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ASEAN Online Gaming 2006-2010 Forecast and AnalysisPublished by: IDC Published: May. 19, 2006 - 38 Pages Table of ContentsTable of Contents IDC Opinion In This Study Methodology Definitions Online Games Casual Games Serious Games Subscription Online Gamers Executive Summary Situation Overview Malaysia Online Gaming Market Overview Malaysia Online Gaming SPs Competitive Landscape Table: Malaysia Online Gaming Market by SP, 2004 and 2005 (US$M) Thailand Online Gaming Market Overview Thailand Online Gaming SPs Competitive Landscape Table: Thailand Online Gaming Market by SP, 2004 and 2005 (US$M) Philippines Online Gaming Market Overview Philippines Online Gaming SPs Competitive Landscape Table: Philippine Online Gaming Market by SP, 2004 and 2005 (US$M) Singapore Online Gaming Market Overview Singapore Online Gaming SPs Competitive Landscape Table: Singapore Online Gaming Market by SP, 2004 and 2005 (US$M) Future Outlook Forecast and Assumptions: Malaysia Online Gaming Market Table: Malaysia Online Gaming Industry Forecast, 2005-2010 Table: Key Forecast Assumptions for the Malaysia Online Gaming, 2006-2010 Forecast and Assumptions: Thailand Online Gaming Market Table: Thailand Online Gaming Industry Forecast, 2005-2010 Table: Key Forecast Assumptions for the Thailand Online Gaming, 2006-2010 Forecast and Assumptions: Philippines Online Gaming Market Table: Philippines Online Gaming Industry Forecast, 2005-2010 Table: Key Forecast Assumptions for the Philippines Online Gaming, 2006-2010 Forecast and Assumptions: Singapore Online Gaming Market Table: Singapore Online Gaming Industry Forecast, 2005-2010 Table: Key Forecast Assumptions for the Singapore Online Gaming, 2006-2010 Essential Guidance Market Opportunities Outlook for the Future Learn More Related Research Synopsis AbstractThis IDC study provides a bottom-up sizing of the online gaming subscription market in 2005 and a 2006-2010 forecast for this market. Historical and forecast revenue data is shown for the Association of Southeast Nations (ASEAN) market (composed of Malaysia, the Philippines, Singapore, and Thailand). This study also contains vendor-specific revenue and market shares by country. As the ASEAN online gaming market matures, albeit at different paces across each key country, concerned players would be well advised to know the factors that are likely to affect the rate of online gaming adoption. Jun-Fwu Chin, senior analyst, Software, IDC Malaysia, states that, "by understanding the dynamics that characterize the current state of online gaming in the four key ASEAN markets, and how these are likely to influence the evolution of the industry going forward, industry stakeholders and watchers would thus be in tune with the gamer behavior and usage preferences present in each market and therefore be able to create more effective and timely business and marketing plans to further grow the industry and ultimately benefit from this." Get Full Details About This Report >> |
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