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Games Market/Game Development and Outsourcing in China

Published by: Pearl Research

Published: Jan. 15, 2007 - 123 Pages


Table of Contents


METHODOLOGY




GLOSSARY OF TERMS AND ABBREVIATIONS




I. EXECUTIVE SUMMARY




II. SOCIO-ECONOMIC OVERVIEW

ECONOMY

POPULATION

Per Capita Income

REGIONAL DIFFERENCES

ONE-CHILD POLICY

GAMING CENTERS

UNIQUE CHARACTERISTICS OF CHINESE SOCIETY

GUANXI

FLOATING OF THE YUAN

TRANSPARENCY AND CORRUPTION




III. PC HARDWARE, INTERNET AND BROADBAND

PC HARDWARE

INTERNET AND BROADBAND

Speed and Price of Broadband

The Great Firewall of China




IV. INTERNET CAFES




V. GAMES MARKET OVERVIEW




MARKET FORECASTS




VI. ONLINE GAMES MARKET

DEFINING ONLINE GAMES

ONLINE GAMES MARKET FORECASTS

DRIVERS TO GROWTH

INHIBITORS TO GROWTH

UNIQUE CHARACTERISTICS OF ONLINE GAMES

ROLE OF THE GAME OPERATOR

TOP GAME OPERATORS

TOP ONLINE GAMES

First versus Second-tier Titles

Internally versus Externally Produced titles

MARKETING OF ONLINE GAMES

MMORPG MARKET

CASUAL GAMES

Casual Games Revenue Models




VII. PROFILES OF SELECT ONLINE GAMES

FANTASY WESTWARD JOURNEY

WORLD OF WARCRAFT

Low cost to play WoW

Rapid Adoption of WoW

Growth Potential of WOW

The9.com’s Royalty Obligations

YULGANG

CDC Games

ZHENGTU

ZT Network

FREESTYLE

T2CN

AUDITION

9you




VIII. BILLING AND PAYMENT METHODS




IX. ONLINE GAMER CONSUMER SURVEY




X. GOVERNMENT REGULATION

Government Agencies Involved in Regulating Games

Fatigue System




XI. SOFTWARE PIRACY

Forms of Piracy

Factors Contributing to Piracy

Strategies to Counter Piracy




XII. CONSOLE AND HANDHELD MARKET

CONSOLE MARKET OVERVIEW AND FORECASTS

Gray versus Legitimate Market

Inhibitors

Drivers

Sony

Microsoft

Nintendo

Seasonality

Console Demographics

Conclusions




XIII. PACKAGED PC GAMES MARKET

PC GAMES OVERVIEW AND FORECASTS

RETAIL PRICES

PUBLISHERS




XIV. CHINESE DOMESTIC GAMES MARKET: CONCLUSIONS AND STRATEGIC RECOMMENDATIONS

Conclusions




XV. GAME DEVELOPMENT/OUTSOURCING TO CHINA

EXECUTIVE SUMMARY

WHAT IS OUTSOURCING?

REASONS FOR OUTSOURCING TO CHINA

Need for lower costs

Search for talent

Resource flexibility

Competition from Other Regions

WHAT IS BEING OUTSOURCED?

Art

Testing and Quality Assurance

CURRENT MARKET SITUATION - OUTSOURCING IN CHINA 84

Consolidation in the Future

International Publishers Expanding to China

STRENGTHS: OUTSOURCING TO CHINA

WEAKNESSES: OUTSOURCING TO CHINA

OUTSOURCING CONSIDERATIONS

Process and internal management

Morale

Security /Asset management

SELECTING AN OUTSOURCING PARTNER




XVI. GAME DEVELOPMENT/OUTSOURCING: CONCLUSIONS AND STRATEGIC RECOMMENDATIONS




XVII. COMPANY PROFILES




TABLE OF FIGURES

Figure 1: Chinese Games Market Forecasts 2006 to 2010 Data Table, $m

Figure 2: Key Country Metrics

Figure 3: China’s Population by Age Group

Figure 4: Map of China’s Provinces

Figure 5: Major Cities in China (Population in millions)

Figure 6: Number of PCs in Use - Top 7 Countries

Figure 7: Budget for New Desktop PC Purchase

Figure 8: Number of Broadband and Dial-Up Connections in China

Figure 9: Reasons to Use the Internet

Figure 10: Age of Internet Users

Figure 11: Activities at Internet Cafes

Figure 12: Location for online gaming (multiple-choice)

Figure 13: Age of Chinese Internet Café Users

Figure 14: Most Installed Online Games at Internet Cafes

Figure 15: Number of PCs at Internet Cafes

Figure 16: Chinese Games Market Forecasts 2006 to 2010 Graph, $m

Figure 17: Chinese Games Market Forecasts 2006 to 2010 Data Table, $m

Figure 18: Chinese Games Market by Segment 2006, $m

Figure 19: Tencent’s Web site Screenshot

Figure 20: Matrix Comparing Casual and MMORPG Games in China

Figure 21: Online Games Market Forecast 2006-2010 Graph, $m

Figure 22: Online Games Market Forecast 2006-2010 Data Table, $m

Figure 23: Legend of Mir screenshot

Figure 24: Advertisement for Pop Kart (Kart Rider)

Figure 25: Online Publisher Market Share November 2006

Figure 26: Top Online Game Publishers

Figure 27: Select Top Online Games, November 2006

Figure 28: Most Anticipated Online Games (in descending order)

Figure 29: Advertisements for Zhengtu

Figure 30: Screenshots from Perfect World’s MMORPG

Figure 31: MMORPG Market Share by Publishers, November 2006

Figure 32: O2jam advertisements

Figure 33: Favorite genre for online games (multiple-choice)

Figure 34: Logo for Fantasy Westward Journey

Figure 35: Netease Fantasy Westward Journey screenshot

Figure 36: Photos from The9’s WoW promotional events

Figure 37: Characters from CDC Games’ Yulgang

Figure 38: Zhengtu Screenshots

Figure 39: Freestyle Screenshot

Figure 40: Audition Screenshots

Figure 41: Examples of prepaid cards

Figure 42: Shanda’s Distribution Channel for Prepaid Cards 2005

Figure 43: Usual place for purchasing online games credits (multiple-choice)

Figure 44: Percentage of games that first started playing online games in a given year

Figure 45: Main reason for playing online games (multiple-choice answers were acceptable)

Figure 46: Main factors in choosing online games (multiple-choice answers were acceptable)

Figure 47: Reason for quitting online gaming (multiple-choice answers were acceptable)

Figure 48: Console Ownership Rates 2005

Figure 49: Console Projections

Figure 50: Sony’s booth at the ChinaJoy show

Figure 51: Ad for Nintendo DS

Figure 52: Packaged PC Games Forecasts 2006 to 2010 (in $m)

Figure 53: Next-generation Console Photos

Figure 54: Comparison of Salaries, US versus China

Figure 55: Characters from Yulgang, the most popular game China.com offers

Figure 56: Logos for three of NetEase’s MMORPGs—Westward Journey Online II, Fantasy Westward Journey, and Fly for Fun

Figure 57: NetEase’s Online Game Service Revenue from Q2 2005-Q3 2006

Figure 58: EZ pod and EZ Mini from Shanda

Figure 59: Shanda Online Game Net Revenues from 2001-2005

Figure 60: Sina Mobile Games

Figure 61: Sohu’s Knight Online Logo and Screenshot

Figure 62: Tencent Penguin Mascot

Figure 63: Characters from The 9’s in-house developed Joyful Journey West

Figure 64: The9 Limited’s Net Income from 2001-2005

Figure 65: Online Game Service Revenues from Q3 2005-Q3 2006

Abstract

Pearl Research's exclusive 120+ page report analyzes the emergence of China as both a consumer and producer of games and interactive entertainment.

China's games market, inclusive of online, packaged PC and console, is expected to exceed $1.3 billion in 2008. What are the latest opportunities and trends in this emerging market?

China is emerging as a development and outsourcing destination due to its low cost structure, large labor force and robust infrastructure. How much can companies really save by outsourcing game development to China and are the risks worth the benefits?

This exclusive study includes an analysis of these trends:

Online Games

  • Growth of casual games and its effect on increasing game adoption. Several high-profile marketing deals between game operators and well-known consumer brands have further increased the awareness of games
  • Increasing move towards in-game ads and sponsorships due to concern about the over-use of micro-transactions
  • Discussion of marketing strategies for online games including off-line marketing and the use of celebrity spokespersons
  • What’s popular at Internet cafes and their role in influencing the growth of the games market
  • Key metrics: market sizing and forecasts, size of casual versus MMORPG segment, game operator market share, top titles with concurrent user numbers

    Console and Packaged PC Games

  • PS3, Wii and Xbox 360 market forecasts in 2006-2010
  • Discussion of relevant trends, current marketplace conditions for console and PC, government regulations, and the effect of piracy and gray imports on sales
  • Key market metrics and much more

    Game Development and Outsourcing

  • Candid discussion of the strengths and weaknesses of outsourcing to China
  • Captured savings from outsourcing game development is often less than companies expect
  • A wave of international game developers rushing to set up operations is contributing to wage inflation and exacerbating the existing talent crunch
  • Much more additional information about outsourcing trends in China


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