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Mobile Online Gaming Trends and Opportunities.Published by: IDC Published: Jul. 18, 2008 - 21 Pages Table of ContentsTable of Contents IDC Opinion In This Study Methodology Situation Overview Mobile Gaming Market in Asia/Pacific (Excluding Japan) Technology Developments Mobile Gaming Content Offerings Figure: Asia/Pacific (Excluding Japan) Mobile Online Gamers by Selected Country, 2006 and 2007 Mobile Gaming Market Overview Hong Kong India Malaysia People's Republic of China Singapore Korea Taiwan Future Outlook Forecast and Assumptions Forecast for the Asia/Pacific (Excluding Japan) Mobile Online Gaming Market Table: Asia/Pacific (Excluding Japan) Mobile Online Gamers Market Forecast by Selected Countries, 2007-2012 (M) Table: Key Forecast Assumptions for the Asia/Pacific (excluding Japan) Mobile Online Gaming Market, 2008-2012 Market Context Table: Asia/Pacific (excluding Japan) Mobile Online Gamers Market Forecast Comparison by Selected Countries (M) Figure: Asia/Pacific (Excluding Japan) Mobile Online Gamers Market Forecast Comparison by Selected Countries, 2006-2012 Essential Guidance Learn More Related Research Definitions Synopsis AbstractThis IDC study provides information as well as insights into the scenario development and dynamics, market size, and forecast trends within the mobile online gaming (MobOG) environment of Asia/Pacific (excluding Japan) or APEJ. "The number of mobile online gamers in the APEJ in 2007 was 97.6 million and is expected to reach 241.6 million by 2012, with the People's Republic of China (PRC) and India being the top 2 countries," says Ang Poon Wei, market analyst, Software Research, IDC Asia/Pacific. "The development of MobOG in APEJ will remain fragmented as rich multimedia content relies a lot on the mobile infrastructure of the country." Get Full Details About This Report >> |
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