Providing market research reports, industry analysis, company profiles and country reports for strategic planning, competitive intelligence, marketing and business research.
Search for Market Research Reports:    

China Gaming End-User Survey 2008

Published by: IDC

Published: Mar. 31, 2008 - 86 Pages


Table of Contents


Table of Contents

IDC Opinion

In This Study

Methodology

Situation Overview

Market Overview

China Internet User Population

Figure: China Internet User Population, 2007?2012

China Online Gaming End-User Population

Figure: China Broadband Subscriber Population, 2007?2012

Figure: China Online Game User Population, 2007?2012

Figure: China Paid Online Game User Population, 2007?2012

China Online Gaming Revenue

Figure: China Online Gaming Revenue, 2007?2012

China Game User Overview

Demographic Analysis of China Gaming End Users

Table: China Game Users by Gender (%)

Table: China Game Users by Marital Status (%)

Table: China Game Users by Age (%)

Table: China Game Users by City of Residential Location (%)

Table: China Game Users by Occupation (%)

Table: China Game Users by Income (%)

Table: China Game Users by Education Level (%)

Internet Behaviors of China Gaming End Users

Frequently Used Search Engines

Figure: Search Engines Most Frequently Used by Game Users

Common Online Services Used by Gamers

Figure: China Game Users' Commonly Used Online Services

Frequently Used Instant Messaging Software

Figure: China Gamers' Frequently Used Instant Messaging Software

Internet Behaviors of Gaming End Users

Main Game Types End Users Played

Figure: Main Game Types End Users Played

China Gamers' Current Game-Playing Status

Figure: China Gamers' Current Game-Playing Status

Purpose of Gaming

Figure: Purpose of Gaming

Interest in Gaming Paraphernalia

Figure: Gaming Paraphernalia Most Likely to Be Purchased

China Online Gaming End Users

Demographic Analysis of China Online Gaming End User

Table: China Online Game Users by Gender (%)

Table: China Online Game Users by Marital Status (%)

Table: China Online Game Users by Age (%)

Table: China Online Game Users by Occupation (%)

Table: China Online Game Users by Income (%)

Table: China Online Game Users by Education Level (%)

Profile of Online Gaming End Users

Average Number of Game Titles Played in a Given Period

Figure: China Online Users by Average Number of Game Titles Played in a Given Period

Average Years Spent Playing Online Games

Figure: Average Years Spent Playing Online Games

Frequency and Location of Online Gaming

Frequency of Online Gaming

Figure: Frequency of Online Game Playing

Commitment to Online Games

Figure: Commitment to Online Games

Location of Online Gaming

Figure: Location of Online Game Playing

Online Gaming Expenditure and Purchase Channels

Online Gaming Expenditure

Figure: Spending on Online Gaming

Average Monthly Expenditure on Point-of-Sale Cards

Figure: Average Monthly Expenditure on Point-of-Sale Cards

Average Monthly Expenditure on Gaming Commodities

Figure: Average Monthly Expenditure on Gaming Commodities

Most Frequently Used Payment Methods

Figure: Most Frequently Used Payment Method

Promotion of Online Games

Source of Information about Online Games

Figure: Source of Information about Online Games

Most Readily Accepted Promotions and Events

Figure: Most Readily Accepted Promotions and Events

Online Game User Needs and Preferences

User Opinion Towards Online Gaming

Table: Reason for Playing Online Games (%)

Most Valued Factors in Gaming

Figure: Most Valued Factors in Gaming

Reasons for Terminating Play of an Online Game

Figure: Reasons for Terminating Play of an Online Game

Unauthorized Online Gaming Activities

Figure: Unauthorized Online Gaming Activities

Needs and Preferences for Homegrown Games

Online Games Users Played in 2007 by Origin

Figure: Online Games Users Played in 2007 by Origin

Number of Homegrown Online Games Users Played on a Trial Basis

Figure: Number of Homegrown Online Games Users Played on a Trial Basis

Favorite Type of Homegrown Online Games, 2007

Figure: Favorite Type of Homegrown Online Game

User Attitude Towards Virtual Item Trading

User Attitudes Towards Virtual Item Trading

Figure: User Expectation of Homegrown Online Games

Places Where Users Seek Information on Virtual Item Trading

Figure: Places Where Users Seek for Information on Virtual Item Trading

Resolving Disputes in Virtual Item Trading

Figure: Resolution of Disputes in Virtual Item Trading

Recommendations on Regulating Virtual Item Trading

Figure: Recommendations on Regulating Virtual Item Trading

User Attitudes Towards In-Game Advertising

Figure: User Attitudes Towards In-Game Advertising

User Acceptance of In-Game Advertising

Figure: User Acceptance of In-Game Advertising

Online Gaming PC Configurations

Type of PCs Used

Figure: Type of PC Used

Type of Video Cards Used

Figure: Type of Video Card Used

CPU Used in PCs for Gaming

Figure: CPU Used in PC for Gaming

Memory Size of PC Used for Gaming

Figure: Video Card Configuration of PC Used for Gaming

Monitor Used for Gaming

Figure: Monitor Size Used for Gaming

Internet Access Methods

Figure: Internet Access Methods

China Mobile Gaming End Users

Average Mobile Gaming Session

Figure: Average Time Spent per Mobile Gaming Session

Frequency of Mobile Gaming

Figure: Frequency of Mobile Game Playing

Mobile Communication Channels

Figure: Mobile Communication Channels

Mobile Phone Brands Currently Used for Gaming

Figure: Mobile Phone Brands Currently Used for Gaming

China Mobile Game Sources

Figure: China Mobile Game Sources

Deficiencies in Mobile Gaming

Figure: Deficiencies in Mobile Gaming

Preferred Mobile Game Types

Figure: Preferred Mobile Game Types

Prime Times for Mobile Gaming

Figure: Prime Times for Mobile Gaming

Use of Paid Mobile Phone Entertainment Content

Figure: Use of Paid Mobile Phone Entertainment Content

Average Monthly Expenditure on Mobile Gaming

Figure: Average Monthly Expenditure on Mobile Gaming

Affordable Monthly Fee for Mobile Gaming

Figure: Affordable Monthly Fee for Mobile Gaming

Most Anticipated Mobile Gaming-Related Content and Services

Figure: Most Anticipated Mobile Gaming-Related Content and Services

User Expectations for Gaming-Enabled Mobile Phones

Figure: User Expectations for Gaming-Enabled Mobile Phones

Selection Criteria for Mobile Online Games

Figure: Selection Criteria for Mobile Online Games

China PC Game End Users

Number of PC Games Played in 2007

Figure: Number of PC Games Played in 2007

Frequency of PC Game Playing

Figure: Frequency of PC Game Playing

Commitment to a Single-PC Game

Figure: Commitment to a Single-PC Game

Sources of PC Gaming Software

Figure: Sources of PC Gaming Software

Monthly Expenditure on PC Gaming Software

Figure: Monthly Expenditure on PC Gaming Software

Affordable Price Levels of PC Gaming Software

Figure: Affordable Pricing Levels of PC Gaming Software

Favorite PC Game Types

Figure: Favorite PC Game Types

User Selection of Networked PC Gaming Platforms

Figure: User Selection of Networked PC Gaming Platform

User Expenditure on Networked PC Games

Figure: User Expenditure on Networked PC Games

China Handheld and Console Gaming End Users

Average Years Spent Playing Video Console Games

Figure: Average Number of Years Spent Playing Video Console Games

Average Years Spent Playing Handheld Games

Figure: Average Number of Years Spent Playing Handheld Games

Favorite Videogame and Handheld Game Type

Figure: Favorite Videogame Type

Spending on Videogames

Figure: Spending on Videogames

Handheld and Videogame Console to Purchase in the Next 2 Years

Figure: Handheld and Videogame Console to Purchases Planned in the Next Two Years

Price Point for Videogame Consoles

Figure: Price Point for Videogame Consoles

Price Point for Handheld Gaming Devices

Figure: Price Point for Handheld Gaming Devices

Price Point for Legal Gaming Software

Figure: Price Point for Legal Gaming Software

Impact of Online Videogames on Videogame Console Purchases

Figure: Impact of Online Videogames on Videogame Console Purchases

Coverage of Videogame and Handheld Device Stores

Figure: Coverage of Videogame and Handheld Device Stores

Access of Videogame-Related Magazines and Web Sites

Figure: Use of Videogame-Related Magazines and Web Sites

Reasons for Preferring Videogames

Figure: Reasons for Preferring Videogames

Future Outlook

Gaming Market Effects

Impact of Item-Based Games

Impact of Casual Games

Impact of In-Game Advertising

Impact of the Niche Market

Essential Guidance

Actions to Consider

Learn More

Related Research

Appendix

China Top 10 Most Popular Online Games, 2007

Figure: China Top 10 Most Popular Online Games, 2007

China Top 10 Single-PC Games, 2007

Figure: China Top 10 Single-PC Games, 2007

China Best Online Casual Gaming Platforms, 2007

Figure: China Best Online Casual Gaming Platforms, 2007

Definitions

Electronic Game Definition and Taxonomy

Definition of Electronic Game

Taxonomy of Electronic Game

Online Game

Definition of Online Game

Taxonomy of Online Game

Single-PC Games

Definition of Single-PC Games

Taxonomy of Single Game

Synopsis

Abstract

This IDC study provides the demographics of China's gaming end users and their gaming behaviors from the China Gaming End-User Survey, 2007. This survey was designed to provide a comprehensive overview of China gamer activities and behaviors. Data was collected using a structured online questionnaire. Based on the responses from a sample of 30,843 who frequently play games. The survey focused on respondents' gaming habits and preferences in online, console, PC, and mobile gaming. As such, they were queried on their offline gaming habits. Respondents were survey from October 15 to November 15, 2007.

"The China gaming market seems somewhat crowded with 140 vendors and 281 game titles altogether in 2007. It is really a challenge to find a profitable niche market, where revenue can be derived from this extremely competitive ecosystem. Competition is just beginning, but niche markets will always be out there with the variety of demands from different end-user groups," says Bryan Yuan, senior research analyst, Vertical Industry Research and Consulting, IDC China.



Get Full Details About This Report >>
US: 800.298.5699
Int'l: +1.240.747.3093
Buy this Report
Price and Delivery Options

Search Inside Report


 

About MarketResearch.com
MarketResearch.com is an online aggregator selling over 250,000 market research reports, company profiles and country profiles from over 650 research firms. Our reports will provide you with the critical business and competitive intelligence you need for strategic planning and marketing research. Coverage includes the US, UK, Europe, Asia and global markets.

 

© MarketResearch.com 2009