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Video Game Briefing - CEA-SVG Third Annual Sports and Technology Research StudyPublished by: Consumer Electronics Association Published: May. 1, 2008 - 849 Pages Table of Contents
AbstractThe Video Game Briefing is based on findings from the Third Annual Sports and Technology Research study conducted jointly by the Consumer Electronics Association (CEA)® and the Sports Video Group (SVG).Sports have long been tied to media and technology. With the advent of the Internet, HDTV, videogames, wireless services, and time/place shifting devices (e.g. TiVo), just to name a few examples, fans have a broad array of choices to enjoy and interact with their favorite sports. This report looks at video game behaviors among sports fans and how video games are being used to compliment sports viewership. Anyone involved in producing sports content or anyone involved in producing products and/or services to connect fans to sports will benefit from this research. Get Full Details About This Report >> |
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