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College Tech Report

Published by: Consumer Electronics Association

Published: Jan. 1, 2005 - 393 Pages



Table of Contents



AGE

GENDER

RACE

ETHNICITY

COLLEGE

ENROLLMENT

CE OWNERSHIP

CE BRAND

CE RESEARCH SOURCE

STORES AT WHICH CE WAS PURCHASED

IMPORTANCE OF: QUALITY

IMPORTANCE OF: MANUFACTURERS' REPUTATION

IMPORTANCE OF: WARRANTY

IMPORTANCE OF: PRODUCT DESIGN

IMPORTANCE OF: PRODUCT COLOR

IMPORTANCE OF: PRICE

IMPORTANCE OF: POPULARITY AMONG PEERS

ADOPTION

WHEN PRODUCTS ARE OBTAINED

NUMBER OF PRODUCTS PURCHASED WITH OWN MONEY

PRODUCTS THAT TAKE PICTURES

DEVICE USED MOST OFTEN TO TAKE PICTURES

METHOD OF SHARING PICTURES

METHOD OF DEVELOPING PICTURES

USE OF WIRELESS PHONE TO: SEND TEXT MESSAGES?

USE OF WIRELESS PHONE TO: TAKE DIGITAL PHOTOS?

USE OF WIRELESS PHONE TO: ACCESS THE INTERNET?

USE OF WIRELESS PHONE TO: RECORD DIGITAL VIDEOS?

ESSENTIAL PHONE FEATURES

VEHICLE SITUATION

VEHICLE USE DURING SCHOOL YEAR

AUTHORITY TO CHANGE VEHICLE

CE PURCHASED

DRIVEN A VEHICLE

IMPORTANCE OF IN A CAR STEREO SYSTEM: LOUDNESS?

IMPORTANCE OF IN A CAR STEREO SYSTEM: BASS?

IMPORTANCE OF IN A CAR STEREO SYSTEM: CLARITY?

IMPORTANCE OF IN A CAR STEREO SYSTEM: ABILITY TO PLAY MP3S?

IMPORTANCE OF IN A CAR STEREO SYSTEM: LOOK OF STEREO?

IMPORTANCE OF IN A CAR STEREO SYSTEM: EASE OF USE?

DESKTOP COMPUTER

LAPTOP COMPUTER

PLACE LAPTOP IS USED

FREQUENCY OF PLAYING GAMES ON A: COMPUTER?

FREQUENCY OF PLAYING GAMES ON A: CONSOLE VIDEO GAME SYSTEM (I.E. PLAYSTATION, XBOX)?

FREQUENCY OF PLAYING GAMES ON A: PORTABLE GAMING DEVICE (I.E. GAME BOY, N- GAGE)?

FREQUENCY OF PLAYING ON A CONSOLE VIDEO GAME SYSTEM: PLAYING GAMES ALONE?

FREQUENCY OF PLAYING ON A CONSOLE VIDEO GAME SYSTEM: PLAYING GAMES WITH OTHERS THAT ARE IN THE ROOM?

FREQUENCY OF PLAYING ON A CONSOLE VIDEO GAME SYSTEM: PLAYING GAMES WITH OTHERS ONLINE?

FREQUENCY OF PLAYING ON A COMPUTER GAME SYSTEM: PLAYING GAMES ALONE?

FREQUENCY OF PLAYING ON A COMPUTER GAME SYSTEM: PLAYING GAMES WITH OTHERS THAT ARE IN THE ROOM?

FREQUENCY OF PLAYING ON A COMPUTER GAME SYSTEM: PLAYING GAMES WITH OTHERS ON A LOCAL AREA NETWORK (LAN)?

FREQUENCY OF PLAYING ON A COMPUTER GAME SYSTEM: PLAYING GAMES WITH OTHERS ONLINE?

INTERNET ACTIVITIES

PLANNED CE PURCHASE

PLACE OF RESIDENCE

INTERNET ACCESS

TYPE OF INTERNET ACCESS

HOURS SPENT ONLINE

WIRELESS INTERNET

SCHOOL REGION

SIZE OF SCHOOL

EMPLOYMENT STATUS



Abstract

College students are a unique segment of the population. They are unique in that they have left childhood behind but have yet to reach adulthood. Their opinions, attitudes and behaviors are a reflection of this transitory stage. This unique study provides a better understanding of college students'unique opinions, attitudes and behaviors regarding consumer electronics products and how they differ from their peers who are not enrolled in college.

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