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Online Gaming: Worldwide Subscriber Growth Expected for Both Free and Subscription-Based Online Services

Published by: In-Stat

Published: Dec. 31, 2007 - 41 Pages


Table of Contents


Executive Summary

Introduction—Broadband Subscriber Forecast

Console Online Gaming

Microsoft Xbox Live

Live Marketplace

Video MarketPlace

Live Arcade

Xbox Originals

Conclusions

Forecast

Sony Online

PS2 Online

PS3 Online

Conclusions

Forecast

Nintendo

GameCube Online

Wii Online

Conclusions

Forecast

Handheld Online Gaming

Nintendo

DS Background

Online

Conclusions

Forecast

Sony

PSP Background

Online

Conclusions

Forecast

Console and Online Gaming—The Consumer Perspective

Demographics

Video Game Console Owned

Microsoft Consumers

Xbox Live

Sony Consumers

PlayStation Online Services

Sony PlayStation Portable (PSP)

Nintendo Consumers

Other Issues

Role of Advertising

Competition

PC Online Gaming

Casual Gaming

GameTap

Summary

Console Online Gaming

Handheld Online Gaming

Methodology

Related In-Stat Reports

List of Tables

Table 1. Worldwide Broadband Subscriber Forecast (Thousands) 2004-2011

Table 2. Xbox Live Subscriber and Revenue Forecast 2004-2011

Table 3. PlayStation Online Subscriber and Revenue Forecast 2004-2011

Table 4. Nintendo Online Subscriber and Revenue Forecast 2004-2011

Table 5. Nintendo DS Online Gaming and Revenue Forecast 2004-2011

Table 6. Sony PSP Online Gaming and Revenue Forecast 2004-2011

Table 7. Gender

Table 8. Age

Table 9. Video Game Console Owned

Table 10. Do You Subscribe to Xbox Live?

Table 11. How Long Have You Paid for an Xbox Live Subscription?

Table 12. What Content Have You Downloaded from Xbox Live?

Table 13. Do You Notice In-Game Advertisements on Xbox Live?

Table 14. How Many Hours Do You Spend on Xbox Live Per Week?

Table 15. Have You Paid for an Xbox Live Subscription in the Past?

Table 16. Will You Consider Paying for an Xbox Live Subscription?

Table 17. Why Won’t You Subscribe to Xbox Live?

Table 18. Which Describes Your Use of the PS2 Online Service?

Table 19. Which Describes Your Use of the PlayStation Network?

Table 20. In Which Type of Wireless Gaming Do You Participate With Your Sony PSP?

Table 21. Which Describes Your Use of the Wii Connect Online Service?

Table 22. Console Subscriber Summary 2004-2011

Table 23. Console Revenue Summary 2004-2011

Table 24. Handheld Subscriber and Revenue Summary 2004-2011

List of Figures

Figure 1. Console and Handheld Online Gaming Subscribers (in Millions) 2004 to 2011

Abstract

In 2007, the video game console market represented one of the most popular segments in the consumer electronics industry. Nintendo launched the Wii to frenzied consumer demand, and Sony completed the launch of its PlayStation 3. Microsoft's Xbox 360 now faces legitimate competition from both these companies. The handheld gaming console market is also exhibiting growth. While Microsoft does not offer a handheld console, both Nintendo and Sony enhanced their handheld lineups this year.

In order to recoup the high costs associated with console manufacturing, Microsoft, Sony, and Nintendo have turned to online gaming either to generate additional revenue streams or to promote brand loyalty. Subscriber growth is expected in both paid and free online services over the forecast period.

In-Stat’s latest gaming report contains forecasts for online game subscribers annually through 2011 for online-capable game console and handheld consoles. Forecasts for each console include an annual console installed base, the number of subscribers (free or paid), subscription revenue, paid download revenue, and online advertising revenue. This report does not forecast PC online gaming or casual gaming. Analyses are provided for the online console strategies of Microsoft, Nintendo, and Sony, as well as the online handheld strategies of Nintendo and Sony. New to this year's report are survey results regarding US consumers' attitudes towards both video game console ownership and online gaming.

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