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U.S. Online PC Games Advertising 2008-2012 Forecast: Games Not a Gamble for Advertisers

Published by: IDC

Published: Sep. 15, 2008 - 18 Pages


Table of Contents


Table of Contents

IDC Opinion

In This Study

Methodology

Situation Overview

Future Outlook

Forecast and Assumptions

Table: Key Forecast Assumptions for the U.S. Online PC Games Advertising Market, 2008-2012

Online PC Games Advertising Revenue

Table: U.S. Online PC Games Advertising Revenue, 2005-2012 ($B)

Figure: U.S. Online PC Games Advertising Revenue, 2005-2012

Internet Advertising: Online PC Games Versus SNS

Table: U.S. Online Advertising Revenue for Online PC Games and Social Networking Services, 2007-2012 ($B)

Figure: U.S. Online Advertising Revenue Growth for Online PC Games and Social Networking Services, 2008-2012

Online PC Games Ad Categories

Table: U.S. Online PC Games Advertising Revenue by Category, 2005-2012 ($B)

Figure: U.S. Online PC Gaming Advertising Revenue by Category, 2005-2012

Online In-Game Ads

Online Around-Game Ads

Online Advergames

Market Context

Table: U.S. Online PC Games Advertising Revenue, 2005-2012: Comparison of 2006 and 2008 Forecasts

Figure: U.S. Online PC Games Advertising Revenue, 2005-2012: Comparison of 2006 and 2008 Forecasts

Essential Guidance

Advertisers

Online PC Game Developers

Online PC Games Publishers

Learn More

Related Research

Definitions

Synopsis

Abstract

This IDC study analyzes the advertising market for U.S. online PC games. Brand advertisers have treated online PC games as an experimental medium, but IDC believes advertisers will spend more on this medium over the next few years as the return on investment (ROI) is proven. IDC forecasts that the U.S. online PC games advertising market will grow from $712 million in 2007 to $2.3 billion in 2012, at a CAGR of 26.8%. This document segments online PC game advertising revenue by the following three major ad categories: around-game ads, in-game ads, and advergames. It further compares the year-over-year growth rates for online PC games advertising with those projected for social networking services (SNSs).

"Online PC games offer advertisers an environment that is interactive, immersive, and for the most part brand safe. Our surveys show that online PC games reach a broad online demographic that is typically more active and spends more time online than other Internet users," says Caroline Dangson, IDC's New Media and Entertainment research analyst. "For this reason, we expect U.S. advertisers to spend more on this medium going forward. By 2010, IDC forecasts higher growth rates for U.S. online PC games advertising spend than U.S. social networking services and this trend will continue through 2012."



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