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Korea Online Gaming 2008-2012 Forecast and AnalysisPublished by: IDC Published: Aug. 11, 2008 - 17 Pages Table of ContentsTable of Contents IDC Opinion In This Study Methodology Definition Online Games Casual Games Serious Games Subscription Online Gamers Situation Overview Introduction Market Overview Current Market Size Table: South Korea Online Gaming Market by Service Provider and Share, 2006 and 2007 (US$M) Market Dynamics Drivers Inhibitors Future Outlook Forecast and Assumptions Table: South Korea Online Gaming Industry Forecast, 2007-2012 Table: South Korea Online Gaming Industry Forecast by Business Model, 2007-2012 Table: Key Forecast Assumptions for the South Korea Online Gaming Market, 2007-2012 Market Context Table: South Korea Online Gaming Subscription Revenue 2005-2012 Forecast, Comparison of 2007 and 2008 Forecasts (US$M) Figure: Korea Online Gaming Subscription Revenue 2005-2012 Forecast, Comparison of 2007 and 2008 Forecasts Essential Guidance New Opportunities Learn More Related Research Synopsis AbstractThis IDC study provides a bottom-up sizing and 2008-2012 forecasts of the online gaming subscription market in 2007. Historical and forecast revenue data is shown for the Korea market. This study also contains vendor-specific revenue and market shares by country. "The Korea online game market becomes more mature in terms of the subscription bases, with revenue increasing in 2007 by approximately 33.3% year-over-year (YoY) to reach US$988.78 million. While the massively multiplayer online role-playing game (MMORPG) genre struggled a little due to its mature position in the online gaming market, the casual games genre was expanding at a rapid rate," says Sae-Soon Quah, market analyst, Peripherals, IDC Malaysia. Get Full Details About This Report >> |
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