Kids and Teens: Communication Revolutionaries Topics: Teens (13-19), Internet, Web 2.0, Internet Usage
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Mobile Gambling Casinos, Lotteries & Betting 2008-2013 (Fifth Edition) Topics: Gambling & Gaming, Internet, 3G & 4G, Cell Phones
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Web 2.0 Gaming Marketplace in Asia Topics: Internet, Web 2.0
Regions: Asia
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Teens and Technology Topics: Teens (13-19), Mobile Computing & Portables, Internet, Technology, Electronics, Cell Phones
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New Vision for Recorded Music: System-V: Radical, Workable and Compelling Topics: Internet, Music
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Mobile Online Gaming in China: A Booming and Promising Market Topics: Internet, Entertainment, Cell Phones
Regions: China
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Generation X: Coming of Age Online Topics: Age, Internet, Web 2.0, Internet Usage, Generation X
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Casual Gaming Topics: Video Games, Internet
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The Bandwidth Debate: Video and Net Neutrality Topics: Internet, Broadband & High-Speed
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Online Entertainment - US Topics: Internet, IPTV
Regions: United States
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GeoWeb & Local Internet Markets Topics: Internet, Web 2.0
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The 2009-2014 World Outlook for Online Sports Programming Topics: Internet, Sports & Recreation, Sports & Recreation
Regions: Global
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The 2009-2014 World Outlook for Online Video Games Topics: Video Games, Internet
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Greater China Online Gaming Market 2008-2012 Forecast and Analysis Topics: Video Games, Internet
Regions: China
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The 2009-2014 World Outlook for Mobile Adult Content Services Topics: Internet, Content Management, Entertainment, Cell Phones
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China Web Game Overview and Trends, 2008 Topics: Video Games, Internet
Regions: China
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Online Gaming in China: Web Games Lead the Next Wave Topics: Video Games, Internet
Regions: China
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U.S. Online PC Games Advertising 2008-2012 Forecast: Games Not a Gamble for Advertisers Topics: Internet Advertising, Video Games, Internet
Regions: United States
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U.S. Online PC Gaming 2008-2012 Forecast: The Bottom of the Iceberg Topics: Video Games, Internet, Broadband & High-Speed, Computer Hardware & Networking
Regions: United States
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Internet Quarterly - UK Topics: Internet, ISPs, Internet Usage, E-Commerce & Online Retailing
Regions: United Kingdom
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New Music Markets Topics: Internet, Music
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Online Games Market in Korea Topics: Video Games, Internet
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Entertainment Industry Topics: Travel & Leisure, General Entertainment, Internet
Regions: Global
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U.S. Consumer Online Attitudes Survey Results, Part I: Advertising Tolerance Topics: Internet Advertising, Advertising, Internet, Internet Usage
Regions: United States
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Korea Online Gaming 2008-2012 Forecast and Analysis Topics: Video Games, Internet, Computer Hardware & Networking
Regions: South Korea
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Asia/Pacific (Excluding Japan) New Media Market Model Version 1.1 Topics: Internet, E-Mail, Internet Usage, Broadband & High-Speed, Messaging
Regions: Asia
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Remote seats: How sports fans stay connected Topics: Cable TV, Internet, Sports & Recreation
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Mobile Games: Consumers Don’t Pay to Play Topics: PDAs, Consumer Goods & Retailing, Internet, Equipment
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ASEAN Online Gaming 2008-2012 Forecast and Analysis Topics: Internet
Regions: Malaysia, Thailand, Vietnam
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Mobile Online Gaming Trends and Opportunities. Topics: Video Games, Internet
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India Online Gaming 2008-2012 Forecast and Analysis Topics: Peripherals, Internet
Regions: India
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India Online 2008 Online Astrology Report Topics: General Entertainment, Internet
Regions: India
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Sports Site Marketing: Ad Revenue Models Pull Ahead Topics: Internet Advertising, Internet, Sports & Recreation, Advertising & Marketing
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India Online 2008 Women on Net Topics: Internet, Women, Internet Usage
Regions: India
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Netpop | Play: Communitainment: The Social Side of Entertainment Online Topics: Internet, Internet Usage, Broadband & High-Speed
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Netpop | Play: Online Entertainment and New Content Discovery Topics: Internet, Internet Usage
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Mobile Football Content 2008-2013: Strategies And Tactics For Engaging Supporters Through Mobile Content Topics: Internet, Sports & Recreation
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Worldwide Online Population Forecast, 2007 to 2012 Topics: Internet, Internet Usage
Regions: Global
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Phoenix Generation: Insights Into Chinese Consumers Topics: Teens (13-19), Internet, Internet Usage, Technology
Regions: China
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China Gaming 2008-2012 Forecast and Analysis Topics: Video Games, Internet
Regions: China
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Connected Consoles Topics: Video Games, Internet, Broadband & High-Speed
Regions: United States
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UK Social Network Marketing: Ad Spending and Usage Topics: Internet Advertising, Internet, Communities, Social Networking
Regions: United Kingdom
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Wireless Gaming Topics: Video Games, Internet, Telecommunications & Wireless, Equipment
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Online Betting Habits - Will Online Betting broaden the punter profile or just change existing gambling habits? - UK Topics: Gambling & Gaming, Internet
Regions: United Kingdom
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Video Game Briefing - CEA-SVG Third Annual Sports and Technology Research Study Topics: Video Games, Internet
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The Future of Sports Content Consumption Briefing Topics: Consumer Electronics, Internet, Sports & Recreation
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Consumer Interactions: Social Shopping, Blogs and Reviews Topics: Internet, Communities, E-Commerce & Online Retailing
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China Gaming End-User Survey 2008 Topics: Video Games, Internet
Regions: China
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GDC 2008: Where Gaming Is Going and How to Get There Topics: Video Games, Internet, Leisure Software
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Professional and UGV Market Size 2005 - 2008: Views, Category and Brand Share Analysis Topics: Internet, Communities, Broadband & High-Speed, Computer Hardware & Networking
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