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U.S. Online PC Gaming 2008-2012 Forecast: The Bottom of the Iceberg

Published by: IDC

Published: Sep. 9, 2008 - 26 Pages


Table of Contents


Table of Contents

IDC Opinion

In This Study

Methodology

Situation Overview

PC and Console Games: A History

The Console Model Focuses and Consolidates Business

PC Games Market Enables New Business Models and Distribution

PC and Console Business Differentiators

Today's Market

PC Games Market Metrics Inequity Persists

Traditional Retail Channels Hostile to PC Games Sector

An Informed Perspective

Piracy: A Threat and an Opportunity

Online Consoles Drive Quality of Service but Lag in Audience

PC Games Market Recedes from Retail, Developing Digital Distribution

Online PC Gaming Revenue Streams

What's Casual About Gaming?

Competition Changing the Download Market

Steam Brings Paid Download Model to High-End Games

Subscriptions Power World of Warcraft and Many More

Online PC Games Driving In-Game and Traditional Advertising Spend

The Rise of the Free-to-Play Model

Future Outlook

Forecast and Assumptions

Table: Key Forecast Assumptions for the U.S. Online PC Gaming Market, 2008-2012

Opening Up the U.S. Market with Free-to-Play

Table: U.S. Online PC Gaming Subscribers and Purchased Digital Game Downloads, 2005-2012

Potential for Downloadable Games Sector

Subscriptions Retain Largest Market Share

Advertising Revenue Growing

Table: U.S. Online PC Gaming Revenue, 2005-2012 ($M)

Market Context

Online PC Games Context

Advertising Context

Table: U.S. Online PC Gaming Revenue, 2005-2012: Comparison of 2006 and 2008 Forecasts ($B)

Figure: U.S. Online PC Gaming Revenue, 2005-2012: Comparison of 2006 and 2008 Forecasts

Essential Guidance

Fostering Growth in Online PC Gaming

Managing MMOG Development

Give It Away, Now - Embrace Free Super-Distribution and Charge for Online Gaming

Games as a Service

Increase Advertising Spend

Learn More

Related Research

Methodology

U.S. Online PC Gaming

Advertising

Definitions

Synopsis

Abstract

This IDC study forecasts the U.S. online PC games market through 2012, covering growth in mass-market or casual games to hardcore games. Growth of U.S. online PC gamer population is projected. The forecast breaks out revenue streams from discrete business models, including subscriptions for games and game-related services, paid digital downloads of games, and game-related items, including microtransactions and advertising/sponsorship spend.

"While games industry metrics at traditional retail are reported fairly accurately, the online PC games sector remains the least recognized growth and innovation driver in the market," says Billy Pidgeon, IDC's Consumer Markets: Gaming Research manager. "With over 145 million online PC gamers generating $3.5 billion in the United States alone, the PC is likely to continue to dominate market share for the foreseeable future."



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