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The 2008 Leisure Market Research Handbook

Published by: Richard K. Miller & Associates

Published: Oct. 1, 2007 - 261 Pages


Table of Contents


1 MARKET ASSESSMENT

1.1 Objectives

1.2 Scope

1.3 Expenditures on Leisure Activities

1.4 The Leisure Boom

2 CONSUMER’S USE OF TIME

2.1 Americans’ Use of Time

2.2 Time Spent Using Media

2.3 Consumer Use of the Internet

2.4 Blurring Distinction Between Work and Leisure

2.5 The Quality of Leisure Time

2.6 Vacation

2.7 At-home Leisure

2.8 Creative Activities

3 LEISURE & LIFESTYLE MARKETING

3.1 Marketing Through Consumers’ Passion For Leisure Activities

3.2 Lifestyle Advertising

3.3 Advertising Tie-ins With Leisure

4 LEISURE VENUES

4.1 The Leisure Infrastructure

4.2 Maximizing Facility Utilization

4.3 Leisure in Urban Revitalization

4.4 Innovations in Leisure

5 LEISURE-BASED COMMUNITIES

5.1 Overview

5.2 New Urbanism

5.3 Sports-anchored Developments

5.4 Golf Communities

5.5 Speedway-based Condo Developments

5.6 Spa-based Communities

5.7 Resort-style Communities

5.8 Conservation Communities

PART I: ENTERTAINMENT & AMUSEMENT

6 THEME EXPERIENCES

6.1 A Shift From Buying Goods To Experiences

6.2 Theme and Total Immersion Experiences

6.3 Sports Fantasy Camps

6.4 Adult Camps

7 LEISURE TRAVEL

7.1 Market Assessment

7.2 Leisure Activities While Traveling

7.3 Vacations

7.4 Travel for Hobbies and Interests

7.5 Adventure Travel

8 THEME PARKS, FESTIVALS & FAIRS

8.1 Theme Parks

8.2 Theme Parks Demographics

8.3 Queue Systems and Concierge-level Service

8.4 Waterparks

8.5 Hotel Waterparks

8.6 Family Entertainment Centers

8.7 Festivals and Fairs

9 CASINOS & WAGERING

9.1 Market Summary

9.2 State-by-State Summary

9.3 Casinos

9.4 Lotteries

9.5 Parimutuel Wagering

9.6 Video Lottery Terminals

9.7 Sports Wagering

9.8 Online Gambling

10 GAMES

10.1 Market Assessment

10.2 Poker

10.3 Contact Bridge

10.4 Sudoku

10.5 Video Games

10.6 Mobile Games

10.7 Casual Games

10.8 Ultimate

10.9 Disc Golf

10.10 Darts

11 FILMED ENTERTAINMENT & VIDEO

11.1 Market Assessment

11.2 Filmed Entertainment

11.3 Television

11.4 Online Video

11.5 Internet TV

11.6 Mobile Video and TV

PART II: HOBBIES

12 HOBBY COLLECTING

12.1 Market Assessment

12.2 What’s Hot, What’s Not

12.3 Memorabilia

12.4 Rare Collectibles

12.5 Manufactured Collectibles

12.6 Sports Cards

13 CRAFTS

13.1 Market Assessment

13.2 Scrapbooking

14 WORKING HOBBIES

14.1 Overview

14.2 Hobby Farming

14.3 Recreational Ranching

14.4 Do-it-Yourself Projects

14.5 Model Railroads

14.6 Personal Investing

15 PHOTOGRAPHY & VIDEO

15.1 Market Assessment

15.2 Digital Photography

15.3 Consumer-generated Video

16 GARDENING

16.1 Market Assessment

16.2 Most Popular Activities

16.3 Heirloom and Rare Plants

16.4 Orchids

17 AUTOMOTIVE

17.1 America’s Love Affair With The Automobile

17.2 Attractions and Experiences for Auto Enthusiasts

17.3 Car Enthusiasts and Collectors

17.4 Customizing

17.5 Auto Racing

18 MOTORCYCLING

18.1 Market Assessment

18.2 The Motorcyclist Lifestyle

18.3 Motorcycle Rallies

19 PRIVATE AVIATION

19.1 Market Assessment

19.2 Private Jets

19.3 Business vs. Recreational Flying

20 RECREATIONAL VEHICLES

20.1 Market Assessment

20.2 Demographics

20.3 The RV Traveler Lifestyle

21 GPS-RELATED ACTIVITIES

21.1 Market Assessment

21.2 Geocaching

21.3 GPS for Leisure Activities

21.4 Social Networking With GPS

22 AMATEUR CARTOGRAPHY

22.1 Market Assessment

22.2 Online Map Services

22.3 Applications

22.4 The GeoWeb

23 PETS

23.1 Market Assessment

23.2 Pets As Family

23.3 Trends

24 BIRDING & WILDLIFE WATCHING

24.1 Market Assessment

24.2 State-by-State Participation and Expenditures

24.3 Birding

24.4 Butterflying

24.5 Whale Watching

PART III: CULTURAL

25 READING & LITERATURE

25.1 Market Assessment

25.2 Book Clubs

25.3 Bookstores

25.4 Book Festivals

25.5 Writers Festivals

25.6 Storytelling Festivals

26 PERFORMING ARTS

26.1 Public Participation in the Arts

26.2 Demographics

26.3 Economic Impact of the Arts

26.4 Broadway Theater

26.5 Local Theater

26.6 Musical Performances

26.7 Dance Performances

27 MUSIC & DANCE

27.1 Scope

27.2 Playing Music

27.3 Recorded Music

27.4 Mixing Music

27.5 Music Festivals

27.6 Ballroom Dancing

28 LIVE EVENTS

28.1 Market Assessment

28.2 Destination Events

28.3 VIP Events

28.4 Circuses

28.5 Airshows

28.6 Rodeos

28.7 Fireworks Displays

29 HISTORY-BASED ACTIVITIES

29.1 Market Assessment

29.2 Demographics

29.3 Ethnic Cultural History

29.4 Living-history Museums

29.5 Reenactments

29.6 Travel for History

30 GENEALOGY

30.1 Market Assessment

30.2 Genealogy Research Websites

30.3 Genetic Genealogy

30.4 Ancestral Tourism

31 SCIENCE-BASED ACTIVITIES

31.1 Overview

31.2 Zoos and Aquariums

31.3 Science Museums

31.4 Planetariums

31.5 Paleontology

31.6 Science News

32 CONTINUING EDUCATION

32.1 A Lifelong Pursuit of Learning

32.2 Special Learning Experiences

32.3 Educational Cruises

32.4 Cooking Schools

32.5 Schools for Leisure

PART IV: LIFESTYLE ACTIVITIES

33 PARTIES & EVENTS

33.1 Market Assessment

33.2 Holiday Festivities

33.3 Tailgating

34 WELLNESS & FITNESS

34.1 The Wellness Marketplace

34.2 Exercise and Fitness

34.3 Health and Fitness Clubs

34.4 Spas

34.5 Yoga

35 ONLINE ACTIVITIES

35.1 Market Assessment

35.2 Online Brands

35.3 Social Networks

35.4 Virtual Worlds

35.5 Blogs

35.6 Podcasts

36 VOLUNTEERING

36.1 Market Assessment

36.2 Culture-based Volunteering

36.3 Volunteer Vacations

36.4 Regional Influences

37 NIGHTLIFE

37.1 Entertainment Districts

37.2 Top New Nightclubs

38 DATING

38.1 Market Assessment

38.2 Online Dating

38.3 Best Cities for Singles

39 CULINARY ARTS

39.1 Participation

39.2 The Gourmet Generation

39.3 Food Television

39.4 Food Festivals

39.5 Recipes Online

39.6 Farmers’ Markets

40 CASUAL & FINE DINING

40.1 Market Assessment

40.2 Market Trends

40.3 Healthful and Socially-conscious Dining

40.4 Ethnic Cuisine

PART V: SPORTS & RECREATION

41 SPORTS & RECREATION PARTICIPATION

41.1 Sports, Exercise and Recreational Activities

41.2 Participation by Activity

41.3 State-by-State Participation

41.4 Sporting Goods

42 WALKING & HIKING

42.1 Participation

42.2 Fitness Walking

42.3 Hiking Trails

42.4 Beach Walks

43 RUNNING

43.1 Participation

43.2 Marathon Races

43.3 Half Marathons

43.4 Triathlons

44 BICYCLING

44.1 Participation

44.2 Biking Trails

44.3 Bicycling Vacations

44.4 Bicycle Commuting

45 GOLF

45.1 Market Assessment

45.2 Demographics

45.3 Golf Resorts

45.4 Attracting the Female Golfer

46 SHOOTING SPORTS

46.1 Participation

46.2 Demographics

46.3 Hunting

46.4 Sporting Clays

47 FISHING

47.1 Market Assessment

47.2 Bass Fishing

47.3 State-by-State Assessment

48 RECREATIONAL BOATING

48.1 Participation Assessment

48.2 Market Assessment

48.3 State Boating Registrations

49 SPECTATOR SPORTS

49.1 Market Assessment

49.2 Professional Team Sports

49.3 Racing Sports

49.4 Fighting Sports

49.5 Emerging and Niche Sports

50 FANTASY SPORTS

50.1 Market Assessment

50.2 Market Characteristics and Trends

50.3 Market Drivers

50.4 Fantasy Sports Media and Advertising

50.5 Expanding Beyond Sports

MARKET RESOURCES

REFERENCES

Abstract

The annual U.S. leisure market is assessed at $2.4 trillion. Fueled predominantly by Baby Boomer spending, significant growth in the leisure marketplace is expected for the foreseeable future. One analyst forecasts that by the year 2015, a new age of leisure will dawn when more than half of the nation's GNP will be generated from the entertainment and leisure industries.

The 2008 Leisure Market Research Handbook presents an in-depth assessment of leisure, examining the market within the scope of such topics as entertainment & amusement, cultural & creative activities, hobbies, lifestyle activities and sports & recreation. In all, 51 unique segments of leisure are assessed, covering virtually every activity where consumers spend their non-working time and discretionary income. Chapters typically provide statistics on expenditures and participation, market characteristics and trends, demographics, and a list of resources for further research.

This resource is designed to be of use to several business sectors. Those in leisure businesses will benefit from the in-depth analyses of the sector, including other leisure segments competing for consumers' time and discretionary spending. For the travel and tourism sector, the handbook suggests ways to match consumers leisure interests with attractions and activities. Retailers and service providers will identify underserved and undermarketed segments in this marketplace of literally hundreds of niches. Advertisers will gain insight on how to reach consumers through their passion for their favorite leisure activities and hobbies.

Richard Miller, principal researcher for The 2008 Leisure Market Research Handbook, is a member of the World Leisure and Recreation Association and the Leisure Studies Association.

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