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Asia/Pacific (Excluding Japan) Online Gamers Demographics and Gaming Behavior, 2005Published by: IDC Published: Jul. 31, 2006 - 32 Pages Table of ContentsTable of Contents IDC Opinion In This Study Methodology Table: Survey Sample Respondent by Country Table: Country Sample Respondent by Casual Paying and Nonpaying Online Gamers Table: Country Sample Respondent by Serious Paying and Nonpaying Online Gamers Executive Summary Situation Overview Online Gaming Ecosystem Table: Primary Device Used for Playing Online Games by Country (%) Gaming PCs Figure: Online Gamers' Interest in Gaming PCs Time Spent Playing Online Games According to Location Table: Proportion of Time Spent Playing Online Games by Location (%) Purchasing Game-Related Hardware Table: Purchasing Gaming-Related Hardware by Country (%) Usage Preferences and Behavioral Dynamics of Serious and Casual Online Gamers Figure: Proportion of Serious and Casual Online Gamers Figure: Serious Online Gamers Paying for Online Games Figure: Casual Online Gamers Paying for Online Games Average Online Gaming Session Table: Average Online Gaming Session for Serious Online Gamers (%) Table: Average Online Gaming Session for Casual Online Gamers (%) Game Genre Figure: Favorite Game Genre Serious Online Gamers - Game Genre Figure: Serious Gamers' Favorite Game Genre Paying Serious Online Gamers - Key Features of MMORPG Table: Degree of Importance of MMORPG Game Features to Paying Serious Online Gamers (%) Paying Serious Online Gamers - Obtaining or Renewing Subscription Time Table: Where Paying Serious Online Gamers Obtain or Renew Subscription Time (%) Paying Serious Online Gamers - Mode of Payment Used Table: Mode of Payment Used by Paying Serious Online Gamers (%) Casual Online Gamers - Game Genre Figure: Casual Gamers' Favorite Game Genre Paying Casual Online Gamers - Key Features of Casual Games Table: Degree of Importance of Casual Game Features to Paying Casual Online Gamers (%) Paying Casual Online Gamers - Obtaining and Renewing Subscription Time Table: Where Paying Casual Online Gamers Obtain or Renew Subscription Time (%) Paying Casual Online Gamers - Mode of Payment Used Table: Mode of Payment Used by Paying Casual Online Gamers (%) Serious and Casual Online Gamer Demographics Online Gamer Age Table: Age Range of Online Gamers (%) Serious Online Gamers - Age Table: Age Range of Serious Online Gamers (%) Casual Online Gamers - Age Table: Age Range of Casual Online Gamers (%) Online Gamer Profession Table: Profession of Online Gamers (%) Serious Online Gamers - Profession Table: Profession of Serious Online Gamers (%) Casual Online Gamers - Profession Table: Profession of Casual Online Gamers (%) Future Outlook Essential Guidance Learn More Definitions Related Research Synopsis AbstractThis IDC study presents the results and analysis culled from IDC's 2006 Asia/Pacific Online Gaming Survey, 2006 which covered end-user and market dynamics across six surveyed countries to identify key user trends. Jun-Fwu Chin, senior analyst, Software, IDC Malaysia, states, "Survey results show that desktop PCs will continue to be the dominant platform in the gaming industry as declining hardware and PC costs - brought about by aggressive offerings from vendors in recent years - have led to the high PC penetration and year-on-year growth. With regard to demographics, students and gamers less than 18 years old continue to comprise the APEJ online gaming market. Moreover, massively multiplayer online role playing games (MMORPGs) continue to be the game genre of choice in the region, followed by casual games. However, we expect substantial growth in the casual game sector in the near term as providers look to varying game offerings and avoid any saturation issues within their existing serious game offerings." Get Full Details About This Report >> |
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