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India Online Gaming 2008-2012 Forecast and Analysis

Published by: IDC

Published: Jul. 10, 2008 - 21 Pages


Table of Contents


Table of Contents

IDC Opinion

In This Study

Methodology

Situation Overview

Introduction

Market Overview

Table: India Online Gaming Market by Service Provider and Share, 2006-2007 (US$M)

Figure: Online Gaming Ecosystem

Market Dynamics

Market Drivers

Market Inhibitors

Figure: SWOT Analysis of India Online Gaming Market

Future Outlook

Forecast and Assumptions

Table: India Online Gaming Industry Forecast, 2007-2012

Table: India Online Gaming Industry Forecast by Business Model, 2007-2012

Table: Key Forecast Assumptions for the India Online Gaming Market, 2007-2012

Market Context

Table: India Online Gaming Subscription Revenue 2005-2012 Forecast: Comparison of 2007 and 2008 Forecasts (US$M)

Figure: India Online Gaming Subscription Revenue 2005-2012 Forecast: Comparison of 2007 and 2008 Forecasts

Essential Guidance

New Opportunities

Emerging Trends

Learn More

Related Research

Definitions

Online Games

Casual Games

Serious Games

Subscription

Online Gamers

Synopsis

Abstract

This IDC study provides a bottom-up sizing of and 2008-2012 forecasts for the online gaming subscription market in 2007. Historical and forecast revenue data is shown for the India market. This study also contains vendor-specific revenue and market shares by country.

"The India online gaming market is still at an embryonic stage, with only a handful of service providers (SPs) marking their presence. A market size of US$3.7 million in 2007 from 2006's yield of US$1.64 million marked a strong 99% year-over-year (YoY) growth, with Level Up, Kreeda, and Zapak occupying the top 3 spots in the market. The market's landscape has changed during 2007 with the emergence of new players like Kreeda, Zapak, and Games2Win," says Sae-Soon Quah, market analyst, Peripherals, IDC Malaysia.



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