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China Digital Entertainment Content 2006-2010 Forecast and Analysis

Published by: IDC

Published: Aug. 2, 2006 - 35 Pages


Table of Contents


Table of Contents
IDC Opinion
In This Study
Methodology
Executive Summary
Situation Overview
Introduction
Digital Entertainment Content Based on the Broadband Platform
Online Gaming
Competitive Landscape
Table: China Online Gaming Market by SP, 2004 and 2005 (US$M)
Shanda
Netease
The9
Kingsoft
China Online Gaming Market Dynamics
Drivers
Inhibitors
Online Music Competitive Landscape
Major Legal Music SP Profiles
A8
9sky
Wanwa
Huaqi
China Online Music Market Dynamics
Drivers
Inhibitors
Other Broadband-Based Entertainment Applications
Video on Demand
Digital Entertainment Content Based on the Wireless Platform
Wireless Games
China Wireless Gaming Market Dynamics
Drivers
Inhibitors
Wireless Music
Wireless Video
Future Outlook
Internet Environment
Internet User and Broadband Subscriber Development
Figure: China Internet User Population, 2005-2010
Figure: China Broadband Subscriber Population, 2005-2010
Wireless Environment
China Mobile Subscriber Development
Figure: China Mobile Subscribers, 2005-2010
Forecast and Assumptions
China Online Gaming Market
Table: China Online Gaming Industry Penetration and Subscriptions, 2005-2010
Figure: China Online Game User Population, 2005-2010
Figure: China Online Game Publishing Market Revenue, 2005-2010
Table: Key Forecast Assumptions for China Online Gaming, 2006-2010
China Digital Entertainment Content Based on Wireless Platform Forecast
Table: China Wireless Entertainment Content Revenue by Type, 2005-2010 (US$M)
Table: Key Forecast Assumptions for China Wireless Entertainment Content, 2006-2010
Essential Guidance
Opportunities in the China Online Gaming Market
Advice for Stakeholders
Opportunities in the China Online Music Market
Learn More
Related Research
Appendix: Digital Entertainment Content Survey
Digital Entertainment Content
Figure: Favorite Digital Entertainment Trends
Figure: Content Paid for Online by Current Users
Figure: Popular Payment Modes Via the Internet
Figure: Game Types That Users Played in 2005
Figure: Average Monthly Spending on Online Gaming (Excluding Spending on Internet Connection)
Figure: Average Expense for Downloading Pay Films Every Month
Figure: Average Expense for Downloading Pay Music Every Month
Definitions
Online Games
Subscription
Music Service Provider
Free Online Music Service
Downloads
Digital Rights Management
Video on Demand
Synopsis

Abstract

This IDC study gives readers an overall map of China's digital entertainment content market, providing insight into the market and guiding them toward the development trends, in order to help SPs, content providers, and investment banks to locate market opportunities. This study includes a five-year forecast for 2006-2010.

"There are four key factors that will influence the healthy development of digital content market: copyright protection, online payment system, innovative business models, and partnership within the value chain," says Bryan Yuan, senior analyst, Cross-Products Team, IDC China.



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