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Korea Online Gaming 2006-2010 Forecast and AnalysisPublished by: IDC Published: Jun. 5, 2006 - 18 Pages Table of ContentsTable of Contents IDC Opinion In This Study Methodology Executive Summary Situation Overview Korea Online Gaming Market Overview Korea Online Gaming SPs Competitive Landscape Table: Korea Online Gaming Market Revenue by SP, 2004 and 2005 (US$M) Korea Online Gaming Market Dynamics Drivers Inhibitors Future Outlook Forecast and Assumptions Table: Korea Online Gaming Industry Forecast, 2005-2010 Table: Key Forecast Assumptions for the Korea Online Gaming Market, 2006-2010 The Growing Popularity of First-Person Shooting Online Games Essential Guidance Opportunities in the Korea Online Gaming Market Future Recommendations Learn More Related Research Definitions Online Games Casual Games Serious Games Subscription Online Gamers Synopsis AbstractThis IDC study provides a bottom-up sizing of the Korea online gaming subscription market in 2005 and a 2006-2010 forecast for this market. This study also contains historical data on vendor-specific revenue and market shares by country market. Jun-Fwu Chin, senior analyst, Software, IDC Malaysia states, "Overall, 2005 was a fairly stable year for the online gaming industry of Korea. If anything, this year proved that while the market remains the hub for online gaming, it must not rest on its laurels and rely on its status in this chain. While it does continue to possess the game development skill sets and technological prowess that is unparalleled among other online gaming markets in the region it is also the responsibility of the market to continuously evolve in the online gaming chain." Get Full Details About This Report >> |
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