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Asia/Pacific (Excluding Japan) Online Gaming 2006-2010 Forecast and AnalysisPublished by: IDC Published: Dec. 5, 2006 - 47 Pages Table of ContentsTable of Contents IDC Opinion In This Study Methodology Executive Summary Situation Overview Asia/Pacific (Excluding Japan) Table: Asia/Pacific (Excluding Japan) Online Gaming Market by Geography, 2004 and 2005 (US$M) Figure: Asia/Pacific (Excluding Japan) Online Gaming Subscription Revenue by Geography, 2004 Hong Kong Market Drivers Market Inhibitors Hong Kong Online Gaming Forecast Table: Hong Kong Online Gaming Market Forecast, 2005-2010 Korea Market Drivers Market Inhibitors Korea Online Gaming Forecast Table: Korea Online Gaming Market Forecast, 2005-2010 Malaysia Malaysia Online Gaming Forecast Table: Malaysia Online Gaming Market Forecast, 2005-2010 Philippines Philippines Online Gaming Forecast Table: Philippines Online Gaming Market Forecast, 2005-2010 People's Republic of China Market Drivers Market Inhibitors People's Republic of China Online Gaming Forecast The Free-of-Charge Business Model in the People's Republic of People's Republic of China Market Table: People's Republic of China Online Gaming Market Forecast, 2005-2010 Singapore Singapore Online Gaming Forecast Table: Singapore Online Gaming Market Forecast, 2005-2010 Taiwan Market Drivers Market Inhibitors Taiwan Online Gaming Forecast Table: Taiwan Online Gaming Market Forecast, 2005-2010 Thailand Thailand Online Gaming Forecast Table: Thailand Online Gaming Market Forecast, 2005-2010 Future Outlook Forecast and Assumptions Table: Asia/Pacific Excluding Japan Online Gaming Market Forecast, 2005-2010 Table: Key Forecast Assumptions for the Asia/Pacific (Excluding Japan) Online Gaming Market, 2006-2010 Essential Guidance Learn More Related Research Definitions Online Gaming Casual Games Serious Game Subscription Online Gamer Synopsis AbstractThis IDC study sizes the online gaming subscription market in Asia/Pacific (excluding Japan) or APEJ. This study includes 2005 historical data and 2006 to 2010 forecast by number of subscribers and subscription revenue for the seven key markets tracked by IDC Asia/Pacific's Online Gaming research: Hong Kong, Korea, the People's Republic of China (PRC), Malaysia, the Philippines, Singapore, and Taiwan. "The APEJ online gaming market has grown into an incredibly diverse and interesting market over the past several years. Korea remained the hub for online gaming in APEJ, while the online gaming market in the PRC continues to receive increased attention due to the revenue that can be generated from this massive and addressable user base," says Claudio Checchia, research manager, Consumer Markets, IDC Asia/Pacific. "Vendors and service providers (SPs) alike will need to address individual markets in the APEJ online gaming market region in a calculated and specific, per-country approach. As each country is composed of distinct and varied market characteristics, a singular strategy across countries may not be the most effective nor efficient solution." Get Full Details About This Report >> |
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