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Asia/Pacific (Excluding Japan) Online Gaming 2006-2010 Forecast and Analysis

Published by: IDC

Published: Dec. 5, 2006 - 47 Pages


Table of Contents



Table of Contents

IDC Opinion

In This Study

Methodology

Executive Summary

Situation Overview

Asia/Pacific (Excluding Japan)

Table: Asia/Pacific (Excluding Japan) Online Gaming Market by Geography, 2004 and 2005 (US$M)

Figure: Asia/Pacific (Excluding Japan) Online Gaming Subscription Revenue by Geography, 2004

Hong Kong

Market Drivers

Market Inhibitors

Hong Kong Online Gaming Forecast

Table: Hong Kong Online Gaming Market Forecast, 2005-2010

Korea

Market Drivers

Market Inhibitors

Korea Online Gaming Forecast

Table: Korea Online Gaming Market Forecast, 2005-2010

Malaysia

Malaysia Online Gaming Forecast

Table: Malaysia Online Gaming Market Forecast, 2005-2010

Philippines

Philippines Online Gaming Forecast

Table: Philippines Online Gaming Market Forecast, 2005-2010

People's Republic of China

Market Drivers

Market Inhibitors

People's Republic of China Online Gaming Forecast

The Free-of-Charge Business Model in the People's Republic of People's Republic of China Market

Table: People's Republic of China Online Gaming Market Forecast, 2005-2010

Singapore

Singapore Online Gaming Forecast

Table: Singapore Online Gaming Market Forecast, 2005-2010

Taiwan

Market Drivers

Market Inhibitors

Taiwan Online Gaming Forecast

Table: Taiwan Online Gaming Market Forecast, 2005-2010

Thailand

Thailand Online Gaming Forecast

Table: Thailand Online Gaming Market Forecast, 2005-2010

Future Outlook

Forecast and Assumptions

Table: Asia/Pacific Excluding Japan Online Gaming Market Forecast, 2005-2010

Table: Key Forecast Assumptions for the Asia/Pacific (Excluding Japan) Online Gaming Market, 2006-2010

Essential Guidance

Learn More

Related Research

Definitions

Online Gaming

Casual Games

Serious Game

Subscription

Online Gamer

Synopsis

Abstract

This IDC study sizes the online gaming subscription market in Asia/Pacific (excluding Japan) or APEJ. This study includes 2005 historical data and 2006 to 2010 forecast by number of subscribers and subscription revenue for the seven key markets tracked by IDC Asia/Pacific's Online Gaming research: Hong Kong, Korea, the People's Republic of China (PRC), Malaysia, the Philippines, Singapore, and Taiwan.

"The APEJ online gaming market has grown into an incredibly diverse and interesting market over the past several years. Korea remained the hub for online gaming in APEJ, while the online gaming market in the PRC continues to receive increased attention due to the revenue that can be generated from this massive and addressable user base," says Claudio Checchia, research manager, Consumer Markets, IDC Asia/Pacific. "Vendors and service providers (SPs) alike will need to address individual markets in the APEJ online gaming market region in a calculated and specific, per-country approach. As each country is composed of distinct and varied market characteristics, a singular strategy across countries may not be the most effective nor efficient solution."



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