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Published by: IDATE
Published: Mar. 1, 2008
Table of Contents
- Introduction: a highly coveted advertising market
- 1. Advertising market framework
- 1.1. Scope of the advertising market
- 1.2. Media advertising: definition and properties
- 1.3. Non-media advertising: definition and properties
- 1.4. Goals of advertising
- 1.5. Advertising market organisation
- 1.6. Change in media spending worldwide
- 1.6.1. Advertising spending, per medium
- 1.6.2. Ad spending by geographical zone
- 1.6.3. Comparison of the media advertising spending structure in the largest markets
- 1.7. Non-media still accounts for the lion’s share of advertiser spending
- 1.8. Are below the line techniques bridging the media divide?
- 1.8.1. New media: extending non-media to the web?
- 1.8.2. Internet: a powerful medium for below the line techniques
- 1.9. Cross-media strategies: advertiser choices
- 1.9.1. Choice of media
- 1.9.2. Are traditional media ad budgets being transferred to new media?
- 2. Segmentation, targeting, interaction: the internet’s assets
- 2.1. New forms of advertising made possible by the internet
- 2.1.1. Traditional online advertising formats
- 2.1.2. The new advertising formats
- 2.2. Greater performance than other media
- 2.2.1. Segmentation and targeting
- 2.2.2. Support for the development of interactive advertising
- 2.2.3. A sounding box for advertisers
- 2.3. New tools for measuring ad efficiency
- 2.3.1. Measuring performance
- 2.3.2. New billing systems
- 2.4. Limits of legal issues
- 2.4.1. Invasion of privacy
- 2.4.2. Video advertising and integrity of the work
- 3. Mobile: a goldmine for advertisers
once the issues are resolved
- 3.1. High market potential
- 3.1.1. A mass market
- 3.1.2. Assets for attracting advertisers and operators
- 3.2.
that is still under-exploited
- 3.3. Required market conditions
- 3.3.1. Increased audience and consumption
- 3.3.2. Building the value chain
- 3.4. Mobile advertising platforms
- 3.4.1. Mobile messaging
- 3.4.2. Mobile internet
- 3.4.3. Mobile multimedia
- 3.4.4. An array of interactive advertising possibilities
- 4. Traditional media’s adaptation and reaction to changes in the advertising market
- 4.1. Advertising: essential tool for financing media
- 4.2. Traditional media’s assets
- 4.2.1. Capacity to address a mass market
- 4.2.2. Primetime still king
- 4.2.3. Power of the media brand
- 4.3. Comparison of the efficiency of TV, radio, print media and internet advertising
- 4.4. Can traditional media reinvent advertising?
- 4.4.1. Towards a revival of TV advertising
- 4.4.2. Can digital cinema revive interest in in-theatre advertising?
- 4.4.3. Print media’s digital revolution
- 5. Ad-funded services
- 5.1. Principles and objectives
- 5.1.1. Definition of ad-funded
- 5.1.2. Limits of the paid model
- 5.1.3. The need for growth outlets
- 5.2. Ad-funded initiatives
- 5.3. Limits of the ad-funded model
- 5.3.1. Limits of the long tail
- 5.3.2. Limits of ad-generated ARPU
- 5.4. What services can be ad-funded?
- 6. Conclusions: how to share the wealth?
- 6.1. Challenges along the value chain
- 6.2. Forecasts
- 6.2.1. The United States
- 6.2.2. Western Europe
- Tables and figures
- Table 1: Strengths and weaknesses of media advertising
- Table 2: Strengths and weaknesses of below the line advertising
- Table 3: Theoretical modelling of the objectives of advertising campaigns
- Table 4: Global advertising spending, per medium
- Table 5: Forecast change in global advertising spending, per medium
- Table 6: The main forms online media and non-media advertising
- Table 7: Comparison of online and offline forms of advertising
- Table 8: Comparison of the strengths and weaknesses of the different media for advertisers
- Table 9: Average weekly time spent online in Europe, in 2005 and 2006
- Table 10: USA: most popular tools with regular web users
- Table 11: Mobile advertising’s share of the global advertising market
- Table 12: Ad regulation on the free mobile TV service in South Korea (T-DMB)
- Table 13: Leading providers of mobile marketing and advertising solutions
- Table 14: Comparison of the impact of advertising in France in 2006, by medium
- Table 15: Paid content and online advertising revenue in the US (2003, 2005)
- Table 16: Press revenue in France (2003, 2006)
- Table 17: TV revenue in Europe (2003, 2006)
- Table 18: Ad-funded internet access initiatives
- Table 19: Ad-funded initiatives in the calling market
- Table 20: Ad-funded video initiatives
- Table 21: Ad-funded video game initiatives
- Table 22: Ad-funded music initiatives
- Table 23: Various ad-funded initiatives
- Table 24: Forecast change in the advertising market in the United States
- Table 25: Forecast change in the advertising market in the largest Western European countries
- Figure 1: Main players in the advertising market
- Figure 2: Change in the breakdown of advertising spending worldwide, by medium
- Figure 3: Change in the breakdown of advertising spending worldwide, by geographical zone
- Figure 4: Comparison of marketing mixes in the biggest markets in 2007
- Figure 5: Change in the structure of marketing investments in France and in the US
- Figure 6: Change in marketing investments in France
- Figure 7: Number of unique monthly internet users by country
- Figure 8: Growth of advertising spending worldwide, by medium, 2006- 2009
- Figure 9: Forecast growth of market share for online ad formats in the US, 2001-2010
- Figure 10: Growth of CPM in France by type of display, in 2006 and 2007
- Figure 11: Cost per lead for non-media formats
- Figure 12: Users’ brand expectations on search engines
- Figure 13: Forecast growth of market share for online classified ads in the US, 2001-2010
- Figure 14: Advertisements on Windows Live Messenger
- Figure 15: Click-to-call on Google and eBay
- Figure 16: Web couponing
- Figure 17: Sponsorship: Intel on Digg and Nike on MySpace
- Figure 18: Sponsored links triggered by tags
- Figure 19: Example of an in-game ad
- Figure 20: Product placement in an online video
- Figure 21: The L’Oréal Paris beauty contest in Second Life
- Figure 22: A new approach to consumers in customer relations management
- Figure 23: Mobile penetration rates
- Figure 24: Number of users/viewers/listeners in France in 2006
- Figure 25: Average monthly mobile consumption per user in Europe, in minutes of use (MoU)
- Figure 26: Mobile advertising, still a very minor market segment in 2007
- Figure 27: Breakdown of mobile advertising investments worldwide in 2006
- Figure 28: Annual growth rate of advertising spending worldwide
- Figure 29: Percentage of the population equipped with a 3G handset in the EU-15
- Figure 30: Breakdown of mobile handset sales worldwide
- Figure 31: Types of content viewed on mobile internet
- Figure 32: Mobile advertising value chain
- Figure 33: Example of a walled garden mobile advertising revenue sharing model
- Figure 34: Structure of the mobile advertising market in 2007 and forecasts for 2010
- Figure 35: Examples of texting campaigns using Netsize direct marketing solutions
- Figure 36: Amobee’s ad-funded SMS/MMS solution
- Figure 37: Two of the display formats offered by ScreenTonic: interstitial and billboard
- Figure 38: Sponsored links on a mobile search results page
- Figure 39: Click-to-call in the search results on Windows Live Search for mobile
- Figure 40: Growth of voice and data ARPU in Western Europe, 2002-2007
- Figure 41: Advertising on a free WAP music site
- Figure 42: Share of internet users polled who prefer to watch an ad in exchange for free access to their favourite
mobile content
- Figure 43: South Korean TV viewers’ reaction to advertising
- Figure 44: Examples of interactive mobile advertising
- Figure 45: Radio and TV revenue structure in 2005
- Figure 46: Traditional French media’s resource structure
- Figure 47: Comparison of the change in the amount of time that Europeans spend consuming the main media
- Figure 48: TV penetration rates
- Figure 49: Average TV viewing around the world
- Figure 50: Average TV viewing in Western Europe
- Figure 51: Average time spent listening to the radio in 2006
- Figure 52: Use of the internet for listening to live radio (% of adults)
- Figure 53: Use of the internet for listening to or downloading audio content
- Figure 54: Change in the average circulation of daily paid newspapers, per issue
- Figure 55: Comparison of media consumption times in France in 2002, by timeslot
- Figure 56: Audience breakdown by time of day
- Figure 57: Breakdown of advertisers’ TV investments, by time slot
- Figure 58: Comparison of the change in the top national commercial channels’ share of TV ad revenue
- Figure 59: Comparison of strengths of advertising on the six main media in South Korea
- Figure 60: Reasons why viewers watch TV commercials
- Figure 61: Contribution of the five tiers of advertisers to media ad revenue
- Figure 62: Example of interactive product placement in the series "Sex and the City"
- Figure 63: Change in print media and outdoor advertising’s share of media ad revenue
- Figure 64: 2D barcode vs. classic barcode
- Figure 65: 2D barcode in a magazine advertisement
- Figure 66: Revenue share for the top online ad vendors in the US
- Figure 67: Revenue per user in 20072007
- Figure 68: Change in French households’ ICT budget, per item
- Figure 69: Media and non-media ad revenue in France in 2006
- Figure 70: Comparison of advertiser media spending in the main markets
- Figure 71: Breakdown of ad revenue in the United States by type of medium
- Figure 72: Breakdown of ad revenue in the United States by medium
- Figure 73: Breakdown of ad revenue in Western Europe by type of medium
- Figure 74: Breakdown of ad revenue in Western Europe by medium
AbstractThe world of advertising has joined the digital revolution. Recent examples of the success of sponsored links,
the development of click-to-call, video advertising and local ads on mobile, along with the swift rise in the sums being
earmarked for online advertising are a clear indication that the announced changes are beginning to have an impact.
Recent experiments with music financed by advertising, telcos’ investments in ad-based financing, product placement
initiatives and in-game ads are all examples of the evolving landscape that are bound to enact deep-seated changes for
both traditional media, which have long been financed by advertising, and for new telecom and internet industry players
which are now incorporating advertising as a new source of long-term financing.
Based on an in-depth examination of the latest changes at work in the field of advertising, IDATE delivers an analysis of the
assets of new advertising platforms, namely Web 2.0 and mobile, and of traditional media’s capacity to adapt and react to
the changes. This report provides a detailed look at the new forms of advertising and efficiency measurement tools. It also
supplies market share growth forecasts for the different platforms up to 2012.
Key Questions
- What changes are expected in the advertising market ?
- What are the new services operating
on an ad-funded model?
- What are the new ad formats adapted to new
communication platforms?
- What are the respective assets of traditional and new
media when seeking to attract advertisers?
- Is the internet a platform of choice
for non-media endeavours?
- Can the advertising market finance everything?
- How will ad revenue be distributed across
all of the available platforms?
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