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Consumer Electronics Industry Will Benefit from Growth in Edutainment Toy Market

Published by: In-Stat

Published: Apr. 23, 2007 - 24 Pages


Table of Contents



Executive Summary

Introduction

Manufacturers

Fisher-Price

KidTronics

Hasbro

PLAYSKOOL VIDEONOW JR Portable Video Player

LeapFrog Enterprises

Screen-based Products

FLY Pentop Computer

Sega Toys

PICO

CoCoPad Learning System

VTech

V.Smile TV Learning System

V.Smile Pocket

V.Flash

V.Smile Baby

Component Suppliers

ARC International

Freescale Semiconductor, Inc.

LSI Corporation

Primary Research Data

Familiarity with Edutainment Toys

Intent to Purchase Edutainment Toy

Future Edutainment Toy Purchasers

Past Edutainment Toy Purchasers

Forecast

Market Size

Worldwide Revenue

Worldwide Unit Shipments

Semiconductor Content Forecast

Forecast Discussion

Market Drivers

Market Challenges

Methodology




List of Tables




Table 1. Level of Familiarity with Edutainment Toys

Table 2. Reason for Not Purchasing an Edutainment Toy

Table 3. Intent to Purchase an Edutainment Toy in Next 12 Months

Table 4. Interest in Edutainment Toy If It Were Connected to TV

Table 5. Interest in Edutainment Toy with Features That Can Be Modified Over Time

Table 6. Edutainment Toy Brand Likely to Purchase in Next 12 Months

Table 7. Retailer from Which Edutainment Toy Will be Purchased in Next 12 Months

Table 8. Amount Expected to Pay For Edutainment Toy

Table 9. Edutainment Toy Brand That Was Purchased

Table 10. Amount Spent on Edutainment Toy

Table 11. Age of Child Who Received Edutainment Toy

Table 12. Worldwide Revenue for Electronic-based Edutainment Products, 2004-2011 (US$ in Millions)

Table 13. Worldwide Average Sales Price for Electronic-based Edutainment Products, 2004-2011 (US$)

Table 14. Worldwide Unit Shipments of Electronic-based Edutainment Products, 2004-2011 (Units in Millions)

Table 15. Composite Semiconductor Forecast, 2006-2011




List of Figures




Figure 1. Worldwide Revenue for Electronic-based Edutainment Products, 2004-2011 (US$ in Millions)

Figure 2. Worldwide Revenue for Electronic-based Edutainment Products, 2004-2011 (US$ in Millions)

Figure 3. Worldwide Unit Shipments of Electronic-based Edutainment Products, 2004-2011 (Units in Millions)

Abstract

The edutainment segment of the toy industry is distinguished by innovative uses of existing technology typically found in mainstream consumer electronics. Over the past three years, there has been a sharp escalation in the development and marketing of edutainment toys aimed at toddlers, grade-school children, and more recently, at infants. At the same time, parents have become more focused on enhancing children’s educational experience through play.

In-Stat’s latest primary research shows that 68% of respondents (n=1,108) have heard of edutainment toys, while 17% have actually purchased an edutainment toy for the child in their life.

The worldwide market for edutainment toys reached $2.1 billion in 2006. In-Stat expects this figure to reach $7.3 billion by 2011. Drivers for the edutainment market include lower technology costs, increased shelf space within mass-market retailers, and growing parental demand for educational value in their children's toys.

This report includes worldwide forecasts for unit shipments, ASPs, and revenue for edutainment toys. It also includes new primary research about consumer knowledge and purchase decisions regarding edutainment toys. Finally, this report examines the semiconductor content found in a typical, portable edutainment product on the market today.

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