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Lessons from the Videogame IndustryPublished by: IDC Published: May. 1, 2007 - 5 Pages Table of ContentsTable of Contents In This Perspective Different Approaches/Same Market Microsoft - Live Is Large Nintendo - Customers Before Technology Sony - Taking the Innovation High Ground Too Early to Call How IT Can Help Learn More Related Research AbstractThis document is about Lessons from the Videogame IndustryGet Full Details About This Report >> |
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