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Kids' Market

Published by: Packaged Facts

Published: Mar. 1, 1997 - 181 Pages

Now 50% off the original sale price of $2,750.

Table of Contents


  1. Executive Summary

    Demographics
    • Nearly 39 Million Kids Age 5-14
    • Kids Population Will Reach 41 Million by Year 2001
    • Figure 1-1: Projected Growth of U.S. Population Age 5-14,
      1996-2050 (number)
    • Developmental Issues Distinguish Children of Different Age Groups
    • Kids Reflect United States' Growing Diversity
    • Growing Percentage of Kids Are Bilingual
    • Most Children Live in Two-Parent Households
    • Most Kids Live in Households of Four or More People
    • Both Parents Work in Growing Percentage of Kids' Households
    • Kids Are Family-Oriented
    • Today's Kids More Savvy, Sophisticated
    • But Emotional Needs Still the Same

    The Market
    • Kids' Total Purchasing Power Exceeds $144 Billion Annually
    • Table 1-1: Projected Growth Kids Market, 1996-2001 (dollars)
    • Market to Near $212 Billion by Year 2001

    Kids as Consumers
    • Kids Love to Shop
    • Children Usually Buy Something When They Shop
    • Kids Look for Five Attributes in a Store
    • Kids Don't Feel Welcome in Most Stores

    Kid-Targeted Media
    • Kids Love Television but Viewing Is Down
    • Radio an Important Medium—Especially for Older Kids
    • Kids' Print Media Exploding
    • Kids a Natural for Interactive Media

    Marketing to Kids
    • Five Motivators Govern Kids

    Examples of Campaigns and Strategies Targeted to Kids
    • Case History: Chuck E. Cheese Pizza

    Scope and Methodology
    • Scope of Report
    • Methodology
  2. Demographics

    Introduction
    • Kids 5-14: A Powerful Consumer Group
    • Special Note
    • Figure 2-1: Projected Growth of U.S. Population Age 5-14,
      1996-2050 (number)

    Population
    • Nearly 39 Million Kids Age 5-14
    • Kids Population Will Reach 41 Million by Year 2001
    • Table 2-1: Projected Growth of Children Age 5-14,
      1996-2050 (number)
    • Males Outnumber Females to Age 24
    • Table 2-2: Share of Kids 5-14 by Gender (number and percent)
      Kids Market Is Really Several Markets
    • Developmental Issues Distinguish Children of Different Age Groups
    • Figure 2-2: Share of Kids Population by Age (percent)
    • Nearly 12 Million 5- to 7-Year-Olds
    • Another 15 Million Are 8-11 Years Old
    • 12- to 14-Year-Olds Number 11 Million
    • Table 2-3: Share of Kids Population by Age (number and percent)
    • Kids Reflect United States' Growing Diversity
    • Figure 2-3: Share of Kids Population (Age 5-14)
      by Race, 1996 (percent)
    • Regional Distribution of Kids Market
    • Half of All Kids Live in Suburbs
    • Growing Percentage of Kids Are Bilingual

    Family Status
    • Percentage of Households with Children Declining
    • Most Children Live in Two-Parent Households
    • One in Four Children Lives in Single-Parent Household
    • Growing Percentage of Children Live with Grandparents
    • Most Kids Live in Households of Four or More People
    • Table 2-4: Share of Kids Population by Number of Siblings, 1995
      (number and percent): None, One, Two, Three, Four, Five
    • or More Siblings
    • Both Parents Work in Growing Percentage of Kids' Households
    • Kids Are More Independent; Assume Role in Running Household
    • Kids Are Family-Oriented
    • Table 2-5: What Children Would Change About Family or
      Home (percent): 20 Changes

    Economic Status
    • One-Third of All Children Live in or Near Poverty
    • One-Third of Children Are Middle Class
    • But Largest Percentage Live in Households with Incomes
    • in Excess of $50,000
    • Figure 2-4: Share of Kids Population by Household Income, 1995
      (percent): Under $12,499 to $50,000 and Over
    • Income Higher for Two-Parent Families
    • Income Higher Among Whites
    • Kids Derive Income from Three Sources
    • Approximately 50% of Kids Receive an Allowance
    • "Allowance" vs. "Earned Income" Frequently a Matter of Definition
    • Allowances Generally Track Age
    • Table 2-6: Estimate of Kids' Allowance and Earned Income by Age,
      1996 (dollars and number): Average Weekly Income, Yearly
    • Total, Number of Kids, Aggregate Total
    • Although Kids' Allowances Have Grown, They Don't Buy as Much
    • as They Used To
    • Gifts a Significant Source of Income
    • Almost All of Kids' Income Is Discretionary...
    • ...But Kids Surprisingly Big on Saving

    Leisure Activities
    • TV-Watching Remains Most Popular, But Other Activities Gaining
    • Basketball Has Become Kids' Number-One Sport
    • Video and Computer Games
    • Card Collecting
    • How Kids Have Fun
    • Kids Like to Belong
    • Other Activities, Hobbies
    • Table 2-7: Kids (Age 6-14) Activities and Hobbies
      by Gender (percent): 10 Activities
    • Kids of All Ages Like to Go to Movies, Watch TV
    • Table 2-8: How Children Respond to Media by Age (percent):
      Nine "I Like a Lot..." Responses

    Issues Important to Children
    • Today's Kids More Savvy, Sophisticated
    • But Emotional Needs Still the Same
    • Kids Just Want to Have Fun
    • Factors That Contribute to Happiness
    • Table 2-9: What Children Like Best About Themselves (percent):
      10 Attributes
    • Kids Share Parents' Values—For the Most Part
    • Table 2-10: What is Important: Children vs. Parents (percent):
      23 Attributes
    • Kids Admire Their Parents as Role Models
    • Kids Think Their Parents Are Doing a Good Job
    • Yet Kids Try to Change Parents' Behavior, Too
    • Table 2-11: How Kids Try to Influence Their Parents (percent):
      12 Issues
    • Kids Value Education
    • Kids Are Concerned About the World They Live In
    • More Kids' Concerns
    • Table 2-12: Kids' Interest in Current Events (percent): 22 Topics
      Kids Mature, Responsible, Pragmatic
  3. The Market

    Market Size and Growth
    • Kids' Purchasing Power Exceeds $144 Billion Annually
    • Children's Indirect Purchase Influence Estimated at $400 Billion
    • Kids Market Growing
    • Almost All of Kids' Dollars Are Discretionary
    • Children Spend More as They Mature
    • Parents Spend More on Older Children
    • Table 3-1: Estimated Annual Expenditures on Children, 1995
      (dollars): One-Child, Two-Child, Three-Child Family
    • Middle-Income Families Will Spend $238,840 to Raise a Child
    • Table 3-2: Estimated Annual Expenditures on a Child Born in
      1995 by Income Group (year and dollars): Age, Low-Income,
    • Middle-Income, High-Income
    • Parents Encourage Kids to Make Purchase Decisions
    • Kids Market Really Three
    • As a Primary Market, Kids Spend Heavily in Six Areas
    • Kids Spend More Than $7 Billion a Year on Food and Beverages
    • Kids Spend $6.8 Billion on Play Items
    • Clothing Accounts for $3.7 Billion of Kids' Purchases
    • Kids Spend $2.7 Billion on Movies, Videos, and Sports Events
    • Video Arcades Account for $2.2 Billion in Kids' Spending
    • Kids Spend $1.7 Billion on "Other" Items
    • As a Market of Influencers, Kids Manipulate Their
    • Parents' Pursestrings
    • Parents Spend $117 Billion Per Year on Items for Their Children
    • Table 3-3: Total Direct-Influence Expenditures by Parents on
      Children: By Age, 1995 (dollars): Food, Clothing, and
    • Miscellaneous Expenditures
    • Several Reasons for Kids' Growing Influence
    • Children Shopping More Than They Used To
    • Food the Biggest Influence Target
    • Children's Food Decisions Affect More Than the Family's Dining
    • Children Influence Family Dining Out Decisions
    • Kids Influence Parents' Selection of Toys and Play Things
    • Children Dress Themselves with Their Parents' Money
    • Kids Also Influence Parents' Automobile Purchase
    • Kids Influence Consumer Electronics Purchases
    • Figure 3-1: Projected Growth of Kids Market, 1996-2001 (dollars)

    Projected Market Growth
    • Market to Near $212 Billion by Year 2001
    • Methodology
    • Table 3-4: Projected Growth in Kids Market, 1996-2001 (dollars):
      Kids' Income, Parents' Expenditures on Children, Total
    • Kids the Entire Future Market
  4. Kids As Consumers

    Shopping Patterns
    • Kids Love to Shop
    • Evolution of a Shopper
    • Cereals First Products Selected, Followed by Toys
    • The Co-Purchase
    • Kids Shop Alone by Age 6
    • Kids Shop Often
    • Children Usually Buy Something When They Shop
    • Kids Are Impulse Buyers
    • 70% of Purchase Decisions Made in Store
    • Kids Extremely Brand-Conscious
    • Brand Loyalty Highest at the Grocery Store
    • Children Assign Quality to National Brands
    • Children Favor Status Brands of Clothing
    • Brand Loyalties Change with Fashions, Trends
    • Peer Pressure Often the Driving Force in Purchases
    • Kids Emulate Other—Particularly Older—Kids
    • TV Advertising a Big Influence
    • Children Take Advertising Seriously

    At the Retail Level
    • The Grocery Store: Where Children First Learn to Shop
    • Discount Stores Rate Number One with Kids
    • Kids Find What They're Looking for by "Wandering Around"
    • Kids Visit Clothing Section First, Then Look for Toys
    • Kids Look for Five Attributes in a Store
    • Kids Don't Feel Welcome in Most Stores
    • Five Things Kids Would Change About Stores
    • Many Retailers Moving to Meet Kids' Needs
    • Other Merchandising Techniques Obvious But Often Overlooked
    • Kid Superstores Gaining in Popularity
    • Retailer Profile: Toys "R" Us the King of Toy Sales
    • Retailer Profile: GapKids and babyGap
    • Off-Pricers Compete with Discounted Brands
    • Marketing to Kids Draws Parents, Too
    • Few Retailers Can Afford to Ignore Kids
  5. Kid-Oriented Media

    Television
    • Kids Love Television But Viewing Is Down
    • Other Activities Cut Into TV-Viewing Time
    • Kids' TV-Viewing Fragmented
    • Kids Watch TV When Their Parents Do
    • Saturday Morning Is Third Most-Popular Time Segment
    • After-School Time Slot Also Important
    • Gender, Racial Differences Appear in TV-Viewing
    • Fox Is Kids' TV Leader
    • Daily Programming Give Fox and Nickelodeon an Edge
    • Fox's Kids Club Another Cross-Promotional Arm
    • In 1994, Fox Expands into Radio
    • Nickelodeon Is Number Two with Kids
    • Nickelodeon Also Reaches Kids with Print and Alternative Media
    • WB Goes After Kids
    • ABC and Disney Compete for Kid Viewers
    • CBS Changes Strategy for Saturday A.M. Competition
    • TBS Appeals to Kids with 24-Hour Cartoon Network
    • MTV Also Big with Kids
    • But TV No Longer Guaranteed to Reach Mass Kid Audience

    Radio
    • Radio an Important Medium—Especially for Older Kids
    • More Radio Options for Children
    • Radio AHHS the Premier Children's Radio Network
    • KidStar Radio Spawns More Interactive Media
    • ABC and Disney Plan to Compete with CBC
    • Fox Also Sees Future in Kids Radio
    • Most Kids First Exposed to Radio Via Others
    • Radio an Intimate Medium

    Print
    • Kids' Print Media Exploding
    • Reasons for Magazines' Appeal
    • Kids Are Very Involved with Magazines
    • Magazines Fulfill Kids' Love of Detail
    • Marketers Find Magazine-Publishing Cost-Effective
    • Magazine Advertising More Credible, Easier to Show Parents
    • Sports Illustrated for Kids a Prototype
    • Time for Kids Accepts Advertisers
    • Disney Adventures a Kid-Targeted Entertainment Weekly
    • Nickelodeon Magazine—A Take-Along Version of the Kids'
    • Television Network
    • Crayola Kids Targets Kids and Parents
    • Comic Book Fortunes Have Faltered Recently
    • GamePro and Nintendo Power Appeal to Boys
    • American Girl Builds Self-Esteem and Relationships
    • Pre-Teen Girls Seek Out Teen, YM, Sassy, and Seventeen
    • Newspapers Not a Big Factor in Kid Marketing

    Direct Mail
    • Kids Love to Get It
    • But Direct Mail Expensive and Usefulness Can Fade
    • Cooperative Mailings Can Cut Direct-Mail Costs
    • Custom Magazines

    Alternative Media
    • Kids a Natural for Interactive Media
    • Online Services Launch Sites for Kids
    • Kids Use Online Services for Sense of Community
    • All Kids Equal on the Web
    • Kids Also Get Free Samples on the Web
    • LifeSavers Sponsors Web Site for Gamers
    • www.gamepro.com Also for Gamers
    • FIND/SVP Study Shows How Kids Spend Time Online
    • Computer Use a Group Activity
    • CD-ROMs Combine New-Fashioned Graphics and High-Tech
    • with Old-Fashioned Parental Control
    • Other Media Opportunities for the Creative
  6. Marketing To Kids

    Marketing Fundamentals
    • Know Your Audience
    • Kids Market Is Segmented
    • Market Research for Kids Has Its Own Rules
    • Segregate Kids by Age and Sex
    • Strive for Focus Group Homogeneity
    • Online Focus Groups an Exception to the Rule
    • Kid-Conducted Research Also an Option
    • Fantasy/Reality Shift Takes Place Around Age 7
    • Market to an Older Child
    • Younger Kids Have Appeal, Too, When They Show Up Their Elders
    • Sometimes Best to Market to Parent and Child
    • ... But Not to Parent or Child: Failing to Deliver Message Directly
    • to Kids Is Risky
    • Promote "Sexism": Market to Boys
    • Kid-Targeted Advertising Doesn't Have to Include Kids
    • Five Motivators Govern Kids
    • Kids Want to Feel More Powerful; Hate Feeling Powerless
    • Freedom Appeals to All Ages
    • Fun and Freedom Closely Linked
    • Kids Want to Belong
    • Many Marketers Offer Community
    • Kids Strive for Mastery
    • Kids Find Most Television Commercials "Annoying"
    • But Kids Like Ads That Are Funny
    • Find Out What Is Funny to a Kid: Ask
    • Let Them Discover; Don't Teach or Preach
    • Hone Your Message
    • Kids Like Commercials to Tell a Story
    • Kids Love Surprises
    • Make It Memorable: Use Bright Colors and Bold Designs
    • Make It Interactive
    • Make It Memorable: Include Heroes
    • Pick Up the Pace, Production Values
    • Licensing Still Hot
    • TV Advertising to Kids Is Regulated
    • Online Advertising Has Its Own Rules

    Use of Slang in Marketing to Kids
    • Use of Slang Is Risky
    • Yet Kid-Directed Speech Can Be Colorful

    Use of Celebrities When Marketing to Kids
    • Sport Stars Are Favorite Celebrity Spokespersons
    • Use of Other Celebrities Can Be Tricky
    • With Research, Marketers Can Launch Products and
    • Celebrities Simultaneously

    Cause-Related Marketing
    • Cause-Related Marketing Big with Kids
    • Nickelodeon Scores Big with "Big Help"
    • Promotional Tie-Ins Extend Value, Excitement
    • Kids Clubs Another Form of Promotion
    • School Promotions: Hot But Controversial
    • Guidelines for Promoting to Kids
  7. Examples Of Strategies And Campaigns
    Targeted To Kids


    Food and Beverages
    • Restaurants Compete for Families by Targeting Kids
    • Kids Menus Go Beyond Hot Dogs
    • Kid Activities Include Coloring, Puzzles, and Jewelry Making
    • "Kids Eat Free" Concept Boosts Weeknight Traffic
    • Big Boy's Frequent Diners Club for Kids
    • McDonald's Reputation Built on Families and Fun
    • Burger King Is King of Kids Clubs
    • Supermarkets Beginning to Recognize Kids' Importance
    • as Customers
    • The Crowley Case Study
    • The Piggly Wiggly Case Study
    • Wegman's Good Food Tours
    • Kellogg's Appeals to Kids—and to the Kid in Every Adult
    • Chuck E. Cheese Pizza

    Play and Leisure Items
    • United States Leads the World in Toy Sales
    • Toy Industry Tremendously Volatile
    • Classic Toys the Exception to the Rule
    • That Irrepressible Barbie
    • Nintendo Revives Videogame Industry
    • Sega Turns Up the Heat
    • Sony PlayStation Changes Videogame Market in 1996
    • Videogame Advertising Some of the Most Impressive
    • Toys "R" Us Is King of Toy Sales

    Kids Video
    • Kidvid Growing by Leaps and Bounds
    • Disney the Leader in Kidvid Sales
    • Other Studios Storming the Field
    • PolyGram Targets Boys with X-Men and Power Rangers
    • KidVision Another Newcomer
    • Golden Home Video Sees Literacy Value

    Apparel
    • Kids' Apparel Market Is Skyrocketing
    • Sneakers Lead the List of "Must-Have" Items
    • Style the Dominant Factor
    • Nike the Current Footwear Leader
    • Reebok Targets Kids with Weebok and Reebok Kids
    • Licensed-Team Apparel Big with Kids
    • Designer Clothes for Kids

    Health & Beauty Care
    • Kids Market Growing Strong
    • Bold Colors, Fruity Scents, Fun Packaging Appeal to Kids
    • Licensed Characters Strong in HBC Field
    • Big Brands Also Strong in Kids' HBC
    • Kimberly-Clark Launches Kleenex for Kids
    • Grocery Stores Have an Edge in Kids HBC

    Appendix: Examples Of Advertising And Promotions




Abstract

This report by Packaged Facts covers the 37.5 million population segment of children, ages 5--14. Includes 6 major chapters: demographics, market, kids as consumers, media, marketing to kids, and examples of campaigns and strategies targeted to kids. Highlights 5--14 age group's spending power; an inside look at the use of language when marketing to kids; and thought-provoking analyses of emerging trends and opportunities in this lucrative market.

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