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Asia/Pacific (Excluding Japan) Online Gamers Demographics and Gaming Behavior, 2005

Published by: IDC

Published: Jul. 31, 2006 - 32 Pages


Table of Contents


Table of Contents
IDC Opinion
In This Study
Methodology
Table: Survey Sample Respondent by Country
Table: Country Sample Respondent by Casual Paying and Nonpaying Online Gamers
Table: Country Sample Respondent by Serious Paying and Nonpaying Online Gamers
Executive Summary
Situation Overview
Online Gaming Ecosystem
Table: Primary Device Used for Playing Online Games by Country (%)
Gaming PCs
Figure: Online Gamers' Interest in Gaming PCs
Time Spent Playing Online Games According to Location
Table: Proportion of Time Spent Playing Online Games by Location (%)
Purchasing Game-Related Hardware
Table: Purchasing Gaming-Related Hardware by Country (%)
Usage Preferences and Behavioral Dynamics of Serious and Casual Online Gamers
Figure: Proportion of Serious and Casual Online Gamers
Figure: Serious Online Gamers Paying for Online Games
Figure: Casual Online Gamers Paying for Online Games
Average Online Gaming Session
Table: Average Online Gaming Session for Serious Online Gamers (%)
Table: Average Online Gaming Session for Casual Online Gamers (%)
Game Genre
Figure: Favorite Game Genre
Serious Online Gamers - Game Genre
Figure: Serious Gamers' Favorite Game Genre
Paying Serious Online Gamers - Key Features of MMORPG
Table: Degree of Importance of MMORPG Game Features to Paying Serious Online Gamers (%)
Paying Serious Online Gamers - Obtaining or Renewing Subscription Time
Table: Where Paying Serious Online Gamers Obtain or Renew Subscription Time (%)
Paying Serious Online Gamers - Mode of Payment Used
Table: Mode of Payment Used by Paying Serious Online Gamers (%)
Casual Online Gamers - Game Genre
Figure: Casual Gamers' Favorite Game Genre
Paying Casual Online Gamers - Key Features of Casual Games
Table: Degree of Importance of Casual Game Features to Paying Casual Online Gamers (%)
Paying Casual Online Gamers - Obtaining and Renewing Subscription Time
Table: Where Paying Casual Online Gamers Obtain or Renew Subscription Time (%)
Paying Casual Online Gamers - Mode of Payment Used
Table: Mode of Payment Used by Paying Casual Online Gamers (%)
Serious and Casual Online Gamer Demographics
Online Gamer Age
Table: Age Range of Online Gamers (%)
Serious Online Gamers - Age
Table: Age Range of Serious Online Gamers (%)
Casual Online Gamers - Age
Table: Age Range of Casual Online Gamers (%)
Online Gamer Profession
Table: Profession of Online Gamers (%)
Serious Online Gamers - Profession
Table: Profession of Serious Online Gamers (%)
Casual Online Gamers - Profession
Table: Profession of Casual Online Gamers (%)
Future Outlook
Essential Guidance
Learn More
Definitions
Related Research
Synopsis

Abstract

This IDC study presents the results and analysis culled from IDC's 2006 Asia/Pacific Online Gaming Survey, 2006 which covered end-user and market dynamics across six surveyed countries to identify key user trends.

Jun-Fwu Chin, senior analyst, Software, IDC Malaysia, states, "Survey results show that desktop PCs will continue to be the dominant platform in the gaming industry as declining hardware and PC costs - brought about by aggressive offerings from vendors in recent years - have led to the high PC penetration and year-on-year growth. With regard to demographics, students and gamers less than 18 years old continue to comprise the APEJ online gaming market. Moreover, massively multiplayer online role playing games (MMORPGs) continue to be the game genre of choice in the region, followed by casual games. However, we expect substantial growth in the casual game sector in the near term as providers look to varying game offerings and avoid any saturation issues within their existing serious game offerings."



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