glu

GyPSii

IOC

I-play

iTorino

i-TravelChina

Johnson&Johnson

KIT Digital

Kodak

KPN

Kyocera

Lenovo

LG

LOCOG

m.Net

Manulife

McDonald's

Midwest Wireless

mInfo

MobiTV

Motorola

Movistar

MSNBC

MTS

NBC Universal

NextWave

Nine Network

Nokia

NRK

nTelos

O2

Omega

Orange

Ozura Mobile

Panasonic

PandaPhone

Plusmo

Portsmouth FC

Qiao Xing Mobile

Qualcomm

Red Cross Society

RFEA

ROC

Rogers Media

Samsung

SARFT

Sega

Seven Network

Sharp

SmartTrans

SNTV

Sprint

Telcel

Telecom Italia

Telegent Systems

Telenor

Television Espanola

Telia Sonera

Telstra

Telus

Terra

TFL

The Joint Radio Company

T-Mobile

TVNZ

UEFA

US Cellular

USOC

Vectone Network

Verizon

Visa

WorldSpace

Yahoo

Yahoo7

YLE TV

YouTube

Abstract

Olympic Games is the most watched global event attracting audiences from all around the world during an 18 day period. The Olympic Winter Games, meanwhile has also seen an upsurge in its popularity with more nations competing and more countries passing a keen eye over the unfolding events. A total of 200 countries and territories broadcast action from the 2006 Torino Winter Olympics, whilst 220 will broadcast action from the 2008 Beijing Olympic Games. Both formats of the Olympic Games therefore represent exciting opportunities for mobile operators, manufacturers, advertisers and broadcasters amongst others.

New media will play a significant role in the way that the Olympics are viewed. Broadband connections and 3G compatible mobile phones are becoming increasingly more commonplace around the world, thus providing new revenue opportunities for a host of different companies. Large events such as the Olympics captures the hearts of spectators who wish to see their nation, team or favourite athlete perform well. Consequently patriotic fans are more inclined to purchase different products and services to keep up-to-date with the latest action and also to show their allegiance towards those they are supporting. Can you miss out on an event which gains so much attention from around the world?

Olympics Games and other significant global events also provide all types of mobile company with ideal testing situations for new services and products. The Olympic Games offer mobile phone companies the opportunity to scrutinise over the latest technologies that they plan on launching at later dates. Don't miss out on a perfect opportunity to trial your latest mobile solutions with a large concentrated audience.

The 2008 Beijing Games in particular will be an event that sees an array of different technology standards, mobile applications and services pushed. The Games will set the tone for future mobile services and standards. What will result, after the Beijing Games? How will the Beijing Games affect technology and services used commonly around the world? What specifications will be promoted?

Reading this exclusive management report will provide you all of the information you need, including answers to the following questions:

  • What revenue can be obtained from the Olympics now and in future games?
  • Which Olympic products and services are available for mobile? Which are the most profitable?
  • What types of company will be the most successful?
  • How does mobile Olympic products and services compare to other sports? Can any lessons be learned?
  • What mobile strategies should be used before the games and during the course of the games?
The Olympics has huge potential for mobile companies. The Beijing 2008 Olympic Games is the first summer games that will offer fans the chance to keep up-to-date with the action via television, internet and mobile. There is no doubt however, that the Games will set a mobile precedent for future Games to match and thus better.

Who needs to read this report?

  • Olympic organising Committees
  • Olympic Sponsors
  • Operators
  • Manufacturers
  • Broadcasters
  • Advertisers
  • Location Based Service Providers
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