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China Digital Entertainment Content 2007-2011 ForecastPublished by: IDC Published: Jul. 12, 2007 - 44 Pages Table of ContentsTable of Contents IDC Opinion In This Study Methodology Executive Summary Definitions Local Online Gaming Developers Online Games Subscription Music Service Provider Downloads Digital Rights Management Paid Music Service Provider Paid Online Music Service Wireless Music Service Internet Protocol Television Situation Overview Digital Entertainment Content Based on the Internet Platform Online Gaming in China in 2006 Online Gaming Value Chain in China in 2006 Figure: China Online Gaming Value Chain Market Size in 2006 Game Software Developers Figure: China Local Online Game Revenue, 2005 and 2006 (%) Characteristics of Independent Online Game Development in China Online Gaming Products MMORPG Games and Casual Games in 2006 MMORPG Market Figure: China MMORPG Market Size, 2006-2011 China MMORPG Online Gaming Market Trends Casual Games Figure: China Casual Game Market Size, 2006-2011 China Casual Online Gaming Market Trends Online Gaming Service Providers Table: China Online Gaming Revenue Share by Vendors, 2006 China Online Gaming End-User Population, 2006-2011 Figure: China Online Game User Population, 2006-2011 (M) Figure: China Paid Online Game User Population, 2006-2011 (M) Market Accelerators and Inhibitors Accelerators Inhibitors Online Paid Music in China in 2006 Business Model Paid Music Service Provider Profiles 9sky aigoMUSIC A8 Shanda Tencent Top100.cn Sina Musicbox China Online Music Market Dynamics Drivers Inhibitors Other Internet-Based Entertainment Applications IPTV (Broadband TV) Digital Entertainment Content Based on the Wireless Platform Mobile Gaming Market in China in 2006 Mobile Gaming Value Chain Figure: China Mobile Gaming Value Chain Market Size in 2006 Figure: China Wireless Gaming Revenue, 2006-2011 Mobile Gaming Market Accelerators and Inhibitors Accelerators Inhibitors Development Models of China Mobile Gaming Mobile Game Developers and Operators Wireless Music Wireless Music Market in 2006 Accelerators Inhibitors Wireless Video Future Outlook Internet Environment Internet User and Broadband Subscriber Development Figure: China Internet User Population, 2006-2011 (M) Figure: China Broadband Subscriber Population, 2006-2011 (M) Wireless Environment China Mobile Subscriber Development Figure: China Mobile Subscribers, 2006-2011 (M) Forecast and Assumptions China Online Gaming Market Figure: China Online Gaming Revenue, 2006-2011 (US$M) Table: Key Forecast Assumptions for the China Online Gaming, 2007-2011 China Wireless Music Market Forecast Figure: China Wireless Music Market Revenue, 2006-2011 (US$M) China Mobile Games Market Forecast Figure: China Mobile Games Market Revenue, 2006-2011 (US$M) China Wireless Video Market Forecast Figure: China Wireless Video/TV Market Revenue, 2006-2011 (US$M) China Digital Entertainment Content Based on Wireless Platform Forecast Table: China Wireless Entertainment Contents Revenue, 2006-2011 (US$M) Table: Key Forecast Assumptions for the China Wireless Entertainment Contents, 2007-2011 Market Context Table: China Online Gaming Revenue, Comparison of 2006 and 2005 Forecasts (US$M) Figure: China Online Gaming Revenue, Comparison of 2006 and 2005 Forecasts (US$M) Figure: China Online Gaming Revenue, Comparison of 2006 and 2005 Forecasts (%) Essential Guidance China Online Gaming Market China Online Music Market Wireless Music Market Learn More Related Research Synopsis AbstractThis document is about China Digital Entertainment Content 2007-2011 ForecastGet Full Details About This Report >> |
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