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Published by: IDATE
Published: Feb. 1, 2007 - 170 Pages
Table of Contents
- 1. The shift to TV 2.0
- 1.1. What is a TV service, really?
- 1.1.1. Scope of report
- 1.1.2. TV services: as defined by IDATE
- 1.2. Online behaviour: current trends
- 1.3. What does Egocasting mean?
- 1.4. A selection of emblematic TV 2.0 initiatives
- 2. Are viewers ready for TV 2.0?
- 2.1. Media consumption structure
- 2.2. A new way of watching television
- 2.3. The Internet, still not entirely an entertainment medium
- 2.4. Willingness to pay for media services
- 3. What tools and technologies for TV 2.0?
- 3.1. Online TV/video viewing technologies and software
- 3.1.1. Principles of broadcasting video content on the Internet
- 3.1.2. Consumer Software
- 3.2. Advances in digital home networks
- 3.3. Internet offers for watching TV or video when on the move
- 4. A diverse online video offer
with little appeal
- 4.1. What type of content?
- 4.2. Which services?
- 4.2.1. Video search engines
- 4.2.2. WebTV and vlog directories
- 4.2.3. Viral video platforms
- 4.2.4. Video portals
- 4.2.5. Video download services
- 5. Redeployment and new approaches to advertising
- 5.1. What are the options for advertisers?
- 5.1.1. Gradual adoption of a new marketing model
- 5.1.2. Towards enhanced multi-platform communications
- 5.2. Trade-offs generally favouring Internet
- 5.2.1. The growing importance of Internet in advertising expenditure
- 5.2.2. Considerable growth potential in the short-to-medium term
- 5.3. The Internet: an increasingly efficient medium?
- 5.3.1. More precise measurement of the Internet audience
- 5.3.2. A wide range of new advertising formats
- 5.3.3. New tools for advertisers
- 6. Increased availability and appeal of programmes and services on the Web?
- 6.1. Changes to copyright and regulations governing the use of video content
- 6.1.1. The notion of copyright
- 6.1.2. Copyright at the heart of debates on the use of video content online
- 6.2. Progress made in DRM
- 6.2.1. More effective DRM technologies
- 6.2.2. Web users' gradual awareness of DRM technologies
- 6.3. The need to change media chronology
- 6.4. European Directive on audiovisual media
- 6.4.1. Revision of the TWF Directive
- 6.4.2. Two key points of the draft TWF Directive
- 7. Player strategies: choosing the right business model
- 7.1. Top Internet brands
- 7.1.1. Search engines: a means to become the essential point of entry for video content
- 7.1.2. Content aggregation in order to become a top destination
- 7.1.3. A popular haunt for user-generated content
- 7.2. TV's traditional players
- 7.2.1. Programme distribution
- 7.2.2. Incorporation of user-generated content
- 7.2.3. Content distributed via a plurality of mediums
- 7.3. Studios and production companies
- 7.3.1. The Internet: an additional source of revenue for rights holders
- 7.3.2. The Internet as a means of building up an independent brand image for production companies
- 7.4. Video distribution platforms (streaming or downloading)
- 7.4.1. An extensive offer from VOD platforms
- 7.4.2. An enriched offer from community sites
- 7.5. Telecoms operators and access providers
- 7.5.1. A shift towards TV on Internet?
- 7.5.2. A major role in the emergence of home networks
- 7.5.3. A certain desire to invest in content
- 7.6. The Press
- 7.6.1. The launch of WebTV
- 7.6.2. Incorporating user-generated video content
- 7.7. How will the market be organised as a whole?
- 7.7.1. How will players interact?
- 7.7.2. What options for business models?
- 7.7.3. What do the different players in the Television 2.0 market have to offer?
- 8. Conclusions: How can TV fit in to this new environment?
- 8.1. Review of some key trends
- 8.2. What are the conditions for the emergence of TV 2.0?
- 8.3. TV 2.0 development scenario
- 8.3.1. Basic data
- 8.3.2. Detailed presentation
- 8.4. Conclusions
List of tables
Table 1: P2P Reach
Table 2: Structure of media consumption in the United States, 2000-2006
Table 3: European use of new media
Table 4: Broadband Penetration in European Countries
Table 5: Penetration of P2P based on age
Table 6: Type of content downloaded via P2P
Table 7: Internet Usage - Watching TV and Listening to Music
Table 8: United States - May 2006 - Top 10 most visited video sites
Table 9: United States, Top 10 TV destinations on the Web
Table 10: United States, Top 5 destinations for downloading video and music from the Web
Table 11: "Cost" of the rising use of Internet by young people in Europe, in 2006
Table 12: Rise in revenues generated by the sale of content online in Western Europe between 2004 and 2009
Table 13: Leading Media Players
Table 14: Streaming Media Players - Unique Users (000) 2003-2006
Table 15: Video formats supported by the main Media Players
Table 16: Main multi-network file-sharing applications
Table 17: Main video RSS players
Table 18: Main consumer PVR software for the PC
Table 19: Digital home: main development models in the short-to-medium term
Table 20: Structure of offering, as listed by the Imvite guide (August 2006)
Table 21: Examples of vlog directories
Table 22: Examples of WebTV directories
Table 23: Review of a selection of video-sharing sites
Table 24: Comparison of the main movie-download services in the United States
Table 25: Main VOD offers on the Internet in France - June 2006
Table 26: Main VOD services on the Internet in Germany, the UK, Italy and Spain
Table 27: Comparative advertising advantages of different media
Table 28: Changes in worldwide ad-spend on the major media between 2004 and 2008
Table 29: Growth of advertising expenditure in Europe, 2005 to 2006
Table 30: Situation on the processes of transposition of European Directive 2001/29/EC in the 25 Member States
Table 31: Main suppliers of DRM systems
Table 32: Some initiatives in online audiovisual programming in the United States
Table 33: Some audiovisual programming initiatives on the Internet in the United States and Europe
Table 34: The predominant business models for financing online video content and services, by types of players
Table 35: Main strengths and weaknesses of the different types of players in the provision of video content and services online
Table 36: Legal texts on "Net Neutrality" currently under discussion in the United States
List of figures
Figure 1: Expansion of the blogosphere since 2003
Figure 2: From mass media to personal media
Figure 3: Characteristics of European media consumption during the day
Figure 4: French households' interest in VOD and SVOD
Figure 5: Shift in PVR user base in the United States
Figure 6: Types of real-time programmes watched in American households with a DVR, in 2004
Figure 7: Time spent by Europeans on Internet per week
Figure 8: French teenagers' Internet usage in 2006
Figure 9: Internet usages
Figure 10: Internet activities of Europeans in 2005
Figure 11: Posting of content on the Internet in France
Figure 12: Mix of P2P traffic volume by content category
Figure 13: Geographical origin of illegal downloads of TV programmes
Figure 14: American Internet users' awareness and usage of online video
Figure 15: Types of videos watched online in Europe
Figure 16: Types of videos watched online in the USA
Figure 17: "Cost" of the rising use of Internet in the United States, January 2006
Figure 18: United States - Quarterly spending on online content by category
Figure 19: United States - Annual spending on purchasing videos online
Figure 20: Europe - Propensity to pay, by content category available online
Figure 21: IP protocol usage between 1993 and 2006
Figure 22: The eDonkey Network traffic breakdown by format
Figure 23: FireAnt, video RSS aggregator specialising in vlogging
Figure 24: Freewire, streaming software using multicast
Figure 25: Veoh networks Internet TV approach
Figure 26: Dave.TV network cross-platform ecosystem
Figure 27: OMN's EPG
Figure 28: I'M's programme library
Figure 29: Rise in annual media server sales to 2010
Figure 30: How a DMA can be used in the home
Figure 31: Rate of French households' transition to the digital home
Figure 32: Penetration of digital media players with a hard drive in US households
Figure 33: United States: interest in new audiovisual equipment
Figure 34: The PMP from Aigo - MP-335 model
Figure 35: The Toshiba Gigabeat S portable Media Centre
Figure 36: United States: Penetration of the iPod by age group
Figure 37: How place-shifting works?
Figure 38: Home page of the Tioti.com portal
Figure 39: Home page of the PodShow video network
Figure 40: Illustration of Brand Entertainment strategy
Figure 41: Illustration of Media Hub strategy
Figure 42: Share of different media in worldwide advertising expenditure in 2005 and 2008
Figure 43: Changes in online advertising investment in the United States between 2002 and 2009
Figure 44: Comparative share of the main online advertising markets in 2005 United States, Europe and Japan
Figure 45: Changes in advertising expenditure in the United States, by media (for 2005)
Figure 46: Changes in online video advertising expenditure in the United States, between 2000 and 2009
Figure 47: Web users' interest in video content, by type of content
Figure 48: Awareness of DRM technologies in Europe
Figure 49: Consumers' acceptance of restrictions on usage
Figure 50: Changes in media chronology
Figure 51: Changing relationships between players in the media industry, between 2000/2001 and 2005/2006
Figure 52: Business positioning of the main players in the online video market
Figure 53: France, changes in time spent in front of the TV set when the home has a broadband connection
Figure 54: France, average weekly "screen-time" (in hours)
Figure 55: France, average weekly "screen-time", by age group
Figure 56: Projected cost to stream and store video content 2005-2015
Figure 57: Changes in the TV and Internet advertising market in the United States between 2001 and 2007
Figure 58: Scenario for TV 2.0: Structure of media consumption in 2015
Figure 59: Scenario for TV 2.0: Different media usages in 2015
Figure 60: Average TV ratings in 2015
Figure 61: Scenario for TV 2.0: Penetration of digital technologies in 2015
AbstractAfter giving birth to the New Economy, the Internet is now shaping yet another phenomenon: the participative economy
wherein attracting and keeping attention, obtaining the “15 minutes of fame” that Andy Warhol predicted for all, is becoming
a new way to exchange with others.
This new environment to which the TV industry is now having to adapt is the world of Egocasting, centred chiefly around
Internet that will end up being characterised by a culture of hyper-personalisation of media consumption, and by mass
media’s shrinking prominence in the time we devote to entertainment.
Starting with a detailed look at the way that the online TV and video offer is developing, combined with an in-depth analysis
of the tools and technologies paving the way for TV 2.0, this market report will explore the strategies being developed by the
market’s players in a bid to strengthen their foothold in this new environment. The report will also analyse the way that “fundamentals”
are evolving, i.e. advertising investment trends and the changes expected to be made to current regulations.
Taking account of the conditions shaping the emergence of TV 2.0, by way of a conclusion IDATE offers up possible TV
2.0 development scenarios to help deepen readers’ understanding of the ways that the TV sector is likely to change in the
coming years, and to identify the keys to a successful future for television’s traditional players.
Please Note:The online download version is for a one to five user license.
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