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The Future Digital Home: New technologies, growth strategies and customer uptake

Published by: Business Insights

Published: May. 1, 2007 - 143 Pages


Table of Contents


The Future Digital Home



Executive Summary

The digital revolution

Digital delivery: Consumer broadband penetration

Wireless home networking

Digital TV: Leading the digital revolution

HDTV: Digital TV differentiator

PVRs: Digital TV differentiator

Video on demand

IPTV: The battle for the living room

Next-generation games consoles: The hub of the digital home?



Chapter 1 The digital revolution

Summary

Introduction

The analog-to-digital conversion

Digital convergence: Visions of the digital home

TV and DVD at the heart of the digital revolution

Next generation games consoles

Recent developments and the future



Chapter 2 Digital delivery: Consumer

broadband penetration

Summary

Market overview

Market context

Market sizing

Digital subscriber line (DSL)

Cable broadband

Other broadband technologies

Conclusions

Develop a narrowband strategy

Invest in security services

Scale up in the call centers

Refresh and upgrade the product portfolio

Develop partnerships to build brands

Service bundles

Market winners will be decided shortly



Chapter 3 Wireless home networking

Summary

Market overview

Market context

Music the leading rich media content driver

Mainstream and new CE vendors already targeting this market

Video sharing via wireless home networks

PC versus STB: Which will dominate the home network?

Conclusions

Key structural issues

Content owners to insist on digital rights management

The next generation wireless standard?

Changes on the horizon for the consumer mindset

Europe to be a larger market than the US

Music driving media usage now, video will soon



Chapter 4 Digital TV: Leading the digital

revolution

Summary

Introduction

Market overview

Digital cable

Digital satellite

Digital terrestrial television (DTT)

Market sizing

Digital TV in Europe

Digital TV in the US

Conclusions

IPTV

IPTV - friend or foe?



Chapter 5 HDTV: Digital TV differentiator

Summary

Introduction

Market overview

HDTV in the US

European HDTV

HD services unlikely via DTT in the short term

Market sizing

Revenue opportunities

Conclusions



Chapter 6 PVRs: Digital TV differentiator

Summary

Market overview

Market sizing

Conclusions

Will European pay-TV providers offer PVRs in place of standard STBs?

Potential for expansion into the FTA sector

Network PVR services have potential



Chapter 7 Video on demand

Summary

Introduction

NVOD

SVOD

PC-based VOD

Market overview

Cable holds the VOD advantage

Demand for VOD is growing

Market challenges

Consumer education needed to boost usage

More content = more usage

VOD still faces stiff competition

DVD/video sales and rental remain crucial to movie studios

PVR & VOD in harmony?

P2P threatens content security

Considerable investment in VOD technology required

Conclusions



Chapter 8 IPTV: The battle for the living

room

Summary

Introduction

Market context

Can telcos succeed in the pay-TV environment?

Market sizing

Conclusions

Security



Chapter 9 Next-generation games consoles:

The hub of the digital home?

Summary

Introduction

Market context

Online gaming

Games consoles

Next-generation games consoles

Market analysis

Next-generation games consoles battle for the living room

Pricing strategies

Nintendo Wii

Sony PS3 and Microsoft Xbox battle for the living room

Online gaming strategies

Sony

Nintendo

Microsoft

Online services

Connectivity

Commercial download services

Messaging / Internet access and online content

Online gameplay

Market sizing

By console

By region

Active online users by console

Conclusions

Exploiting the ‘long tail’

Alternative revenue generation strategies

Online gaming and advertising

Micropayment models for increasing revenue

New revenue generation tactics

Consolidation of the publishing industry

In-game advertising

Conclusions

Index




List of Figures

Figure 1.1: Digital convergence - becoming a reality

Figure 1.2: Functions of home networks

Figure 1.3: Growth drivers for TV demand

Figure 3.4: Wireless Internet access the key home networking driver today

Figure 3.5: Wireless home networking and media sharing, 2005-2009

Figure 3.6: The basic infrastructure for a wireless PC/Internet radio

Figure 4.7: Digital TV market development comparison, 2005-2010

Figure 4.8: Digital TV uptake comparison: Europe vs. the US, 2005-2010

Figure 5.9: High definition households in Europe and the US, 2006-2010

Figure 6.10: PVR households in Europe and the US, 2006-2010

Figure 8.11: IPTV uptake comparison: Europe vs. the US, 2005-2010

Figure 9.12: Next-generation console comparison

Figure 9.13: Comparing strengths of next-generation consoles

Figure 9.14: Console pricing strategies, 1985 - 2006

Figure 9.15: Comparison of online services for next-generation consoles

Figure 9.16: Console installed base forecast, 2006-2010

Figure 9.17: Installed base by region, 2010

Figure 9.18: Active online user base by console, 2006 - 2010

Figure 9.19: Exploiting the long-tail: the push for digital distribution




List of Tables

Table 2.1: DSL household penetration by country, 2006 to 2008

Table 2.2: Cable broadband household penetration by country, 2006 to 2008

Table 2.3: Household penetration of other broadband technologies by country to 2008

Table 4.4: Digital TV growth in Europe, 2006-2009

Table 4.5: Digital TV growth in the US, 2006-2009

Table 9.6: Console installed base forecast, 2006-2010

Table 9.7: Regional split for console uptake, 2010

Table 9.8: Active online user base by console, 2006 - 2010

Abstract

The Future Digital Home

The digital revolution is now truly under way with many analogue products replaced by digital equivalents. Entertainment, media and technology are now converging as never before. As a result, the living room is set to become the battleground for a new generation of digital products and services. The Future Digital Home is a new management report that investigates technologies - including TVs, PVRs, gaming consoles, Media ‘hub’ PCs, video-on-demand, digital terrestrial TV - in detail, to provide a unique insight into the winners and losers of the digital revolution. It also breaks down each market providing in-depth information and data on the key trends, the drivers and inhibitors, market size, the major players in each ‘digital home’ market and forecasts up to 2010. Examine the ‘digital home’ market, develop successful competitive strategies and avoid potential threats, using the comprehensive analysis in this new report.

This report will enable you to:

  • Discover how consumers will want to use their digital entertainment over the next five years.
  • Assess the growth of different digital services delivery channels and how uptake will vary in different geographic regions.
  • Save time researching growth predictions for a range of digital entertainment markets, which are brought together into this single report.
  • Investigate how video-on-demand and personal video recorders can work together effectively.
  • Evaluate how new digital products and services, such as PVRs and online gaming, will impact advertising revenue.

This new report will provide you with:

  • Discussion of the key trends in each sector of the digital home products and services market.
  • Analysis of market drivers and inhibitors and how they will affect market growth in digital services sectors through to 2010.
  • Investigation into which digital entertainment services, and delivery channels, are likely to win the battle for the living room.
  • Evaluation of consumer preference in using digital media.
  • In-depth appraisal of the likely winners and losers in the market for next-generation gaming consoles.

Some key questions answered in this report:

  • Which device will become the hub of the digital home?
  • How will digital content be consumed in the future?
  • Which digital TV services delivery channel will be most successful?
  • Can video-on-demand and PVRs work effectively together?
  • How large will the market for IPTV be by 2010?
  • Which gaming console will win the battle for the living room?
  • How will new digital services and products impact on advertising revenue?



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