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China Consumer Broadband Applications End-User Survey, 2006

Published by: IDC

Published: Jul. 7, 2006 - 41 Pages


Table of Contents


Table of Contents
IDC Opinion
In This Study
Methodology
Primary Research
Secondary Research
Situation Overview
Broadband Market Development Status
Broadband Subscribers
Figure: China Broadband Subscribers, 2002-2005
Figure: China Internet Access Services Market Share by Segment, 2003-2005
Subscription Breakdown by Technology
Figure: China Broadband Subscribers by Access Technology, 2005
China Consumer Broadband Market
Figure: China Consumer Broadband Subscribers, 2002-2005
Consumer Broadband Market Status
Broadband Service Adoption Status
Internet Access Location
Figure: Internet Access Location
Table: Internet Access Location by Gender(% of Respondents)
Current Broadband Applications
Figure: Broadband Usage by Application
Table: Broadband Usage by Application and City(% of Respondents)
Table: Broadband Usage by Application and Gender(% of Respondents)
Monthly Spending on Broadband Services
Figure: Monthly Spending on Broadband Services by City
Typical Broadband Service Application Status
Figure: Typical Broadband Applications
Online Gaming
Figure: Major Game Types in Play
Figure: China Online Game Publishing Revenue, 2005-2010
Composition of Online Gaming End Users
Figure: Occupation Distribution
Figure: Education Level
Current Status of Online Game Users
Figure: Current Status of Online Game Users
Gaming Frequency per Week
Figure: Gaming Frequency per Week
Daily Time Spent on Online Gaming
Figure: Daily Time Spent on Online Gaming
Average Monthly Spending on Point Cards
Figure: Average Monthly Spending on Point Cards
Average Monthly Spending on Game Commodities
Figure: Average Monthly Spending on Game Commodities
Favorite Game Types
Figure: Favorite Game Types
Multimedia Applications
Video-Watching Behavior
Figure: Watched/Downloaded Online Videos
Table: Watched/Downloaded Online Videos by City (% of Respondents)
Table: Watched/Downloaded Online Videos by Gender (% of Respondents)
Figure: Video-Watching Methods
Table: Video-Watching Methods by City (% of Respondents)
Figure: Average Time Spent Watching Videos on the Internet
Content Preferences
Figure: Audio/Video Content Types Downloaded
Table: Audio/Video Content Types Downloaded by Gender (% of Respondents)
Payment Status and Monthly Spending on Multimedia Content
Figure: Download/Viewing Payment Occurrence
Table: Download/Viewing Payment Occurrence by City (% of Respondents)
Figure: Monthly Spending on Downloading/Viewing Video Content
Internet Protocol Television
Figure: Average Monthly Spending on Community Antenna Television
Figure: Internet Protocol Television Adoption Intention
Table: Internet Protocol Television Adoption Intention by City (% of Respondents)
Table: Internet Protocol Television Adoption Intention by Gender (% of Respondents)
Figure: Accepted Monthly Spending on Internet Protocol Television
Table: Accepted Monthly Spending on Internet Protocol Television by Monthly Household Income (% of Respondents)
eBanking
Figure: Internet Bank Account Adoption
Table: Internet Bank Account Adoption by City (% of Respondents)
Figure: Bank Account Log-On Occurrence over the Past Three Months
Figure: Reasons for Not Using an Online Account
Figure: Potential Internet Financial Services Adoption
Table: Potential Internet Financial Services Adoption by Average Household Income (% of Respondents)
Future Outlook
Consumer Broadband Access Subscriber Forecast
Figure: China Broadband Subscriber Population, 2005-2010
Broadband Value-Added Services
Essential Guidance
Learn More
Related Research
Definitions
Synopsis

Abstract

This IDC study analyzes the China broadband value-added service (VAS) market through a five-city consumer survey called the China Consumer Broadband Applications End-User Survey 2006. It includes a study of current broadband applications, purchasing behavior, and potential demand for Internet Protocol television (IPTV), ebanking, and other broadband applications.

"Broadband access is the major method for subscribers to access the Internet. Typical broadband applications, such as online gaming and video download services, have been widely adopted. These typical services are also the most important drivers to attract potential customers, but the major inhibitors of the consumer broadband application market is that most of subscribers will not pay for the current services because there exists lots of free services on the Internet. To players in this market, the key success factor driving customers to pay is to persuade customers that the services are valuable and not easy to find elsewhere," says David Yang, senior analyst, Telecommunications Group, IDC China.



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