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India Online Gaming 2008-2012 Forecast and AnalysisPublished by: IDC Published: Jul. 10, 2008 - 21 Pages Table of ContentsTable of Contents IDC Opinion In This Study Methodology Situation Overview Introduction Market Overview Table: India Online Gaming Market by Service Provider and Share, 2006-2007 (US$M) Figure: Online Gaming Ecosystem Market Dynamics Market Drivers Market Inhibitors Figure: SWOT Analysis of India Online Gaming Market Future Outlook Forecast and Assumptions Table: India Online Gaming Industry Forecast, 2007-2012 Table: India Online Gaming Industry Forecast by Business Model, 2007-2012 Table: Key Forecast Assumptions for the India Online Gaming Market, 2007-2012 Market Context Table: India Online Gaming Subscription Revenue 2005-2012 Forecast: Comparison of 2007 and 2008 Forecasts (US$M) Figure: India Online Gaming Subscription Revenue 2005-2012 Forecast: Comparison of 2007 and 2008 Forecasts Essential Guidance New Opportunities Emerging Trends Learn More Related Research Definitions Online Games Casual Games Serious Games Subscription Online Gamers Synopsis AbstractThis IDC study provides a bottom-up sizing of and 2008-2012 forecasts for the online gaming subscription market in 2007. Historical and forecast revenue data is shown for the India market. This study also contains vendor-specific revenue and market shares by country. "The India online gaming market is still at an embryonic stage, with only a handful of service providers (SPs) marking their presence. A market size of US$3.7 million in 2007 from 2006's yield of US$1.64 million marked a strong 99% year-over-year (YoY) growth, with Level Up, Kreeda, and Zapak occupying the top 3 spots in the market. The market's landscape has changed during 2007 with the emergence of new players like Kreeda, Zapak, and Games2Win," says Sae-Soon Quah, market analyst, Peripherals, IDC Malaysia. Get Full Details About This Report >> |
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