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Television Advertising 2004-2009: The Slow Death of the 30-Second Commercial

Published by: In-Stat

Published: Oct. 14, 2004 - 40 Pages


Table of Contents


Table
of Contents



  • Executive Summary



  • Methodology



  • Introduction




    • The Decline
      of Broadcast TV Advertising



      • A Quick
        Word About Terms






  • Consumer Advertising
    Survey




    • Part One: How
      Consumers Are Spending Their Electronic Entertainment Time and Dollars



    • Part Two: Impact
      of Technology on Consumer's Awareness and Behavior Around Advertising





  • Survey of Television
    and Advertising Industry Employees



  • The Changing
    Market for TV Advertising




    • TV and Advertising
      Industry Changes




        • Advertisers
          are Allocating Budgets Elsewhere


        • Increasing
          Pushback from Advertisers


        • Tying
          together media assets as a package effort


        • Repackaging
          of Content


        • Targeted
          Advertising



      • Focus Area:
        Advertising in Video Games



        • Video
          Game Ads Going Big Time






    • Focus Area:
      Internet Advertising


    • Focus Area:
      Product Placement




  • Overall TV and
    Electronic Entertainment Advertising Forecast




List
of Tables



  • Table 1. Time Spent
    on Activity Now Vs. 12 Months Ago


  • Table 2. How Much
    Time Do You Spend on Following Activities?


  • Table 3. Technology
    Ownership of Respondents (Some Responses Highlighted in Red for Emphasis)


  • Table 4. Reasons
    Respondents Watch TV Commercials (Percentages Exceed 100% Because Multiple
    Responses Accepted)


  • Table 5. Business
    Supported by TV Advertising Dollars? (n=300)


  • Table 6. How Has
    Your Ad Business Fared Over Last 12 Months?


  • Table 7. Impact
    of Video Game Advertising Over Next 3 Years


  • Table 8. Impact
    of Theatre Advertising Over Next 3 Years


  • Table 9. Impact
    of Internet Advertising Over Next 3 Years


  • Table 10. Impact
    of Mobile Phone Advertising Over Next 3 Years


  • Table 11. Impact
    of Product Placement Over Next 3 Years


  • Table 12. Summary
    of Major Impact Rankings


  • Table 13. Impact
    of Personal Video Recorders on TV


  • Table 14. Using
    Internet More, Less, or the Same This Year Vs. Last Year


  • Table 15. Total
    US Electronic Entertainment Advertising (US$ Billions)


List
of Figures



  • Figure 1. US Electronic
    Advertising Forecast 2003-2009 (US$ Billions)


  • Figure 2. Spending
    More Vs. Less Time Now Compared to 12 Months Ago (n = 1673)


  • Figure 3. PVR Owners:
    Do You Use Your PVR to Skip TV Ads? (n=321)


  • Figure 4. PVR Owners:
    How Much Advertising Do You Skip? ( n=219)


  • Figure 5. Skip
    Commercials: PVR Owners and PVR Intenders (n=492)


  • Figure 6. PVR-Intenders:
    How Much Advertising Would You Skip? (n=273)


  • Figure 7. Watch
    20+ Hours Network TV/Week - PVR vs. Non-PVR Respondents


  • Figure 8. Industry
    of Survey Respondent (n=300)


  • Figure 9. Business
    Supported by TV Advertising? (n=300)


  • Figure 10. Reason
    for Decline in TV Advertising Business (Multiple answers accepted; n=31)



  • Figure 11. Biggest
    Threats to TV Advertising (Multiple Answers Accepted)


  • Figure 12. Terayon
    Ad Server Network


  • Figure 13. Ownership
    of Video Game Consoles as Compared to Other Devices


  • Figure 14. Playing
    More, Less or Same Amount of Electronic Games This Year Vs. Last Year?



  • Figure 15. Video
    Game Advertising Revenues 2003-2009 (US$ Billions)


  • Figure 16. US Internet
    Access by Type (Multiples Accepted)


  • Figure 17. US Internet
    Advertising 2002-2009 (US$ Billions)


  • Figure 18. U.S.
    Television Product Placement Revenues (US$ Billions)

Abstract

This report looks at how TV advertising is changing in the face of increased competition from the Internet, video games and pre-packaged content, as well as new technologies such as personal video recorders. The report includes forecasts of new advertising methods such as video game advertising and product placement, as well as TV, cable, Internet and radio advertising.

The report features two surveys: One is a survey of TV, cable and advertising professionals, giving their perspective on new technologies and the impact on TV advertising. The other is of media savvy consumers and how they are changing their viewing habits, as well as consumption of advertising.

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