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China Gaming 2008-2012 Forecast and Analysis

Published by: IDC

Published: May. 19, 2008 - 111 Pages


Table of Contents


Table of Contents

IDC Opinion

In This Study

Methodology

Executive Summary

Situation Overview

Market Overview

China's Online Gaming Current Status

Figure: China Online Gaming Roadmap

2000?2002: Burgeoning Period

2003?2005: Quick Start Period

2006 till now: Rapid Growth Period

China's Online Gaming Market Dynamics

Accelerators

Inhibitors

China's Homegrown Online Gaming Analysis

Market Situation

Figure: China Homegrown Games Revenue, 2005?2007

Development Trends

Market Dynamics

Accelerators

Inhibitors

China Online Games in Overseas Market

Market Overview

Table: Export of Games Developed by China Local Vendors

Market Dynamics

Accelerators

Inhibitors

China Online Gaming In-Game Advertising Market

Market Overview

Trade Features

Development Trends

Main Forms of In-Game Advertising

Market Dynamics

Accelerators

Inhibitors

Online Gaming: Impact on and Contribution to Related Industries

Figure: Online Gaming Contributions to Related Industries

China Online Gaming Competitive Landscape: Overall Competitive Situation

Table: China Online Gaming Market Revenue by Vendors, 2007

Key Vendors' Profile

Shanda

Shanda's Business Structure

Figure: Shanda's Business Structure

Shanda's Gaming Product Lines

Figure: Shanda Online Gaming Revenue, 2005?2007

Table: Shanda's Gaming Offerings and Operational Status, 2007

Shanda SWOT Analysis

Strengths and Opportunities

Weaknesses and Threats

NetEase

NetEase's Business Structure

Figure: NetEase's Business Structure

Figure: NetEase Online Gaming Revenue, 2005?2007

NetEase Gaming Product Lines

Table: NetEase's Gaming Offerings and Operational Status, 2007

NetEase SWOT Analysis

Strengths and Opportunities

Weaknesses and Threats

Giant

Giant's Business Structure

Giant's Gaming Product Lines

Table: Giant's Gaming Offerings and Operational Status, 2007

Giant SWOT Analysis

Strengths and Opportunities

Weaknesses and Threats

The9

The9's Business Structure

Figure: The9 Online Gaming Revenue, 2005?2007

The9's Gaming Product Lines

Table: The9's Gaming Offerings and Operational Status, 2007

The9 SWOT Analysis

Strengths and Opportunities

Weaknesses and Threats

9you

9you's Main Business Structure

Figure: 9you's Business Structure

9you's Gaming Product Lines

Table: 9you's Gaming Offerings and Operational Status, 2007

9you SWOT Analysis

Strengths and Opportunities

Weaknesses and Threats

Perfect World

Business Structure of Perfect World

Perfect World's Gaming Product Lines

Table: Perfect World's Gaming Offerings and Operational Status, 2007

Perfect SWOT Analysis

Strengths and Opportunities

Weaknesses and Threats

Tencent

Tencent's Business Structure

Figure: Tencent's Business Structure

Tencent's Gaming Product Lines

Table: Tencent's Gaming Offerings and Operational Status, 2007

Tencent SWOT Analysis

Strengths and Opportunities

Weaknesses and Threats

Netdragon

Netdragon's Business Structure

Netdragon's Gaming Product Lines

Table: Netdragon's Gaming Offerings and Operational Status, 2007

Netdragon SWOT Analysis

Strengths and Opportunities

Weaknesses and Threats

Kingsoft

Kingsoft's Business Structure

Figure: Kingsoft's Business Structure

Kingsoft's Gaming Product Lines

Table: Kingsoft's Gaming Offerings and Operational Status, 2007

Kingsoft SWOT Analysis

Strengths and Opportunities

Weaknesses and Threats

Sohu

Sohu's Business Structure

Figure: Sohu's Business Structure

Sohu's Gaming Product Lines

Table: Sohu's Gaming Offerings and Operational Status, 2007

Sohu SWOT Analysis

Strengths and Opportunities

Weaknesses and Threats

CDC

CDC Games Business Structure

CDC Gaming Product Lines

Table: 17game's Gaming Offerings and Operational Status, 2007

Table: Optisp's Main Gaming Offerings and Operational Status, 2007

CDC SWOT Analysis

Strengths and Opportunities

Weaknesses and Threats

Future Outlook

Forecast and Assumptions

Table: Key Forecast Assumptions for China Online Gaming, 2007-2012

China Online Gaming End Users Forecast

China Internet Users Forecast, 2007?2012

Figure: China Internet Users, 2007?2012

China Broadband Subscribers Forecast, 2007?2012

Figure: China Broadband Subscribers, 2007?2012

China Online Gaming End Users Forecast, 2007?2012

Figure: China Online Game Users, 2007?2012

China Paid Online Game Users Forecast, 2007? 2012

Figure: China Paid Online Game Users, 2007?2012

China Online Gaming Market Forecast

China Online Gaming Forecast, 2007?2012

Figure: China Online Gaming Revenue Forecast, 2007?2012

China Online Gaming Forecast by Business Model, 2007?2012

Table: China Online Gaming Forecast by Business Model, 2007-2012

China's Online Gaming Market Trends

China MMORPG Online Gaming Forecast

China MMORPG Online Gaming Market Forecast, 2007? 2012

Figure: China MMORPG Market Revenue Forecast, 2007?2012

China MMORPG Online Gaming Market Trends

China Casual Online Gaming Forecast

China Casual Online Gaming Market Forecast, 2007?2012

Figure: China Casual Game Revenue Forecast, 2007?2012

China Casual Online Gaming Market Trends

China Online Gaming Virtual Goods Forecast

Market Overview

Figure: China Online Gaming Virtual Goods Transaction Forecast, 2007?2012

China Mobile Online Gaming Forecast

Market Overview

Market Dynamics

Accelerators

Inhibitors

China Single-PC Game Market Forecast

Market Overview

Figure: China Single-PC Game Publications, 2001?2006

Figure: China Single-PC Game Market Revenue, 2001?2006

Development Trends

Market Dynamics

Accelerators

Inhibitors

China Videogame and Handheld Console Market Forecast

Market Overview

Table: China Console and Handheld Game Hardware Shipment, 2007-2012

Figure: China Videogame Hardware Shipment Forecast, 2007?2012

Figure: China Videogame Revenue Forecast, 2007?2012

Market Dynamics

Accelerators

Inhibitors

Market Context

Figure: China Online Gaming Revenue Forecast, 2007?2012: Comparison of March 2007 and March 2008 Forecasts

Table: China Online Gaming Revenue, 2007-2012: Comparison of March 2006 and March 2007 Forecasts

Essential Guidance

Learn More

Related Research

Appendix 1: Most Popular Games and Platforms in China, 2007

2007 Top 10 Online Games in China

Figure: China Top 10 Online Games, 2007

2007 Top 10 Homegrown Online Games in China

Figure: China Top 10 Homegrown Online Games, 2007

2007 Top 10 Single-PC Games in China

Figure: China Top 10 Single-PC Games, 2007

2007 Top 5 Casual Online Gaming Platforms

Figure: China Top 5 Casual Game Platform, 2007

Appendix 2: China Gaming End Users Demographic Distribution, 2007

Table: Gender Distribution of China Game Users

Table: Marital Status Distribution of China Game Users

Table: Age Distribution of China Game Users

Table: Distribution of Cities Where China Game Users Live

Table: Occupation Distribution of China Game Users

Table: Income Distribution of China Game Users

Table: Education Level Distribution of China Game Users

Appendix 3: China Gaming Market Memorabilia, 2007

Appendix 4: Research Scope

Regional Coverage

Game Coverage

Industry Chain Coverage

Game Definition and Taxonomy

Definition of Electronic Game

Taxonomy of Electronic Game

Single Games

Definition of Single Games

Taxonomy of Single Game

Online Game

Definition of Online Game

Taxonomy of Online Game

Gaming Industry Chain

Online Game User

Online Game Publisher/Operator

Online Game Software Developer

Internet Data Center Provider

Telecom Operator

Definition of Game Publication Market

Table: China Regional Definition

Currency Exchange Rate, 2007

Table: Currency Exchange Rates, 2007 (US$)

Methodology

Data Collection

Data Analysis

Quality Control Measures

Survey Period

Table: Effective Sample Size and Distribution

Sample Size and Distribution

Table: Regional Distribution of China Game Users

Synopsis

Abstract

This IDC study examines the dynamics of the China gaming market and focuses on online gaming. It looks at market drivers, dynamics, and strategies; the competitive landscape; and includes profiles of the top 10 vendors as well as a 2008?2012 forecast.

"The concentration of the China online gaming market improved significantly in 2007. The revenue sum of the top 10 vendors occupied 91.8% of the total market. Except 9you under listing gestation, the other nine operators were all listed companies. China's online gaming market has entered the "age of warring states" with monopolistic competition. For those SMB vendors, the threshold of industrial competition is further raised". says Bryan Yuan, senior market analyst, Vertical Industry Research and Consulting, IDC China.



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