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China Digital Entertainment Content 2006-2010 Forecast and AnalysisPublished by: IDC Published: Aug. 2, 2006 - 35 Pages Table of ContentsTable of Contents IDC Opinion In This Study Methodology Executive Summary Situation Overview Introduction Digital Entertainment Content Based on the Broadband Platform Online Gaming Competitive Landscape Table: China Online Gaming Market by SP, 2004 and 2005 (US$M) Shanda Netease The9 Kingsoft China Online Gaming Market Dynamics Drivers Inhibitors Online Music Competitive Landscape Major Legal Music SP Profiles A8 9sky Wanwa Huaqi China Online Music Market Dynamics Drivers Inhibitors Other Broadband-Based Entertainment Applications Video on Demand Digital Entertainment Content Based on the Wireless Platform Wireless Games China Wireless Gaming Market Dynamics Drivers Inhibitors Wireless Music Wireless Video Future Outlook Internet Environment Internet User and Broadband Subscriber Development Figure: China Internet User Population, 2005-2010 Figure: China Broadband Subscriber Population, 2005-2010 Wireless Environment China Mobile Subscriber Development Figure: China Mobile Subscribers, 2005-2010 Forecast and Assumptions China Online Gaming Market Table: China Online Gaming Industry Penetration and Subscriptions, 2005-2010 Figure: China Online Game User Population, 2005-2010 Figure: China Online Game Publishing Market Revenue, 2005-2010 Table: Key Forecast Assumptions for China Online Gaming, 2006-2010 China Digital Entertainment Content Based on Wireless Platform Forecast Table: China Wireless Entertainment Content Revenue by Type, 2005-2010 (US$M) Table: Key Forecast Assumptions for China Wireless Entertainment Content, 2006-2010 Essential Guidance Opportunities in the China Online Gaming Market Advice for Stakeholders Opportunities in the China Online Music Market Learn More Related Research Appendix: Digital Entertainment Content Survey Digital Entertainment Content Figure: Favorite Digital Entertainment Trends Figure: Content Paid for Online by Current Users Figure: Popular Payment Modes Via the Internet Figure: Game Types That Users Played in 2005 Figure: Average Monthly Spending on Online Gaming (Excluding Spending on Internet Connection) Figure: Average Expense for Downloading Pay Films Every Month Figure: Average Expense for Downloading Pay Music Every Month Definitions Online Games Subscription Music Service Provider Free Online Music Service Downloads Digital Rights Management Video on Demand Synopsis AbstractThis IDC study gives readers an overall map of China's digital entertainment content market, providing insight into the market and guiding them toward the development trends, in order to help SPs, content providers, and investment banks to locate market opportunities. This study includes a five-year forecast for 2006-2010. "There are four key factors that will influence the healthy development of digital content market: copyright protection, online payment system, innovative business models, and partnership within the value chain," says Bryan Yuan, senior analyst, Cross-Products Team, IDC China. Get Full Details About This Report >> |
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